public void Update() { ArchievementSystem.Update(); CampSystem.Update(); CharacterSystem.Update(); GameEventSystem.Update(); StageSystem.Update(); EnergySystem.Update(); CampInfoUI.Update(); GamePauseUI.Update(); GameStateInfoUI.Update(); SoldierInfoUI.Update(); }
public void Release() { ArchievementSystem.Release(); CampSystem.Release(); CharacterSystem.Release(); GameEventSystem.Release(); StageSystem.Release(); EnergySystem.Release(); CampInfoUI.Release(); GamePauseUI.Release(); GameStateInfoUI.Release(); SoldierInfoUI.Release(); CreateMemento(); }
public void Init() { GameEventSystem.Init(); ArchievementSystem.Init(); CampSystem.Init(); CharacterSystem.Init(); StageSystem.Init(); EnergySystem.Init(); CampInfoUI.Init(); GamePauseUI.Init(); GameStateInfoUI.Init(); SoldierInfoUI.Init(); LoadMemento(); }