예제 #1
0
        public void Update(GameTime gt)
        {
            //if (!Game.InputManager.UseEvents)
            //{
            //    Game.InputManager.UseEvents = true;
            //    AssemblerEditor.Show();
            //}

            EntitySelectionManager.Update(gt);
        }
예제 #2
0
 public GUI()
 {
     EntitySelectionManager = new EntitySelectionManager()
     {
         GUI = this
     };
     AssemblerEditor = new AssemblerEditor()
     {
         GUI = this
     };
 }