/// <summary> /// Processes the incoming command. /// </summary> /// <param name="raw"></param> /// <returns></returns> public static bool ProcessCommand(string raw) { // Validate the incoming command.. if (string.IsNullOrEmpty(raw) || !raw.StartsWith("/")) { return(false); } // Parse the command for arguments.. var args = ConsoleCommands.ParseCommand(raw); if (args == null || args.Count == 0) { return(false); } try { // Attemt to locate and invoke the owning command.. var cmd = ConsoleCommands.Commands.SingleOrDefault(c => c.HasAlias(args[0])); return(cmd != null && cmd.Invoke(raw, args)); } catch { return(false); } }
public override bool Initialize() { godmode = false; Events.XnaEvents.PostLoadContent.Register(this, OnPostLoadContent, 1); Events.XnaEvents.PostUpdate.Register(this, OnPostUpdate, 1); Events.TerrariaMainEvents.PreDrawInterface.Register(this, OnPreDrawInterface, 1); CC.AddCommnd(new List <string>() { "tgm", "godmode" }, "Toggles godmode for the player.", OnGodmodeCommand); CC.AddCommnd(new List <string> { "grid" }, "Toggles building grid.", OnGridCommand); CC.AddCommnd(new List <string> { "give" }, "Gives the player an item.", OnGiveCommand); CC.AddCommnd(new List <string> { "time" }, "Sets the current time.", OnTimeCommand); return(true); }
/// <summary> /// Default Constructor /// </summary> /// <param name="alias"></param> /// <param name="cmdCallback"></param> public ConsoleCommand(List<string> alias, ConsoleCommands.ConsoleCommandDelegate cmdCallback) { this._alias = alias; this._cmdCallback = cmdCallback; }