public Car Build(CarBuilder builder) { builder.SetHorsePower(); builder.SetTopSpeed(); builder.SetImpressiveFeature(); return(builder.GetCar()); }
public static void Method1() { Director d = new Director(); IBuilder carBuilder = new CarBuilder(); d.Construct(carBuilder); Console.WriteLine("\r\n"); IBuilder bikeBuilder = new BikeBuilder(); d.Construct(bikeBuilder); Console.WriteLine("\r\n"); }
public void DisplayExample() { var builder = new CarBuilder(); var director = new CarDirector(builder); director.BuildCheapCar(); builder.GetResult().DisplayOptions(); Console.WriteLine(); director.BuildSportsCar(); builder.GetResult().DisplayOptions(); }
public void TestMethod() { VehicleBuilder vehicleBuilder; vehicleBuilder = new ScooterBuilder(); Shop shop = new Shop(); var t = shop.Construct(vehicleBuilder); t.showPartList(); vehicleBuilder = new AutoBuilder(); t = shop.Construct(vehicleBuilder); t.showPartList(); vehicleBuilder = new CarBuilder(); t = shop.Construct(vehicleBuilder); t.showPartList(); }
static void Main(string[] args) { // DESIGN PATTERNS // ===================== // // Factory Method (or just Factory) // have a factory class create the derived class for you, think of what a factory does, it creates objects for you. var dogFactory = new DogFactory(); var dog = dogFactory.Create(DogType.Poodle); Console.WriteLine(dog.Bark()); Console.WriteLine(); // Singleton // Purpose: have a single instance of an objct in memory, great if you want a single source of truth, and or you ONLY want // one instance of an object into memory. now a days, this is a popular one to have around. var appOptions = AppOptions.Instance; appOptions.ApplicationOwner = "James"; appOptions.InCloud = false; var appOptionsTwo = AppOptions.Instance; Console.WriteLine(appOptionsTwo.ApplicationOwner); Console.WriteLine(); // Fluent Builder // Purpose: Another common Dotnet Creation pattern, for building out your object var carBuilder = new CarBuilder(); var car = carBuilder.Add4WheelDrive() .AddConvertable() .AddWarrinty(5) .AddOwner("Jimmy") .Build(); Console.WriteLine(car.Owner); Console.WriteLine(car.WarrintyInYears); Console.ReadLine(); }
public static void BuilderPattern() { VehicleBuilder builder; Shop shop = new Shop(); builder = new ScooterBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new CarBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new MotorCycleBuilder(); shop.Construct(builder); builder.Vehicle.Show(); Console.ReadKey(); }
static void Main(string[] args) { var level1 = new Level1 { Name = "Level1", Level2 = new Level2 { Name = "Level2", List = new List <string> { "aaa", "bbb", "ccc" }, Level3 = new Level3 { Name = "Level3" } } }; var level1_samevalue = new Level1 { Name = "Level1", Level2 = new Level2 { Name = "Level2", List = new List <string> { "aaa", "bbb", "ccc" }, Level3 = new Level3 { Name = "Level3" } } }; if (level1.ObjectValuesCompare(level1_samevalue)) { Console.WriteLine("Same Values"); } else { Console.WriteLine("Different Values"); } #region Creational Patterns #region Abstract Factory Console.WriteLine("*********** Abstract Factory Pattern starts ***********"); var phoneClient1 = new PhoneClient(MANUFACTURER.NOKIA); var normalPhone1 = phoneClient1.GetPhone(PHONETYPE.NORMAL) as INormalPhone; var normalPhone2 = phoneClient1.GetPhone(PHONETYPE.SMART) as ISmartPhone; Console.WriteLine(normalPhone1.Name()); Console.WriteLine(normalPhone2.Name()); var phoneClient2 = new PhoneClient(MANUFACTURER.SONYERICSSON); var normalPhone3 = phoneClient2.GetPhone(PHONETYPE.NORMAL) as INormalPhone; var normalPhone4 = phoneClient2.GetPhone(PHONETYPE.SMART) as ISmartPhone; Console.WriteLine(normalPhone3.Name()); Console.WriteLine(normalPhone4.Name()); Console.WriteLine("*********** Abstract Factory Pattern ends ***********"); #endregion #region Factory Method Console.WriteLine("*********** Factory Method Pattern starts ***********"); // Note: constructors call Factory Method var documentList = new List <Document>(); documentList.Add(new Resume()); documentList.Add(new Report()); // Display document pages foreach (Document document in documentList) { Console.WriteLine("\n" + document.GetType().Name + "--"); foreach (Page page in document.Pages) { Console.WriteLine(" " + page.GetType().Name); } } Console.WriteLine("*********** Factory Method Pattern ends ***********"); #endregion #region Singleton Console.WriteLine("*********** Singleton Pattern starts ***********"); Singleton <DbConnection> .Instance.Connect(); Console.WriteLine(string.Format("IsSameInstance = {0}", Singleton <DbConnection> .Instance == Singleton <DbConnection> .Instance)); Console.WriteLine("*********** Singleton Pattern ends ***********"); #endregion #region Builder Console.WriteLine("*********** Builder Pattern starts ***********"); VehicleBuilder builder; // Create shop with vehicle builders var shop = new Shop(); // Construct and display vehicles builder = new ScooterBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new CarBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new MotorCycleBuilder(); shop.Construct(builder); builder.Vehicle.Show(); Console.WriteLine("*********** Builder Pattern ends ***********"); #endregion #endregion #region Behavioral Patterns #region ChainOfResponsibility Console.WriteLine("*********** Chain of Responsibility Pattern starts ***********"); // Setup Chain of Responsibility Approver directorLarry = new CompanyDirector(); Approver vicePresidentSam = new CompanyVicePresident(); Approver presidentTammy = new CompanyPresident(); directorLarry.SetSuccessor(vicePresidentSam); vicePresidentSam.SetSuccessor(presidentTammy); // Generate and process purchase requests Purchase p = new Purchase(2034, 350.00, "Assets"); directorLarry.ProcessRequest(p); p = new Purchase(2035, 32590.10, "Project X"); directorLarry.ProcessRequest(p); p = new Purchase(2036, 122100.00, "Project Y"); directorLarry.ProcessRequest(p); Console.WriteLine("*********** Chain of Responsibility Pattern ends ***********"); #endregion #region Command Console.WriteLine("*********** Command Pattern starts ***********"); // Create user and let it compute var user = new User(); // User presses calculator buttons user.Compute('+', 100); user.Compute('-', 50); user.Compute('*', 10); user.Compute('/', 2); // Undo 4 commands user.Undo(4); // Redo 3 commands user.Redo(3); Console.WriteLine("*********** Command Pattern ends ***********"); #endregion #region Interpreter Console.WriteLine("*********** Interpreter Pattern starts ***********"); string roman = "MCMXXVIII"; var context = new Context(roman); // Build the 'parse tree' var tree = new List <Expression>(); tree.Add(new ThousandExpression()); tree.Add(new HundredExpression()); tree.Add(new TenExpression()); tree.Add(new OneExpression()); foreach (Expression exp in tree) { exp.Interpret(context); } Console.WriteLine("{0} = {1}", roman, context.Output); Console.WriteLine("*********** Interpreter Pattern ends ***********"); #endregion #region Mediator Console.WriteLine("*********** Mediator Pattern starts ***********"); // Create chatroom IChatroom chatroom = new Chatroom(); // Create participants and register them Participant George = new GraduateStudentParticipant("George"); Participant Paul = new GraduateStudentParticipant("Paul"); Participant Ringo = new GraduateStudentParticipant("Ringo"); Participant John = new GraduateStudentParticipant("John"); Participant Yoko = new UnderGraduateStudentParticipant("Yoko"); chatroom.Register(George); chatroom.Register(Paul); chatroom.Register(Ringo); chatroom.Register(John); chatroom.Register(Yoko); // Chatting participants Yoko.Send("John", "Hi John!"); Paul.Send("Ringo", "You need to study"); Ringo.Send("George", "Hello"); Paul.Send("John", "How are you"); John.Send("Yoko", "I can explain you Maths"); Console.WriteLine("*********** Mediator Pattern ends ***********"); #endregion #region Observer Console.WriteLine("*********** Observer Pattern starts ***********"); // Create IBM stock and attach investors Stock ibm = new IBM("IBM", 120.00); ibm.Attach(new Investor("Sorros")); ibm.Attach(new Investor("Berkshire")); // Fluctuating prices will notify investors ibm.Price = 120.10; ibm.Price = 121.00; ibm.Price = 120.50; ibm.Price = 120.75; Console.WriteLine("*********** Observer Pattern ends ***********"); #endregion #region Visitor Console.WriteLine("*********** Visitor Pattern starts ***********"); // Setup employee collection Employees e = new Employees(); e.Attach(new Clerk()); e.Attach(new Director()); e.Attach(new President()); // Employees are 'visited' e.Accept(new IncomeVisitor()); e.Accept(new VacationVisitor()); Console.WriteLine("*********** Visitor Pattern ends ***********"); #endregion #endregion #region Structural Patterns #region Bridge Console.WriteLine("*********** Bridge Pattern starts ***********"); var documents = new List <Manuscript>(); var formatter = new FancyFormatter(); var faq = new FAQ(formatter); faq.Title = "The Bridge Pattern FAQ"; faq.Questions.Add("What is it?", "A design pattern"); faq.Questions.Add("When do we