/// <summary> /// Adds the new police to the list. /// </summary> public void AddNewPoliceToList() { if (level > 8) return; int newPosition = rand.Next(labyrinth.policeSpawnPoints.Count); Tile tile = labyrinth.GetTile(labyrinth.policeSpawnPoints[newPosition].Key, labyrinth.policeSpawnPoints[newPosition].Value); foreach (Police police in policeList) { if (police.actualTile == tile) { AddNewPoliceToList(); return; } } Police newPolice = new Police ( Content.Load<Texture2D>(GameGraphics.POLICE), new Vector2(tile.GetPosition().X, tile.GetPosition().Y), tile, Gru); policeList.Add(newPolice); }
/// <summary> /// Respawns a police. /// </summary> /// <param name="policeToRespawn">The police to respawn.</param> void RespawnPolice(Police policeToRespawn) { int newPosition = rand.Next(labyrinth.policeSpawnPoints.Count); policeToRespawn.actualTile = labyrinth.GetTile(labyrinth.policeSpawnPoints[newPosition].Key, labyrinth.policeSpawnPoints[newPosition].Value); policeToRespawn.Position = new Vector2(policeToRespawn.actualTile.GetPosition().X, policeToRespawn.actualTile.GetPosition().Y); policeToRespawn.ResetMovement(); }
/// <summary> /// Checks if there is a collision with a police. /// </summary> /// <param name="police">The police.</param> /// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns> public bool CheckCollisionWithPolice(Police police) { return actualTile == police.actualTile; }
/// <summary> /// Initializes a new instance of the <see cref="ChasingState"/> class. /// </summary> /// <param name="police">The police.</param> public ChasingState(Police police) { this.police = police; }
public UrgeToArrestState(Police police) { this.police = police; r = new Random(); }
/// <summary> /// Initializes a new instance of the <see cref="ScaredState"/> class. /// </summary> /// <param name="police">The police.</param> public ScaredState(Police police) { this.police = police; r = new Random(); }
/// <summary> /// Initializes a new instance of the <see cref="NormalState"/> class. /// </summary> /// <param name="police">The police.</param> public NormalState(Police police) { this.police = police; r = new Random(); }