private static void InitializeSpells() { if (mustDebug) Game.PrintChat("InitializeSpells Start"); IgniteManager = new IgniteManager(); BarrierManager = new BarrierManager(); Q = new Spell(SpellSlot.Q, 1000); Q.SetSkillshot(0.25f, 70f, 1650f, true, SkillshotType.SkillshotLine); W = new Spell(SpellSlot.W, 130); E = new Spell(SpellSlot.E, 1200); E.SetSkillshot(0.25f, 120f, 1400f, false, SkillshotType.SkillshotLine); R = new Spell(SpellSlot.R, 1200); R.SetSkillshot(1.5f, 225f, float.MaxValue, false, SkillshotType.SkillshotCircle); SpellList.Add(Q); SpellList.Add(W); SpellList.Add(E); SpellList.Add(R); if (mustDebug) Game.PrintChat("InitializeSpells Finish"); }
private static void InitializeSpells() { IgniteManager = new IgniteManager(); BarrierManager = new BarrierManager(); Q = new Spell(SpellSlot.Q, 600); Q.SetTargetted(0.25f, float.MaxValue); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E); R = new Spell(SpellSlot.R, 400); R.SetTargetted(0.25f, float.MaxValue); SpellList.Add(Q); SpellList.Add(W); SpellList.Add(E); SpellList.Add(R); }
private static void InitializeSpells() { igniteManager = new IgniteManager(); barrierManager = new BarrierManager(); Q = new Spell(SpellSlot.Q, 1100); Q.SetSkillshot(0.25f, 60, 1600, true, SkillshotType.SkillshotLine); W = new Spell(SpellSlot.W, 900); W.SetSkillshot(0.85f, 240, float.MaxValue, false, SkillshotType.SkillshotCircle); E = new Spell(SpellSlot.E, 650); E.SetTargetted(0.2f, float.MaxValue); R = new Spell(SpellSlot.R, 750); R.SetTargetted(0.2f, float.MaxValue); SpellList.Add(Q); SpellList.Add(W); SpellList.Add(E); SpellList.Add(R); }
private static void InitializeSpells() { IgniteManager = new IgniteManager(); BarrierManager = new BarrierManager(); Q = new Spell(SpellSlot.Q, 1000); Q.SetSkillshot(0.25f, 60, 1700, true, SkillshotType.SkillshotLine); W = new Spell(SpellSlot.W, 650); W.SetTargetted(0.1f, float.MaxValue); E = new Spell(SpellSlot.E, 800); E.SetTargetted(0.1f, float.MaxValue); R = new Spell(SpellSlot.R); SpellList.Add(Q); SpellList.Add(W); SpellList.Add(E); SpellList.Add(R); }
private static void InitializeSpells() { if (mustDebug) Game.PrintChat("InitializeSpells Start"); IgniteManager = new IgniteManager(); BarrierManager = new BarrierManager(); MinionListToIgnore = new List<int>(); Q = new Spell(SpellSlot.Q, 630); Q.SetTargetted(0.2f, float.MaxValue); W = new Spell(SpellSlot.W, 600); E = new Spell(SpellSlot.E, 600); E.SetTargetted(0.2f, float.MaxValue); R = new Spell(SpellSlot.R); SpellList.Add(Q); SpellList.Add(W); SpellList.Add(E); SpellList.Add(R); if (mustDebug) Game.PrintChat("InitializeSpells Finish"); }
private static void InitializeSpells() { if (mustDebug) Game.PrintChat("InitializeSpells Start"); IgniteManager = new IgniteManager(); BarrierManager = new BarrierManager(); itemManager = new ItemManager(); Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W, 950); W.SetSkillshot(0.25f, 270f, 1400f, false, SkillshotType.SkillshotCircle); E = new Spell(SpellSlot.E, 1200); R = new Spell(SpellSlot.R, 850); SpellList.Add(Q); SpellList.Add(W); SpellList.Add(E); SpellList.Add(R); if (mustDebug) Game.PrintChat("InitializeSpells Finish"); }