public Form1() { InitializeComponent(); r = new Random(); HeroCar h = new HeroCar(new Point(this.Width / 2, this.Height - 2 * HeroCar.height)); car = new CarList(); car.AddHero(h); timer1.Start(); this.DoubleBuffered = true; }
public bool IsHit(HeroCar he) { double d = Math.Sqrt((Center.X - he.Center.X) * (Center.X - he.Center.X) + (Center.Y - he.Center.Y) * (Center.Y - he.Center.Y)); return(d <= EnemyCar.height + 4); }
public void AddHero(HeroCar e) { hero.Add(e); }