private void OnSceneGUI() { SplineObject splineObj = (SplineObject)target; Handles.color = new Color(1, 0.5f, 0, 1); SplineEditor.DrawSplineSys(splineObj.splineSys, splineObj.transform.localToWorldMatrix); SplineEditor.EditSplineSys(splineObj.splineSys, splineObj.transform.localToWorldMatrix, splineObj); }
private void OnSceneGUI() { SplineObject splineObj = (SplineObject)target; SplineEditor.EditSplineSys(splineObj.splineSys, splineObj.transform.localToWorldMatrix); }