public CharacterPersonality(CharacterPersonality alignment) { Order = alignment.Order; Morality = alignment.Morality; Ego = alignment.Ego; Bravery = alignment.Bravery; Faith = alignment.Faith; }
public static CharacterPersonality GeneratePersonality() { CharacterPersonality p = new CharacterPersonality(); p.Order = Random.Range(-50, 51); p.Morality = Random.Range(-15, 76); p.Bravery = Random.Range(-50, 51); p.Ego = Random.Range(-50, 51); p.Faith = Random.Range(-50, 51); return(p); }