/// <summary> /// 初始化数据库连接 /// </summary> private void InitSqlConnection() { IniStructure m_inis; string content; string fileName = Path.Combine(Application.StartupPath, "GameDesingerTools_Public.ini"); FileInfo fi = new FileInfo(fileName); if (fi.Exists) { content = FileFolderHelper.FileToString(fileName); SymmetricCode sm = new SymmetricCode(); content = sm.Decrypto(content); m_inis = IniStructure.ReadIniWithContent(content); string connectString = m_inis.GetValue("General", "ConnString"); Conn = new SqlConnection(connectString); } else { MessageBox.Show("读取配置信息失败,请确认GameDesingerTools_Public.ini文件在程序目录中!", "初始化", MessageBoxButtons.OK, MessageBoxIcon.Information); } fileName = Path.Combine(Application.StartupPath, "GameDesingerTools.ini"); fi = new FileInfo(fileName); if (fi.Exists) { content = FileFolderHelper.FileToString(fileName); m_inis = IniStructure.ReadIniWithContent(content); rootDir = m_inis.GetValue("General", "RootDir"); } }
/// <summary> /// 初始化数据库连接 /// </summary> private void InitSqlConnection() { IniStructure m_inis; string content; string fileName = Path.Combine(Application.StartupPath, "GameDesingerTools_Public.ini"); FileInfo fi = new FileInfo(fileName); if (fi.Exists) { content = FileFolderHelper.FileToString(fileName); SymmetricCode sm = new SymmetricCode(); content = sm.Decrypto(content); m_inis = IniStructure.ReadIniWithContent(content); string connectString = m_inis.GetValue("General", "ConnString"); Conn = new SqlConnection(connectString); } else { MessageBox.Show("读取配置信息失败,请确认GameDesingerTools_Public.ini文件在程序目录中!", "初始化", MessageBoxButtons.OK, MessageBoxIcon.Information); } fileName = Path.Combine(Application.StartupPath, "GameDesingerTools.ini"); fi = new FileInfo(fileName); if(fi.Exists) { content = FileFolderHelper.FileToString(fileName); m_inis = IniStructure.ReadIniWithContent(content); rootDir = m_inis.GetValue("General", "RootDir"); } }