private void buttonBuildPoly_Click(object sender, EventArgs e) // build 多边形 { BuildPolyForm bpf = new BuildPolyForm(); DialogResult dr = bpf.ShowDialog(); if (dr == DialogResult.OK) { SceneSceneEditor.BuildPolyAndSetInHand(bpf.m_nVergeNum, bpf.m_fRadius, bpf.m_fHeight, bpf.m_fDegree); } }