private static void InitializeLevelUpManager() { if (mustDebug) Game.PrintChat("InitializeLevelUpManager Start"); var priority1 = new int[] { 2, 1, 3, 2, 2, 4, 2, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3 }; levelUpManager = new LevelUpManager(); levelUpManager.Add("W > Q > E > W ", priority1); if (mustDebug) Game.PrintChat("InitializeLevelUpManager Finish"); }
private static void InitializeLevelUpManager() { if (mustDebug) Game.PrintChat("InitializeLevelUpManager Start"); var priority1 = new int[] { 0, 2, 2, 1, 2, 3, 2, 0, 2, 0, 3, 0, 0, 1, 2, 3, 1, 1 }; var priority2 = new int[] { 0, 2, 1, 2, 2, 3, 2, 0, 2, 0, 3, 0, 0, 1, 1, 3, 1, 1 }; levelUpManager = new LevelUpManager(); levelUpManager.Add("Q > E > E > W ", priority1); levelUpManager.Add("Q > E > W > E ", priority2); if (mustDebug) Game.PrintChat("InitializeLevelUpManager Finish"); }