예제 #1
0
        /// <summary>
        /// Initializes the GUI components.
        /// </summary>
        void InitializeGUI()
        {
            // Set up the fonts
            _guiFont                = GameScreenHelper.DefaultGameGUIFont;
            GUIManager.Font         = _guiFont;
            GUIManager.Tooltip.Font = _guiFont;
            Character.NameFont      = _guiFont;

            _cScreen = new Panel(GUIManager, Vector2.Zero, ScreenManager.ScreenSize)
            {
                CanFocus = true
            };
            _cScreen.Clicked += _cScreen_Clicked;

            // Set up all the forms used by this screen
            _statsForm = new StatsForm(UserInfo, _cScreen);
            _statsForm.RequestRaiseStat += StatsForm_RequestRaiseStat;

            _inventoryForm = new InventoryForm(_dragDropHandler, x => x == UserInfo.Inventory, InventoryInfoRequester, new Vector2(250, 0), _cScreen);
            _inventoryForm.RequestDropItem += InventoryForm_RequestDropItem;
            _inventoryForm.RequestUseItem  += InventoryForm_RequestUseItem;

            _shopForm = new ShopForm(_dragDropHandler, new Vector2(250, 0), _cScreen);
            _shopForm.RequestPurchase += ShopForm_RequestPurchase;

            _skillsForm = new SkillsForm(SkillCooldownManager, new Vector2(100, 0), _cScreen, UserInfo.KnownSkills);
            _skillsForm.RequestUseSkill += SkillsForm_RequestUseSkill;

            _infoBox = new InfoBox(GameData.ScreenSize - new Vector2(5, 5), _guiFont);

            _equippedForm = new EquippedForm(_dragDropHandler, EquipmentInfoRequester, new Vector2(500, 0), _cScreen);
            _equippedForm.RequestUnequip += EquippedForm_RequestUnequip;

            _chatForm      = new ChatForm(_cScreen, new Vector2(0, _cScreen.Size.Y));
            _chatForm.Say += ChatForm_Say;

            _chatDialogForm = new NPCChatDialogForm(new Vector2(50, 50), _cScreen);
            _chatDialogForm.SelectResponse   += ChatDialogForm_SelectResponse;
            _chatDialogForm.RequestEndDialog += ChatDialogForm_RequestEndDialog;

            _statusEffectsForm = new StatusEffectsForm(_cScreen, new Vector2(_cScreen.Size.X, 0), this);

            _quickBarForm = new QuickBarForm(this, _cScreen, _cScreen.Position);

            _guildForm = new GuildForm(_cScreen, new Vector2(100, 100))
            {
                GuildInfo = UserInfo.GuildInfo, IsVisible = false
            };
            _guildForm.JoinRequested  += _guildForm_JoinRequested;
            _guildForm.LeaveRequested += _guildForm_LeaveRequested;

            _groupForm = new GroupForm(_cScreen, new Vector2(50, 350), new Vector2(150, 150))
            {
                GroupInfo = UserInfo.GroupInfo
            };

            _friendsForm = new FriendsForm(UserInfo, _cScreen)
            {
                IsVisible = false
            };

            _onlineUsersForm = new OnlineUsersForm(_cScreen)
            {
                IsVisible = false
            };

            _minimapForm = new MiniMapForm(_cScreen, this)
            {
                IsVisible = true
            };

            Func <QuestID, bool> questStartReqs  = x => UserInfo.HasStartQuestRequirements.HasRequirements(x) ?? false;
            Func <QuestID, bool> questFinishReqs = x => UserInfo.QuestInfo.ActiveQuests.Contains(x) && (UserInfo.HasFinishQuestRequirements.HasRequirements(x) ?? false);

            _availableQuestsForm = new AvailableQuestsForm(_cScreen, new Vector2(200), new Vector2(250, 350), questStartReqs, questFinishReqs);
            _availableQuestsForm.QuestAccepted += availableQuestsForm_QuestAccepted;

            _latencyLabel = new Label(_cScreen, new Vector2(_cScreen.ClientSize.X - 75, 5))
            {
                Text = string.Format(_latencyString, 0), ForeColor = Color.White
            };

            _skillCastProgressBar = new SkillCastProgressBar(_cScreen);

            var toolbar = new Toolbar(_cScreen, new Vector2(200, 200));

            toolbar.ItemClicked += Toolbar_ItemClicked;

            var gameMenu = new GameMenuForm(_cScreen);

            gameMenu.ClickedLogOut += GameMenuClickedLogOut;

