예제 #1
0
 public void Dispense()
 {
     Console.Write("Gumball dispensed.");
     _gumballMachine.Count--;
     if (_gumballMachine.Count > 0)
     {
         _gumballMachine.SetState(StateEnum.NoQuarter);
     }
     else
     {
         _gumballMachine.SetState(StateEnum.SoldOut);
     }
 }
예제 #2
0
        public void Dispense()
        {
            gumballMachine.ReleaseBall();
            if (gumballMachine.GetCount() > 0)
            {
                gumballMachine.SetState(gumballMachine.GetNoQuarterState());
            }
            else

            {
                Console.WriteLine("I am out of Gumballs");
                gumballMachine.SetState(gumballMachine.GetSoldState());
            }
        }
예제 #3
0
 public void EjectQuarter()
 {
     Console.WriteLine("Quarter ejected.");
     _gumballMachine.SetState(StateEnum.NoQuarter);
 }
예제 #4
0
 public void Fill()
 {
     _gumballMachine.SetState(StateEnum.NoQuarter);
 }
 public void InsertQuarter()
 {
     Console.WriteLine("You inserted a quarter");
     gumballMachine.SetState(gumballMachine.GetHasQuarterState());
 }
예제 #6
0
 public void InsertQuarter()
 {
     Console.WriteLine("Quarter inserted");
     _gumballMachine.SetState(StateEnum.HasQuarter);
 }
 public void TurnCrank()
 {
     Console.WriteLine("Turning The Crank");
     gumballMachine.SetState(gumballMachine.GetSoldState());
 }