public static void Handle(Vector2 position) { foreach (Bubble bubble in listBubble) { if (bubble.CheckTouchIn(position)) { listBubble.Remove(bubble); return; } } Bubble bub = new Bubble(position); listBubble.Add(bub); ForceControl.listObject.Add(bub); }
public static void RemoveBubble(Bubble bubble) { listBubble.Remove(bubble); }