use it?", "When you need to separate an abstraction from an implementation."); documents.Add(faq); var book = new Book(formatter) { Title = "Lots of Patterns", Author = "John Sonmez", Text = "Blah blah blah..." }; documents.Add(book); var paper = new TermPaper(formatter) { Class = "Design Patterns", Student = "Joe N00b", Text = "Blah blah blah...", References = "GOF" }; documents.Add(paper); foreach (var doc in documents) { doc.Print(); } Console.WriteLine("*********** Bridge Pattern ends ***********"); #endregion #region Decorator Console.WriteLine("*********** Decorator Pattern starts ***********"); // create a Simple Cake Base first var cBase = new CakeBase(); PrintProductDetails(cBase); // add cream to the cake var creamCake = new CreamDecorator(cBase); PrintProductDetails(creamCake); // now add a Cherry on it var cherryCake = new CherryDecorator(creamCake); PrintProductDetails(cherryCake); // now add Scent to it var scentedCake = new ArtificialScentDecorator(cherryCake); PrintProductDetails(scentedCake); // Finally add a Name card on the cake var nameCardOnCake = new NameCardDecorator(scentedCake); PrintProductDetails(nameCardOnCake); // now create a simple Pastry var pastry = new PastryBase(); PrintProductDetails(pastry); // add cream and cherry only on the pastry var creamPastry = new CreamDecorator(pastry); var cherryPastry = new CherryDecorator(creamPastry); PrintProductDetails(cherryPastry); Console.WriteLine("*********** Decorator Pattern ends ***********"); #endregion #endregion #region Service Locator Pattern //http://www.c-sharpcorner.com/UploadFile/dacca2/service-locator-design-pattern/ Console.WriteLine("*********** Service Locator Pattern starts ***********"); ServiceLocator serviceLocator = new ServiceLocator(); IServiceA serviceA = serviceLocator.GetService <IServiceA>(); serviceA.Execute(); IServiceB serviceB = serviceLocator.GetService <IServiceB>(); serviceB.Execute(); Console.WriteLine("*********** Service Locator Pattern ends ***********"); #endregion Console.ReadKey(); }
static void Main(string[] args) { // Factory Creator[] creators = new Creator[2]; creators[0] = new ProductACreator(); creators[1] = new ProductBCreator(); var producta = creators[0].Create(); var productb = creators[1].Create(); ////Abstract factory AbstractFurnitureFactory[] abstractFurnitureFactories = new AbstractFurnitureFactory[3]; abstractFurnitureFactories[0] = new ConcreteClassicFurnitureFactory(); abstractFurnitureFactories[1] = new ConcreteModernFurnitureFactory(); abstractFurnitureFactories[2] = new ConcreteVictorianFurnitureFactory(); var classicChair = abstractFurnitureFactories[0].GetChair(); var classicSofa = abstractFurnitureFactories[0].GetSofa(); /// Builder Director director = new Director(); var carBuilder = new CarBuilder(); director.SetBuilder(carBuilder); director.ConstructSportsCar(); director.ConstructSUV(); var car = carBuilder.ReturnProduct(); var manualBuilder = new CarManualBuilder(); director.SetBuilder(manualBuilder); director.ConstructSportsCar(); director.ConstructSUV(); var manual = manualBuilder.ReturnProduct(); /// Prototype Shape[] shapes = new Shape[4]; var circle = new Circle(23); circle.X = 200; circle.Y = 300; shapes[0] = circle; shapes[1] = circle.Clone(); var rectangle = new Rectangle(10, 30); rectangle.X = 400; rectangle.Y = 500; shapes[2] = rectangle; shapes[3] = rectangle.Clone(); foreach (var shape in shapes) { Console.WriteLine(shape.X); } //Adapter var sqPegAdapter = new SquarePegAdapter(new SquarePeg() { Side = 10 }); var roundPeg = new RoundHole() { Radius = 10 }; Console.WriteLine(roundPeg.Fits(sqPegAdapter)); // Bridge var tv = new Tv(); var remote = new Remote(tv); remote.TogglePower(); var radio = new Radio(); remote = new Remote(radio); // Composite pattern var compoundGraphic = new CompoundGraphic(); compoundGraphic.AddChild(new Dot(5, 10)); compoundGraphic.AddChild(new Circle2(50, 100, 200)); compoundGraphic.Move(400, 300); ///Decorator /// IFileHandler fileHandler = new TextFileHandler("D:\\MyText.txt"); var bytes = fileHandler.ReadData(); fileHandler.WriteData(fileHandler.ReadData(), "D:\\PlainText.txt"); fileHandler = new CompressFileDecorator(fileHandler); fileHandler.WriteData(fileHandler.ReadData(), "D:\\CompressedText.txt"); fileHandler = new EncryptFileDecorator(fileHandler); fileHandler.WriteData(fileHandler.ReadData(), "D:\\EncryptedText.txt"); Console.ReadKey(); // Flyweight var treeType = TreeFactory.GetTreeType("Banana", "Green", "Solid"); var tree = new Tree(200, 300, treeType); }