public void TakeTurn(Monster monster,Target targets) { var _rnd = new Random(); if (_rnd.Next(100) < 70) { monster.Attack(EnumAttacks.LesserHeal, new Target(targets[_rnd.Next(targets.Count())])); } else { monster.Attack(EnumAttacks.WeakAttack,new Target(Hero.GetInstance())); } }
public void TakeTurn(Monster monster,Target targets) { monster.Attack(new Random().Next(100) < 30 ? EnumAttacks.WeakAttack : EnumAttacks.StrongAttack, new Target(Hero.GetInstance())); }