private CollisionShape LoadShapeFromFile(string fileName, float mass, Vector3 scale, string baseDirectory)
        {
            string fullPath  = Path.Combine(baseDirectory, fileName);
            string extension = Path.GetExtension(fullPath);

            switch (extension)
            {
            case ".obj":
                WavefrontObj obj  = WavefrontObj.Load(fullPath);
                var          mesh = CreateTriangleMesh(obj.Indices, obj.Vertices, scale);
                if (mass == 0)
                {
                    const bool useQuantization = true;
                    return(new BvhTriangleMeshShape(mesh, useQuantization));
                }
                else
                {
                    // TODO: convex decomposition
                    GImpactCollisionAlgorithm.RegisterAlgorithm((CollisionDispatcher)World.Dispatcher);
                    var shape = new GImpactMeshShape(mesh);
                    shape.Margin = 0;
                    shape.UpdateBound();
                    return(shape);
                }

            default:
                throw new NotSupportedException();
            }
        }
예제 #2
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        private void LoadFile(string fileName, string baseDirectory, Matrix transform)
        {
            string fullPath  = Path.Combine(baseDirectory, fileName);
            string extension = Path.GetExtension(fullPath);

            switch (extension)
            {
            case ".obj":
                WavefrontObj obj  = WavefrontObj.Load(fullPath);
                var          mesh = CreateTriangleMesh(obj.Indices, obj.Vertices, Vector3.One);
                CreateMeshBody(mesh, transform);
                break;

            default:
                throw new NotSupportedException();
            }
        }
예제 #3
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        private CollisionShape LoadShapeFromFile(string fileName, string baseDirectory)
        {
            string fullPath  = Path.Combine(baseDirectory, fileName);
            string extension = Path.GetExtension(fullPath);

            switch (extension)
            {
            case ".obj":
                WavefrontObj obj             = WavefrontObj.Load(fullPath);
                var          mesh            = CreateTriangleMesh(obj.Indices, obj.Vertices, Vector3.One);
                const bool   useQuantization = true;
                return(new BvhTriangleMeshShape(mesh, useQuantization));

            default:
                throw new NotSupportedException();
            }
        }