public GetCatString ( string ifEmpty = "", bool includeFavorite = false ) : string | ||
ifEmpty | string | Value to return if there are no categories |
includeFavorite | bool | If true, include the favorite category. |
리턴 | string |
private void GameDlg_Load(object sender, EventArgs e) { if (editMode) { Text = GlobalStrings.DlgGame_EditGame; txtId.Text = Game.Id.ToString(); txtName.Text = Game.Name; txtCategory.Text = Game.GetCatString(); chkFavorite.Checked = Game.IsFavorite(); chkHidden.Checked = Game.Hidden; txtId.ReadOnly = true; } else { Text = GlobalStrings.DlgGame_CreateGame; } }
private void GameDlg_Load(object sender, EventArgs e) { if (editMode) { Text = GlobalStrings.DlgGame_EditGame; txtId.Text = Game.Id.ToString(CultureInfo.CurrentCulture); txtName.Text = Game.Name; txtHoursPlayed.Text = Game.HoursPlayed.ToString(CultureInfo.CurrentCulture); txtCategory.Text = Game.GetCatString(); txtExecutable.Text = Game.Executable; chkFavorite.Checked = Game.IsFavorite(); chkHidden.Checked = Game.IsHidden; txtId.ReadOnly = true; } else { Text = GlobalStrings.DlgGame_CreateGame; } }
/// <summary> /// Creates a ListViewItem for the given game. /// </summary> /// <param name="g">The game the new entry should represent.</param> private ListViewItem CreateListItem( GameInfo g ) { ListViewItem item = new ListViewItem( new string[] { ( g.Id < 0 ) ? GlobalStrings.MainForm_External : g.Id.ToString(), g.Name, g.GetCatString( GlobalStrings.MainForm_Uncategorized ), g.IsFavorite() ? "X" : String.Empty, g.Hidden ? "X" : String.Empty } ); // Shortcut games show with italic font. if( g.Id < 0 ) item.Font = new Font( item.Font, item.Font.Style | FontStyle.Italic ); return item; }