public static void Blur(D2dDestructible destructible) { var alphaData = destructible.AlphaData; var alphaWidth = destructible.AlphaWidth; var alphaHeight = destructible.AlphaHeight; D2dHelper.ReserveTempAlphaData(alphaWidth, alphaHeight); BlurHorizontally(alphaData, D2dHelper.tempAlphaData, alphaWidth, alphaHeight); BlurVertically(D2dHelper.tempAlphaData, alphaData, alphaWidth, alphaHeight); }
protected virtual void LateUpdate() { if (ready == true && AlphaModified.IsSet == true && alphaTex != null) { var w = AlphaModified.SizeX; var h = AlphaModified.SizeY; // Replace all pixels? if (w * h > 1000) { alphaTex.SetPixels32(alphaData); alphaTex.Apply(); } // Replace updated pixels? else { var i = 0; D2dHelper.ReserveTempAlphaData(w, h); for (var y = AlphaModified.MinY; y < AlphaModified.MaxY; y++) { var o = y * alphaWidth; for (var x = AlphaModified.MinX; x < AlphaModified.MaxX; x++) { D2dHelper.tempAlphaData[i++] = alphaData[o + x]; } } alphaTex.SetPixels32(AlphaModified.MinX, AlphaModified.MinY, w, h, D2dHelper.tempAlphaData); alphaTex.Apply(); } NotifyModified(AlphaModified); } }
/// <summary>This method allows you to manually try and fracture the specified D2dDestructible.</summary> public static bool TryFracture(D2dDestructible destructible, int pointCount, bool splitAfterFracture, int splitFeather, int splitHealThreshold) { if (pointCount > 1 && destructible != null && destructible.Ready == true) { if (pointCount > 20) { pointCount = 20; } var w = destructible.AlphaWidth; var h = destructible.AlphaHeight; var t = w * h; GenerateVoronoiPoints(pointCount, w, h); GenerateVoronoiData(pointCount, w, h, t); if (voronoiCount > 1) { var alphaData = destructible.AlphaData; var alphaRect = new D2dRect(0, w, 0, h); destructible.SplitBegin(); chunks.Clear(); for (var i = pointCount - 1; i >= 0; i--) { var rect = voronoiRects[i]; if (rect.IsSet == true) { voronoiCount -= 1; var chunk = destructible.SplitNext(voronoiCount == 0); chunks.Add(chunk); rect.Expand(1); rect.ClampTo(alphaRect); D2dHelper.ReserveTempAlphaData(rect.SizeX, rect.SizeY); if (tempAlphaData == null || tempAlphaData.Length < rect.SizeX * rect.SizeY) { tempAlphaData = new Color32[rect.SizeX * rect.SizeY]; } // Write black and white mask for (var y = rect.MinY; y < rect.MaxY; y++) { var o = y * w; var z = (y - rect.MinY) * rect.SizeX - rect.MinX; for (var x = rect.MinX; x < rect.MaxX; x++) { var alpha = voronoi[o + x] == i ? 255 : 0; D2dHelper.tempAlphaData[z + x] = new Color32(255, 255, 255, (byte)alpha); } } // Blur D2dBlur.BlurHorizontally(D2dHelper.tempAlphaData, tempAlphaData, rect.SizeX, rect.SizeY); D2dBlur.BlurVertically(tempAlphaData, D2dHelper.tempAlphaData, rect.SizeX, rect.SizeY); // Combine alpha for (var y = rect.MinY; y < rect.MaxY; y++) { var o = y * w; var z = (y - rect.MinY) * rect.SizeX - rect.MinX; for (var x = rect.MinX; x < rect.MaxX; x++) { var index = z + x; var maskPixel = D2dHelper.tempAlphaData[index]; var alphaPixel = alphaData[o + x]; alphaPixel.a = (byte)(alphaPixel.a * (maskPixel.a * recip255)); D2dHelper.tempAlphaData[index] = alphaPixel; } } chunk.SubsetAlphaWith(D2dHelper.tempAlphaData, rect); } } destructible.SplitEnd(D2dDestructible.SplitMode.Fracture); if (splitAfterFracture == true) { for (var i = chunks.Count - 1; i >= 0; i--) { var chunk = chunks[i]; if (chunk != null) { D2dSplitter.TrySplit(chunk, splitFeather, splitHealThreshold); } } } return(true); } } return(false); }