public void CreateCar(CarFactory carFactory) { Wheels = new List <IWheel>(); for (int i = 1; i <= 4; i++) { Wheels.Add(carFactory.CreateWheel()); } Windshield = carFactory.CreateWindshield(); Engine = carFactory.CreateEngine(); }
static void Main(string[] args) { logSection("DESIGN PATTERNS: ABSTRACT FACTORY\n"); logSection("1. Instantiating object c1: popular car..."); c1 = CarFactory.MakeCar(CarSophisticationLevel.Popular); logObjectState(nameof(c1), c1); log.AppendLine(); logSection("2. Instantiating object c2: luxury car..."); c2 = CarFactory.MakeCar(CarSophisticationLevel.Luxury); logObjectState(nameof(c2), c2); logFlush(); waitForKeyPress(); }
public Driver(CarFactory carFactory) { CarFactory = carFactory; SportsCar = CarFactory.CreateSportsCar(); FamilyCar = CarFactory.CreateFamilyCar(); }