public UVMeshEdge(UVMesh parentMesh, UVMeshVertex start, UVMeshVertex end, int index) { _start = start; _end = end; _parentmesh = parentMesh; _index = index; }
/// <summary> /// Creates a UVMesh /// </summary> /// <param name="nU">Number of faces in the U direction</param> /// <param name="nV">Number of faces in the V direction</param> /// <param name="points">List of points </param> /// <param name="isClosedU">Boolean stating whether the mesh is periodic along U</param> /// <param name="isClosedV">Boolean stating whether the mesh is perdiodic along V</param> public UVMesh(int nU, int nV, List <Point3d> points, bool isClosedU, bool isClosedV) { _nU = nU; _nV = nV; _isclosedU = isClosedU; _isclosedV = isClosedV; Vertices = new List <UVMeshVertex>(); Faces = new List <UVMeshFace>(); for (int i = 0; i < points.Count; i++) { var vertex = new UVMeshVertex(points[i], i); Vertices.Add(vertex); } }