            _peerTradeForm = new PeerTradeForm(_cScreen, new Vector2(200))
            {
                PeerTradeInfoHandler = Socket.PacketHandler.PeerTradeInfoHandler, UserInfo = UserInfo
            };

            // Add the forms to the GUI settings manager (which also restores any existing settings)
            _guiStatePersister = new GUIStatePersister("Default"); // FUTURE: Allow changing of the profile
            _guiStatePersister.Add("InventoryForm", _inventoryForm);
            _guiStatePersister.Add("EquippedForm", _equippedForm);
            _guiStatePersister.Add("StatsForm", _statsForm);
            _guiStatePersister.Add("ChatForm", _chatForm);
            _guiStatePersister.Add("ToolbarForm", toolbar);
            _guiStatePersister.Add("GuildForm", _guildForm);
            _guiStatePersister.Add("StatusEffectsForm", _statusEffectsForm);
            _guiStatePersister.Add("SkillsForm", _skillsForm);
            _guiStatePersister.Add("QuickBarForm", _quickBarForm);
            _guiStatePersister.Add("PeerTradeForm", _peerTradeForm);
            _guiStatePersister.Add("FriendsForm", _friendsForm);
            _guiStatePersister.Add("MiniMapForm", _minimapForm);
            _guiStatePersister.Add("OnlineUsersForm", _onlineUsersForm);

            // Set the focus to the screen container
            _cScreen.SetFocus();
        }
예제 #2
0
        /// <summary>
        /// Handles the corresponding event.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="ValueChangedEventArgs{T}"/> instance containing the event data.</param>
        void World_MapChanged(World sender, ValueChangedEventArgs <Map> e)
        {
            ChatBubble.ClearAll();

            // Update the mini map
            MiniMapForm.MapChanged(e.NewValue);

            // Stop all sounds
            SoundManager.Stop();

            // Set the new music
            if (!e.NewValue.MusicID.HasValue)
            {
                ScreenMusic = null;
            }
            else if (!MusicManager.Play(e.NewValue.MusicID.Value))
            {
                var musicTrack = MusicManager.GetMusicInfo(e.NewValue.MusicID.Value);
                if (musicTrack == null)
                {
                    const string errmsg = "Failed to play map music with ID `{0}`. No music with that ID could be found.";
                    if (log.IsErrorEnabled)
                    {
                        log.ErrorFormat(errmsg, e.NewValue.MusicID);
                    }
                    Debug.Fail(string.Format(errmsg, e.NewValue.MusicID));
                }

                ScreenMusic = musicTrack;
            }

            // Remove the lights from the old map
            if (e.OldValue != null)
            {
                foreach (var light in e.OldValue.Lights)
                {
                    DrawingManager.LightManager.Remove(light);
                }
            }

            // Add the lights for the new map
            foreach (var light in e.NewValue.Lights)
            {
                DrawingManager.LightManager.Add(light);
            }

            // Remove the refraction effects from the old map
            if (e.OldValue != null)
            {
                foreach (var fx in e.OldValue.RefractionEffects)
                {
                    DrawingManager.RefractionManager.Remove(fx);
                }
            }

            // Add the refraction effects for the new map
            foreach (var fx in e.NewValue.RefractionEffects)
            {
                DrawingManager.RefractionManager.Add(fx);
            }
        }
예제 #3
0
        /// <summary>
        /// Initializes the GUI components.
        /// </summary>
        void InitializeGUI()
        {
            // Set up the fonts
            _guiFont = GameScreenHelper.DefaultGameGUIFont;
            GUIManager.Font = _guiFont;
            GUIManager.Tooltip.Font = _guiFont;
            Character.NameFont = _guiFont;

            _cScreen = new Panel(GUIManager, Vector2.Zero, ScreenManager.ScreenSize) { CanFocus = true };
            _cScreen.Clicked += _cScreen_Clicked;

            // Set up all the forms used by this screen
            _statsForm = new StatsForm(UserInfo, _cScreen);
            _statsForm.RequestRaiseStat += StatsForm_RequestRaiseStat;

            _inventoryForm = new InventoryForm(_dragDropHandler, x => x == UserInfo.Inventory, InventoryInfoRequester, new Vector2(250, 0), _cScreen);
            _inventoryForm.RequestDropItem += InventoryForm_RequestDropItem;
            _inventoryForm.RequestUseItem += InventoryForm_RequestUseItem;

            _shopForm = new ShopForm(_dragDropHandler, new Vector2(250, 0), _cScreen);
            _shopForm.RequestPurchase += ShopForm_RequestPurchase;

