public void SetData() { weaponGroup.SetData <WeaponItem, TableWeapon>(TableWeapon.GetAll(), (index, item, data) => { item.SetData(data.id); }); }
private void OnEventGameDataWhenever(EventGameData evt) { if (evt.action == EventGameData.Action.UnlockNewLevel) { if (D.I.unlockedGameLevel == 2) { needOpenTutorial = true; } else if (!GameLocalData.Instance.isRateOver) { foreach (var lv in CT.table.rateUsHintLevel) { if (lv == D.I.unlockedGameLevel - 1) { needOpenRate = true; break; } } } if (D.I.unlockedGameLevel == CT.table.dailySignUnlockLevel) { mOpenHints.Add(LTKey.UNLOCK_SYSTEM_X.LT(LTKey.DAILY_SIGN.LT())); } if (D.I.unlockedGameLevel == CT.table.bookUnlockLevel) { mOpenHints.Add(LTKey.UNLOCK_SYSTEM_X.LT(LTKey.VIRUS_BOOK.LT())); } if (D.I.unlockedGameLevel == CT.table.weaponUnlockLevel) { mOpenHints.Add(LTKey.UNLOCK_SYSTEM_X.LT(LTKey.WEAPON_SYSTEM.LT())); } foreach (var t in TableWeapon.GetAll()) { if (D.I.unlockedGameLevel == t.unlockLevel) { mOpenHints.Add(LTKey.UNLOCK_WEAPON_X.LT(LT.Get(t.nameID))); } } } }
public int GetTrialWeaponID() { if (unlockedGameLevel < CT.table.weaponUnlockLevel) { return(0); } var _last = new DateTime(localData.lastTrialTicks); if (_last.DayOfYear != DateTime.Now.DayOfYear) { localData.lastTrialTicks = DateTime.Now.Ticks; localData.trialCount = 0; SaveLocalData(); } if (localData.trialCount >= CT.table.maxWeaponTrialCount) { return(0); } if (localData.trialWeaponID == 0 && streak < 0) { var _weapons = new List <int>(); foreach (var w in TableWeapon.GetAll()) { if (w.unlockLevel <= unlockedGameLevel) { _weapons.Add(w.id); } } var _id = FormulaUtil.RandomInArray(_weapons.ToArray()); if (_id != 0) { localData.trialWeaponID = _id; SaveLocalData(); } } return(localData.trialWeaponID); }