예제 #1
0
        protected virtual void Update()
        {
            if (damage == true)
            {
                if (cachedDamage == null)
                {
                    cachedDamage = GetComponent <D2dDamage>();
                }

                if (cachedDamage != null)
                {
                    if (cachedDamage.Damage >= damageRequired)
                    {
                        // Fracturing will clone the current damageRequired value, so halve in now in case it gets split, and revert if it wasn't split
                        var oldDamageRequired = damageRequired;

                        damageRequired = cachedDamage.Damage * damageMultiplier;

                        if (TryFracture() == false)
                        {
                            damageRequired = oldDamageRequired;
                        }
                    }
                }
            }
        }
예제 #2
0
        private bool CheckMet()
        {
            if (damage == true)
            {
                if (cachedDamage == null)
                {
                    cachedDamage = GetComponent <D2dDamage>();
                }

                if (cachedDamage != null)
                {
                    if (cachedDamage.Damage < damageMin || cachedDamage.Damage >= damageMax)
                    {
                        return(false);
                    }
                }
            }

            if (alphaCount == true)
            {
                if (cachedDestructible == null)
                {
                    cachedDestructible = GetComponent <D2dDestructible>();
                }

                if (cachedDestructible != null)
                {
                    if (cachedDestructible.AlphaCount < alphaCountMin || cachedDestructible.AlphaCount >= alphaCountMax)
                    {
                        return(false);
                    }
                }
            }

            if (alphaRatio == true)
            {
                if (cachedDestructible == null)
                {
                    cachedDestructible = GetComponent <D2dDestructible>();
                }

                if (cachedDestructible != null)
                {
                    if (cachedDestructible.AlphaRatio < alphaRatioMin || cachedDestructible.AlphaRatio >= alphaRatioMax)
                    {
                        return(false);
                    }
                }
            }

            return(true);
        }
        protected virtual void OnEnable()
        {
            if (cachedCollisionHandler == null)
            {
                cachedCollisionHandler = GetComponent <D2dCollisionHandler>();
            }
            if (cachedDamage == null)
            {
                cachedDamage = GetComponent <D2dDamage>();
            }

            cachedCollisionHandler.OnOverlap += Overlap;
        }