            _skillsForm = new SkillsForm(SkillCooldownManager, new Vector2(100, 0), _cScreen, UserInfo.KnownSkills);
            _skillsForm.RequestUseSkill += SkillsForm_RequestUseSkill;

            _infoBox = new InfoBox(GameData.ScreenSize - new Vector2(5, 5), _guiFont);

            _equippedForm = new EquippedForm(_dragDropHandler, EquipmentInfoRequester, new Vector2(500, 0), _cScreen);
            _equippedForm.RequestUnequip += EquippedForm_RequestUnequip;

            _chatForm = new ChatForm(_cScreen, new Vector2(0, _cScreen.Size.Y));
            _chatForm.Say += ChatForm_Say;

            _chatDialogForm = new NPCChatDialogForm(new Vector2(50, 50), _cScreen);
            _chatDialogForm.SelectResponse += ChatDialogForm_SelectResponse;
            _chatDialogForm.RequestEndDialog += ChatDialogForm_RequestEndDialog;

            _statusEffectsForm = new StatusEffectsForm(_cScreen, new Vector2(_cScreen.Size.X, 0), this);

            _quickBarForm = new QuickBarForm(this, _cScreen, _cScreen.Position);

            _guildForm = new GuildForm(_cScreen, new Vector2(100, 100)) { GuildInfo = UserInfo.GuildInfo, IsVisible = false };
            _guildForm.JoinRequested += _guildForm_JoinRequested;
            _guildForm.LeaveRequested += _guildForm_LeaveRequested;

            _groupForm = new GroupForm(_cScreen, new Vector2(50, 350), new Vector2(150, 150)) { GroupInfo = UserInfo.GroupInfo };

            _friendsForm = new FriendsForm(UserInfo, _cScreen) { IsVisible = false };

            _onlineUsersForm = new OnlineUsersForm(_cScreen) { IsVisible = false };

            _minimapForm = new MiniMapForm(_cScreen, this) { IsVisible = true };

            Func<QuestID, bool> questStartReqs = x => UserInfo.HasStartQuestRequirements.HasRequirements(x) ?? false;
            Func<QuestID, bool> questFinishReqs = x => UserInfo.QuestInfo.ActiveQuests.Contains(x) && (UserInfo.HasFinishQuestRequirements.HasRequirements(x) ?? false);
            _availableQuestsForm = new AvailableQuestsForm(_cScreen, new Vector2(200), new Vector2(250, 350), questStartReqs, questFinishReqs);
            _availableQuestsForm.QuestAccepted += availableQuestsForm_QuestAccepted;

            _latencyLabel = new Label(_cScreen, new Vector2(_cScreen.ClientSize.X - 75, 5)) { Text = string.Format(_latencyString, 0), ForeColor = Color.White };

            _skillCastProgressBar = new SkillCastProgressBar(_cScreen);

            var toolbar = new Toolbar(_cScreen, new Vector2(200, 200));
            toolbar.ItemClicked += Toolbar_ItemClicked;

            var gameMenu = new GameMenuForm(_cScreen);
            gameMenu.ClickedLogOut += GameMenuClickedLogOut;

            _peerTradeForm = new PeerTradeForm(_cScreen, new Vector2(200)) { PeerTradeInfoHandler = Socket.PacketHandler.PeerTradeInfoHandler, UserInfo = UserInfo };

            // Add the forms to the GUI settings manager (which also restores any existing settings)
            _guiStatePersister = new GUIStatePersister("Default"); // FUTURE: Allow changing of the profile
            _guiStatePersister.Add("InventoryForm", _inventoryForm);
            _guiStatePersister.Add("EquippedForm", _equippedForm);
            _guiStatePersister.Add("StatsForm", _statsForm);
            _guiStatePersister.Add("ChatForm", _chatForm);
            _guiStatePersister.Add("ToolbarForm", toolbar);
            _guiStatePersister.Add("GuildForm", _guildForm);
            _guiStatePersister.Add("StatusEffectsForm", _statusEffectsForm);
            _guiStatePersister.Add("SkillsForm", _skillsForm);
            _guiStatePersister.Add("QuickBarForm", _quickBarForm);
            _guiStatePersister.Add("PeerTradeForm", _peerTradeForm);
            _guiStatePersister.Add("FriendsForm", _friendsForm);
            _guiStatePersister.Add("MiniMapForm", _minimapForm);
            _guiStatePersister.Add("OnlineUsersForm", _onlineUsersForm);

            // Set the focus to the screen container
            _cScreen.SetFocus();
        }