void HandleGameControl_Attack(GameControl sender, EventArgs e) { using (var pw = ClientPacket.Attack(TargetIndex)) { Socket.Send(pw, ClientMessageType.CharacterAction); } }
void HandleGameControl_Attack(GameControl sender, EventArgs e) { using (var pw = ClientPacket.Attack(TargetIndex)) { Socket.Send(pw, ClientMessageType.CharacterAction); } }