/// <summary> /// English Interface /// </summary> public static void LevelUp( WowCharacterLevelInfo[] playerLevelStats ) { // English To zhCHS Interface 魔兽世界等级上升信息[] playerLevelInfoArray = new 魔兽世界等级上升信息[playerLevelStats.Length]; for ( int iIndex = 0; iIndex < playerLevelStats.Length; iIndex++ ) playerLevelInfoArray[iIndex] = new 魔兽世界等级上升信息( playerLevelStats[iIndex] ); 种族_矮人.等级上升设置( playerLevelInfoArray ); }
/// <summary> /// /// </summary> /// <param name="iRace"></param> /// <param name="iClass"></param> /// <param name="playerLevelStats"></param> public void AddLevelInfo( uint iRace, uint iClass, WowCharacterLevelInfo[] playerLevelStats ) { Dictionary<uint, WowCharacterLevelInfo[]> wowPlayerLevelStats = null; m_PlayerLevelStats.TryGetValue( iRace, out wowPlayerLevelStats ); if ( wowPlayerLevelStats == null ) { wowPlayerLevelStats = new Dictionary<uint, WowCharacterLevelInfo[]>(); m_PlayerLevelStats.Add( iRace, wowPlayerLevelStats ); } wowPlayerLevelStats[iClass] = playerLevelStats; }
/// <summary> /// /// </summary> /// <param name="fff"></param> public 魔兽世界等级上升信息( WowCharacterLevelInfo playerLevelStats ) { m_PlayerLevelStats = playerLevelStats; }
/// <summary> /// /// </summary> /// <param name="PlayerCreateInfoManager"></param> public static void InitWowCharacterLevelInfo( WowCharacterLevelInfoHandler playerLevelStatsHandler ) { #region zh-CHS 种族 血精灵 类 | en Race_BloodElf Class // Race_BloodElf { // Classe_Druid { WowCharacterLevelInfo[] Race_BloodElf_Classe_Druid_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_BloodElf_Classe_Druid_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_BloodElf_Classe_Druid_LevelInfo[iIndex].Race = (uint)WowRace.BloodElf; Race_BloodElf_Classe_Druid_LevelInfo[iIndex].Class = (uint)WowClasse.Druid; Race_BloodElf_Classe_Druid_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceBloodElf.LevelUp( Race_BloodElf_Classe_Druid_LevelInfo ); ClasseDruid.LevelUp( Race_BloodElf_Classe_Druid_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_BloodElf_Classe_Druid_LevelInfo[iIndex].Race = (uint)WowRace.BloodElf; Race_BloodElf_Classe_Druid_LevelInfo[iIndex].Class = (uint)WowClasse.Druid; Race_BloodElf_Classe_Druid_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.BloodElf, (uint)WowClasse.Druid, Race_BloodElf_Classe_Druid_LevelInfo ); } // Classe_Hunter { WowCharacterLevelInfo[] Race_BloodElf_Classe_Hunter_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_BloodElf_Classe_Hunter_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_BloodElf_Classe_Hunter_LevelInfo[iIndex].Race = (uint)WowRace.BloodElf; Race_BloodElf_Classe_Hunter_LevelInfo[iIndex].Class = (uint)WowClasse.Hunter; Race_BloodElf_Classe_Hunter_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceBloodElf.LevelUp( Race_BloodElf_Classe_Hunter_LevelInfo ); ClasseHunter.LevelUp( Race_BloodElf_Classe_Hunter_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_BloodElf_Classe_Hunter_LevelInfo[iIndex].Race = (uint)WowRace.BloodElf; Race_BloodElf_Classe_Hunter_LevelInfo[iIndex].Class = (uint)WowClasse.Hunter; Race_BloodElf_Classe_Hunter_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.BloodElf, (uint)WowClasse.Hunter, Race_BloodElf_Classe_Hunter_LevelInfo ); } // Classe_Mage { WowCharacterLevelInfo[] Race_BloodElf_Classe_Mage_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_BloodElf_Classe_Mage_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_BloodElf_Classe_Mage_LevelInfo[iIndex].Race = (uint)WowRace.BloodElf; Race_BloodElf_Classe_Mage_LevelInfo[iIndex].Class = (uint)WowClasse.Mage; Race_BloodElf_Classe_Mage_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceBloodElf.LevelUp( Race_BloodElf_Classe_Mage_LevelInfo ); ClasseMage.LevelUp( Race_BloodElf_Classe_Mage_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_BloodElf_Classe_Mage_LevelInfo[iIndex].Race = (uint)WowRace.BloodElf; Race_BloodElf_Classe_Mage_LevelInfo[iIndex].Class = (uint)WowClasse.Mage; Race_BloodElf_Classe_Mage_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.BloodElf, (uint)WowClasse.Mage, Race_BloodElf_Classe_Mage_LevelInfo ); } // Classe_Paladin { WowCharacterLevelInfo[] Race_BloodElf_Classe_Paladin_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_BloodElf_Classe_Paladin_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_BloodElf_Classe_Paladin_LevelInfo[iIndex].Race = (uint)WowRace.BloodElf; Race_BloodElf_Classe_Paladin_LevelInfo[iIndex].Class = (uint)WowClasse.Paladin; Race_BloodElf_Classe_Paladin_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceBloodElf.LevelUp( Race_BloodElf_Classe_Paladin_LevelInfo ); ClassePaladin.LevelUp( Race_BloodElf_Classe_Paladin_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_BloodElf_Classe_Paladin_LevelInfo[iIndex].Race = (uint)WowRace.BloodElf; Race_BloodElf_Classe_Paladin_LevelInfo[iIndex].Class = (uint)WowClasse.Paladin; Race_BloodElf_Classe_Paladin_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.BloodElf, (uint)WowClasse.Paladin, Race_BloodElf_Classe_Paladin_LevelInfo ); } // Classe_Priest { WowCharacterLevelInfo[] Race_BloodElf_Classe_Priest_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_BloodElf_Classe_Priest_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_BloodElf_Classe_Priest_LevelInfo[iIndex].Race = (uint)WowRace.BloodElf; Race_BloodElf_Classe_Priest_LevelInfo[iIndex].Class = (uint)WowClasse.Priest; Race_BloodElf_Classe_Priest_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceBloodElf.LevelUp( Race_BloodElf_Classe_Priest_LevelInfo ); ClassePriest.LevelUp( Race_BloodElf_Classe_Priest_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_BloodElf_Classe_Priest_LevelInfo[iIndex].Race = (uint)WowRace.BloodElf; Race_BloodElf_Classe_Priest_LevelInfo[iIndex].Class = (uint)WowClasse.Priest; Race_BloodElf_Classe_Priest_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.BloodElf, (uint)WowClasse.Priest, Race_BloodElf_Classe_Priest_LevelInfo ); } // Classe_Rogue { WowCharacterLevelInfo[] Race_BloodElf_Classe_Rogue_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_BloodElf_Classe_Rogue_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_BloodElf_Classe_Rogue_LevelInfo[iIndex].Race = (uint)WowRace.BloodElf; Race_BloodElf_Classe_Rogue_LevelInfo[iIndex].Class = (uint)WowClasse.Rogue; Race_BloodElf_Classe_Rogue_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceBloodElf.LevelUp( Race_BloodElf_Classe_Rogue_LevelInfo ); ClasseRogue.LevelUp( Race_BloodElf_Classe_Rogue_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_BloodElf_Classe_Rogue_LevelInfo[iIndex].Race = (uint)WowRace.BloodElf; Race_BloodElf_Classe_Rogue_LevelInfo[iIndex].Class = (uint)WowClasse.Rogue; Race_BloodElf_Classe_Rogue_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.BloodElf, (uint)WowClasse.Rogue, Race_BloodElf_Classe_Rogue_LevelInfo ); } // Classe_Shaman { WowCharacterLevelInfo[] Race_BloodElf_Classe_Shaman_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_BloodElf_Classe_Shaman_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_BloodElf_Classe_Shaman_LevelInfo[iIndex].Race = (uint)WowRace.BloodElf; Race_BloodElf_Classe_Shaman_LevelInfo[iIndex].Class = (uint)WowClasse.Shaman; Race_BloodElf_Classe_Shaman_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceBloodElf.LevelUp( Race_BloodElf_Classe_Shaman_LevelInfo ); ClasseShaman.LevelUp( Race_BloodElf_Classe_Shaman_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_BloodElf_Classe_Shaman_LevelInfo[iIndex].Race = (uint)WowRace.BloodElf; Race_BloodElf_Classe_Shaman_LevelInfo[iIndex].Class = (uint)WowClasse.Shaman; Race_BloodElf_Classe_Shaman_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.BloodElf, (uint)WowClasse.Shaman, Race_BloodElf_Classe_Shaman_LevelInfo ); } // Classe_Warlock { WowCharacterLevelInfo[] Race_BloodElf_Classe_Warlock_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_BloodElf_Classe_Warlock_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_BloodElf_Classe_Warlock_LevelInfo[iIndex].Race = (uint)WowRace.BloodElf; Race_BloodElf_Classe_Warlock_LevelInfo[iIndex].Class = (uint)WowClasse.Warlock; Race_BloodElf_Classe_Warlock_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceBloodElf.LevelUp( Race_BloodElf_Classe_Warlock_LevelInfo ); ClasseWarlock.LevelUp( Race_BloodElf_Classe_Warlock_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_BloodElf_Classe_Warlock_LevelInfo[iIndex].Race = (uint)WowRace.BloodElf; Race_BloodElf_Classe_Warlock_LevelInfo[iIndex].Class = (uint)WowClasse.Warlock; Race_BloodElf_Classe_Warlock_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.BloodElf, (uint)WowClasse.Warlock, Race_BloodElf_Classe_Warlock_LevelInfo ); } // Classe_Warrior { WowCharacterLevelInfo[] Race_BloodElf_Classe_Warrior_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_BloodElf_Classe_Warrior_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_BloodElf_Classe_Warrior_LevelInfo[iIndex].Race = (uint)WowRace.BloodElf; Race_BloodElf_Classe_Warrior_LevelInfo[iIndex].Class = (uint)WowClasse.Warrior; Race_BloodElf_Classe_Warrior_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceBloodElf.LevelUp( Race_BloodElf_Classe_Warrior_LevelInfo ); ClasseWarrior.LevelUp( Race_BloodElf_Classe_Warrior_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_BloodElf_Classe_Warrior_LevelInfo[iIndex].Race = (uint)WowRace.BloodElf; Race_BloodElf_Classe_Warrior_LevelInfo[iIndex].Class = (uint)WowClasse.Warrior; Race_BloodElf_Classe_Warrior_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.BloodElf, (uint)WowClasse.Warrior, Race_BloodElf_Classe_Warrior_LevelInfo ); } } #endregion #region zh-CHS 种族 德莱尼 类 | en Race_Draenei Class // Race_Draenei { // Classe_Druid { WowCharacterLevelInfo[] Race_Draenei_Classe_Druid_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Draenei_Classe_Druid_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Draenei_Classe_Druid_LevelInfo[iIndex].Race = (uint)WowRace.Draenei; Race_Draenei_Classe_Druid_LevelInfo[iIndex].Class = (uint)WowClasse.Druid; Race_Draenei_Classe_Druid_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceDraenei.LevelUp( Race_Draenei_Classe_Druid_LevelInfo ); ClasseDruid.LevelUp( Race_Draenei_Classe_Druid_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Draenei_Classe_Druid_LevelInfo[iIndex].Race = (uint)WowRace.Draenei; Race_Draenei_Classe_Druid_LevelInfo[iIndex].Class = (uint)WowClasse.Druid; Race_Draenei_Classe_Druid_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Draenei, (uint)WowClasse.Druid, Race_Draenei_Classe_Druid_LevelInfo ); } // Classe_Hunter { WowCharacterLevelInfo[] Race_Draenei_Classe_Hunter_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Draenei_Classe_Hunter_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Draenei_Classe_Hunter_LevelInfo[iIndex].Race = (uint)WowRace.Draenei; Race_Draenei_Classe_Hunter_LevelInfo[iIndex].Class = (uint)WowClasse.Hunter; Race_Draenei_Classe_Hunter_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceDraenei.LevelUp( Race_Draenei_Classe_Hunter_LevelInfo ); ClasseHunter.LevelUp( Race_Draenei_Classe_Hunter_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Draenei_Classe_Hunter_LevelInfo[iIndex].Race = (uint)WowRace.Draenei; Race_Draenei_Classe_Hunter_LevelInfo[iIndex].Class = (uint)WowClasse.Hunter; Race_Draenei_Classe_Hunter_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Draenei, (uint)WowClasse.Hunter, Race_Draenei_Classe_Hunter_LevelInfo ); } // Classe_Mage { WowCharacterLevelInfo[] Race_Draenei_Classe_Mage_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Draenei_Classe_Mage_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Draenei_Classe_Mage_LevelInfo[iIndex].Race = (uint)WowRace.Draenei; Race_Draenei_Classe_Mage_LevelInfo[iIndex].Class = (uint)WowClasse.Mage; Race_Draenei_Classe_Mage_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceDraenei.LevelUp( Race_Draenei_Classe_Mage_LevelInfo ); ClasseMage.LevelUp( Race_Draenei_Classe_Mage_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Draenei_Classe_Mage_LevelInfo[iIndex].Race = (uint)WowRace.Draenei; Race_Draenei_Classe_Mage_LevelInfo[iIndex].Class = (uint)WowClasse.Mage; Race_Draenei_Classe_Mage_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Draenei, (uint)WowClasse.Mage, Race_Draenei_Classe_Mage_LevelInfo ); } // Classe_Paladin { WowCharacterLevelInfo[] Race_Draenei_Classe_Paladin_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Draenei_Classe_Paladin_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Draenei_Classe_Paladin_LevelInfo[iIndex].Race = (uint)WowRace.Draenei; Race_Draenei_Classe_Paladin_LevelInfo[iIndex].Class = (uint)WowClasse.Paladin; Race_Draenei_Classe_Paladin_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceDraenei.LevelUp( Race_Draenei_Classe_Paladin_LevelInfo ); ClassePaladin.LevelUp( Race_Draenei_Classe_Paladin_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Draenei_Classe_Paladin_LevelInfo[iIndex].Race = (uint)WowRace.Draenei; Race_Draenei_Classe_Paladin_LevelInfo[iIndex].Class = (uint)WowClasse.Paladin; Race_Draenei_Classe_Paladin_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Draenei, (uint)WowClasse.Paladin, Race_Draenei_Classe_Paladin_LevelInfo ); } // Classe_Priest { WowCharacterLevelInfo[] Race_Draenei_Classe_Priest_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Draenei_Classe_Priest_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Draenei_Classe_Priest_LevelInfo[iIndex].Race = (uint)WowRace.Draenei; Race_Draenei_Classe_Priest_LevelInfo[iIndex].Class = (uint)WowClasse.Priest; Race_Draenei_Classe_Priest_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceDraenei.LevelUp( Race_Draenei_Classe_Priest_LevelInfo ); ClassePriest.LevelUp( Race_Draenei_Classe_Priest_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Draenei_Classe_Priest_LevelInfo[iIndex].Race = (uint)WowRace.Draenei; Race_Draenei_Classe_Priest_LevelInfo[iIndex].Class = (uint)WowClasse.Priest; Race_Draenei_Classe_Priest_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Draenei, (uint)WowClasse.Priest, Race_Draenei_Classe_Priest_LevelInfo ); } // Classe_Rogue { WowCharacterLevelInfo[] Race_Draenei_Classe_Rogue_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Draenei_Classe_Rogue_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Draenei_Classe_Rogue_LevelInfo[iIndex].Race = (uint)WowRace.Draenei; Race_Draenei_Classe_Rogue_LevelInfo[iIndex].Class = (uint)WowClasse.Rogue; Race_Draenei_Classe_Rogue_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceDraenei.LevelUp( Race_Draenei_Classe_Rogue_LevelInfo ); ClasseRogue.LevelUp( Race_Draenei_Classe_Rogue_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Draenei_Classe_Rogue_LevelInfo[iIndex].Race = (uint)WowRace.Draenei; Race_Draenei_Classe_Rogue_LevelInfo[iIndex].Class = (uint)WowClasse.Rogue; Race_Draenei_Classe_Rogue_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Draenei, (uint)WowClasse.Rogue, Race_Draenei_Classe_Rogue_LevelInfo ); } // Classe_Shaman { WowCharacterLevelInfo[] Race_Draenei_Classe_Shaman_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Draenei_Classe_Shaman_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Draenei_Classe_Shaman_LevelInfo[iIndex].Race = (uint)WowRace.Draenei; Race_Draenei_Classe_Shaman_LevelInfo[iIndex].Class = (uint)WowClasse.Shaman; Race_Draenei_Classe_Shaman_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceDraenei.LevelUp( Race_Draenei_Classe_Shaman_LevelInfo ); ClasseShaman.LevelUp( Race_Draenei_Classe_Shaman_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Draenei_Classe_Shaman_LevelInfo[iIndex].Race = (uint)WowRace.Draenei; Race_Draenei_Classe_Shaman_LevelInfo[iIndex].Class = (uint)WowClasse.Shaman; Race_Draenei_Classe_Shaman_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Draenei, (uint)WowClasse.Shaman, Race_Draenei_Classe_Shaman_LevelInfo ); } // Classe_Warlock { WowCharacterLevelInfo[] Race_Draenei_Classe_Warlock_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Draenei_Classe_Warlock_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Draenei_Classe_Warlock_LevelInfo[iIndex].Race = (uint)WowRace.Draenei; Race_Draenei_Classe_Warlock_LevelInfo[iIndex].Class = (uint)WowClasse.Warlock; Race_Draenei_Classe_Warlock_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceDraenei.LevelUp( Race_Draenei_Classe_Warlock_LevelInfo ); ClasseWarlock.LevelUp( Race_Draenei_Classe_Warlock_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Draenei_Classe_Warlock_LevelInfo[iIndex].Race = (uint)WowRace.Draenei; Race_Draenei_Classe_Warlock_LevelInfo[iIndex].Class = (uint)WowClasse.Warlock; Race_Draenei_Classe_Warlock_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Draenei, (uint)WowClasse.Warlock, Race_Draenei_Classe_Warlock_LevelInfo ); } // Classe_Warrior { WowCharacterLevelInfo[] Race_Draenei_Classe_Warrior_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Draenei_Classe_Warrior_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Draenei_Classe_Warrior_LevelInfo[iIndex].Race = (uint)WowRace.Draenei; Race_Draenei_Classe_Warrior_LevelInfo[iIndex].Class = (uint)WowClasse.Warrior; Race_Draenei_Classe_Warrior_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceDraenei.LevelUp( Race_Draenei_Classe_Warrior_LevelInfo ); ClasseWarrior.LevelUp( Race_Draenei_Classe_Warrior_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Draenei_Classe_Warrior_LevelInfo[iIndex].Race = (uint)WowRace.Draenei; Race_Draenei_Classe_Warrior_LevelInfo[iIndex].Class = (uint)WowClasse.Warrior; Race_Draenei_Classe_Warrior_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Draenei, (uint)WowClasse.Warrior, Race_Draenei_Classe_Warrior_LevelInfo ); } } #endregion #region zh-CHS 种族 矮人 类 | en Race_Dwarf Class // Race_Dwarf { // Classe_Druid { WowCharacterLevelInfo[] Race_Dwarf_Classe_Druid_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Dwarf_Classe_Druid_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Dwarf_Classe_Druid_LevelInfo[iIndex].Race = (uint)WowRace.Dwarf; Race_Dwarf_Classe_Druid_LevelInfo[iIndex].Class = (uint)WowClasse.Druid; Race_Dwarf_Classe_Druid_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceDwarf.LevelUp( Race_Dwarf_Classe_Druid_LevelInfo ); ClasseDruid.LevelUp( Race_Dwarf_Classe_Druid_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Dwarf_Classe_Druid_LevelInfo[iIndex].Race = (uint)WowRace.Dwarf; Race_Dwarf_Classe_Druid_LevelInfo[iIndex].Class = (uint)WowClasse.Druid; Race_Dwarf_Classe_Druid_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Dwarf, (uint)WowClasse.Druid, Race_Dwarf_Classe_Druid_LevelInfo ); } // Classe_Hunter { WowCharacterLevelInfo[] Race_Dwarf_Classe_Hunter_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Dwarf_Classe_Hunter_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Dwarf_Classe_Hunter_LevelInfo[iIndex].Race = (uint)WowRace.Dwarf; Race_Dwarf_Classe_Hunter_LevelInfo[iIndex].Class = (uint)WowClasse.Hunter; Race_Dwarf_Classe_Hunter_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceDwarf.LevelUp( Race_Dwarf_Classe_Hunter_LevelInfo ); ClasseHunter.LevelUp( Race_Dwarf_Classe_Hunter_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Dwarf_Classe_Hunter_LevelInfo[iIndex].Race = (uint)WowRace.Dwarf; Race_Dwarf_Classe_Hunter_LevelInfo[iIndex].Class = (uint)WowClasse.Hunter; Race_Dwarf_Classe_Hunter_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Dwarf, (uint)WowClasse.Hunter, Race_Dwarf_Classe_Hunter_LevelInfo ); } // Classe_Mage { WowCharacterLevelInfo[] Race_Dwarf_Classe_Mage_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Dwarf_Classe_Mage_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Dwarf_Classe_Mage_LevelInfo[iIndex].Race = (uint)WowRace.Dwarf; Race_Dwarf_Classe_Mage_LevelInfo[iIndex].Class = (uint)WowClasse.Mage; Race_Dwarf_Classe_Mage_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceDwarf.LevelUp( Race_Dwarf_Classe_Mage_LevelInfo ); ClasseMage.LevelUp( Race_Dwarf_Classe_Mage_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Dwarf_Classe_Mage_LevelInfo[iIndex].Race = (uint)WowRace.Dwarf; Race_Dwarf_Classe_Mage_LevelInfo[iIndex].Class = (uint)WowClasse.Mage; Race_Dwarf_Classe_Mage_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Dwarf, (uint)WowClasse.Mage, Race_Dwarf_Classe_Mage_LevelInfo ); } // Classe_Paladin { WowCharacterLevelInfo[] Race_Dwarf_Classe_Paladin_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Dwarf_Classe_Paladin_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Dwarf_Classe_Paladin_LevelInfo[iIndex].Race = (uint)WowRace.Dwarf; Race_Dwarf_Classe_Paladin_LevelInfo[iIndex].Class = (uint)WowClasse.Paladin; Race_Dwarf_Classe_Paladin_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceDwarf.LevelUp( Race_Dwarf_Classe_Paladin_LevelInfo ); ClassePaladin.LevelUp( Race_Dwarf_Classe_Paladin_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Dwarf_Classe_Paladin_LevelInfo[iIndex].Race = (uint)WowRace.Dwarf; Race_Dwarf_Classe_Paladin_LevelInfo[iIndex].Class = (uint)WowClasse.Paladin; Race_Dwarf_Classe_Paladin_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Dwarf, (uint)WowClasse.Paladin, Race_Dwarf_Classe_Paladin_LevelInfo ); } // Classe_Priest { WowCharacterLevelInfo[] Race_Dwarf_Classe_Priest_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Dwarf_Classe_Priest_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Dwarf_Classe_Priest_LevelInfo[iIndex].Race = (uint)WowRace.Dwarf; Race_Dwarf_Classe_Priest_LevelInfo[iIndex].Class = (uint)WowClasse.Priest; Race_Dwarf_Classe_Priest_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceDwarf.LevelUp( Race_Dwarf_Classe_Priest_LevelInfo ); ClassePriest.LevelUp( Race_Dwarf_Classe_Priest_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Dwarf_Classe_Priest_LevelInfo[iIndex].Race = (uint)WowRace.Dwarf; Race_Dwarf_Classe_Priest_LevelInfo[iIndex].Class = (uint)WowClasse.Priest; Race_Dwarf_Classe_Priest_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Dwarf, (uint)WowClasse.Priest, Race_Dwarf_Classe_Priest_LevelInfo ); } // Classe_Rogue { WowCharacterLevelInfo[] Race_Dwarf_Classe_Rogue_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Dwarf_Classe_Rogue_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Dwarf_Classe_Rogue_LevelInfo[iIndex].Race = (uint)WowRace.Dwarf; Race_Dwarf_Classe_Rogue_LevelInfo[iIndex].Class = (uint)WowClasse.Rogue; Race_Dwarf_Classe_Rogue_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceDwarf.LevelUp( Race_Dwarf_Classe_Rogue_LevelInfo ); ClasseRogue.LevelUp( Race_Dwarf_Classe_Rogue_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Dwarf_Classe_Rogue_LevelInfo[iIndex].Race = (uint)WowRace.Dwarf; Race_Dwarf_Classe_Rogue_LevelInfo[iIndex].Class = (uint)WowClasse.Rogue; Race_Dwarf_Classe_Rogue_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Dwarf, (uint)WowClasse.Rogue, Race_Dwarf_Classe_Rogue_LevelInfo ); } // Classe_Shaman { WowCharacterLevelInfo[] Race_Dwarf_Classe_Shaman_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Dwarf_Classe_Shaman_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Dwarf_Classe_Shaman_LevelInfo[iIndex].Race = (uint)WowRace.Dwarf; Race_Dwarf_Classe_Shaman_LevelInfo[iIndex].Class = (uint)WowClasse.Shaman; Race_Dwarf_Classe_Shaman_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceDwarf.LevelUp( Race_Dwarf_Classe_Shaman_LevelInfo ); ClasseShaman.LevelUp( Race_Dwarf_Classe_Shaman_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Dwarf_Classe_Shaman_LevelInfo[iIndex].Race = (uint)WowRace.Dwarf; Race_Dwarf_Classe_Shaman_LevelInfo[iIndex].Class = (uint)WowClasse.Shaman; Race_Dwarf_Classe_Shaman_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Dwarf, (uint)WowClasse.Shaman, Race_Dwarf_Classe_Shaman_LevelInfo ); } // Classe_Warlock { WowCharacterLevelInfo[] Race_Dwarf_Classe_Warlock_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Dwarf_Classe_Warlock_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Dwarf_Classe_Warlock_LevelInfo[iIndex].Race = (uint)WowRace.Dwarf; Race_Dwarf_Classe_Warlock_LevelInfo[iIndex].Class = (uint)WowClasse.Warlock; Race_Dwarf_Classe_Warlock_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceDwarf.LevelUp( Race_Dwarf_Classe_Warlock_LevelInfo ); ClasseWarlock.LevelUp( Race_Dwarf_Classe_Warlock_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Dwarf_Classe_Warlock_LevelInfo[iIndex].Race = (uint)WowRace.Dwarf; Race_Dwarf_Classe_Warlock_LevelInfo[iIndex].Class = (uint)WowClasse.Warlock; Race_Dwarf_Classe_Warlock_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Dwarf, (uint)WowClasse.Warlock, Race_Dwarf_Classe_Warlock_LevelInfo ); } // Classe_Warrior { WowCharacterLevelInfo[] Race_Dwarf_Classe_Warrior_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Dwarf_Classe_Warrior_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Dwarf_Classe_Warrior_LevelInfo[iIndex].Race = (uint)WowRace.Dwarf; Race_Dwarf_Classe_Warrior_LevelInfo[iIndex].Class = (uint)WowClasse.Warrior; Race_Dwarf_Classe_Warrior_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceDwarf.LevelUp( Race_Dwarf_Classe_Warrior_LevelInfo ); ClasseWarrior.LevelUp( Race_Dwarf_Classe_Warrior_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Dwarf_Classe_Warrior_LevelInfo[iIndex].Race = (uint)WowRace.Dwarf; Race_Dwarf_Classe_Warrior_LevelInfo[iIndex].Class = (uint)WowClasse.Warrior; Race_Dwarf_Classe_Warrior_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Dwarf, (uint)WowClasse.Warrior, Race_Dwarf_Classe_Warrior_LevelInfo ); } } #endregion #region zh-CHS 种族 矮人 类 | en Race_Gnome Class // Race_Gnome { // Classe_Druid { WowCharacterLevelInfo[] Race_Gnome_Classe_Druid_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Gnome_Classe_Druid_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Gnome_Classe_Druid_LevelInfo[iIndex].Race = (uint)WowRace.Gnome; Race_Gnome_Classe_Druid_LevelInfo[iIndex].Class = (uint)WowClasse.Druid; Race_Gnome_Classe_Druid_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceGnome.LevelUp( Race_Gnome_Classe_Druid_LevelInfo ); ClasseDruid.LevelUp( Race_Gnome_Classe_Druid_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Gnome_Classe_Druid_LevelInfo[iIndex].Race = (uint)WowRace.Gnome; Race_Gnome_Classe_Druid_LevelInfo[iIndex].Class = (uint)WowClasse.Druid; Race_Gnome_Classe_Druid_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Gnome, (uint)WowClasse.Druid, Race_Gnome_Classe_Druid_LevelInfo ); } // Classe_Hunter { WowCharacterLevelInfo[] Race_Gnome_Classe_Hunter_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Gnome_Classe_Hunter_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Gnome_Classe_Hunter_LevelInfo[iIndex].Race = (uint)WowRace.Gnome; Race_Gnome_Classe_Hunter_LevelInfo[iIndex].Class = (uint)WowClasse.Hunter; Race_Gnome_Classe_Hunter_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceGnome.LevelUp( Race_Gnome_Classe_Hunter_LevelInfo ); ClasseHunter.LevelUp( Race_Gnome_Classe_Hunter_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Gnome_Classe_Hunter_LevelInfo[iIndex].Race = (uint)WowRace.Gnome; Race_Gnome_Classe_Hunter_LevelInfo[iIndex].Class = (uint)WowClasse.Hunter; Race_Gnome_Classe_Hunter_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Gnome, (uint)WowClasse.Hunter, Race_Gnome_Classe_Hunter_LevelInfo ); } // Classe_Mage { WowCharacterLevelInfo[] Race_Gnome_Classe_Mage_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Gnome_Classe_Mage_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Gnome_Classe_Mage_LevelInfo[iIndex].Race = (uint)WowRace.Gnome; Race_Gnome_Classe_Mage_LevelInfo[iIndex].Class = (uint)WowClasse.Mage; Race_Gnome_Classe_Mage_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceGnome.LevelUp( Race_Gnome_Classe_Mage_LevelInfo ); ClasseMage.LevelUp( Race_Gnome_Classe_Mage_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Gnome_Classe_Mage_LevelInfo[iIndex].Race = (uint)WowRace.Gnome; Race_Gnome_Classe_Mage_LevelInfo[iIndex].Class = (uint)WowClasse.Mage; Race_Gnome_Classe_Mage_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Gnome, (uint)WowClasse.Mage, Race_Gnome_Classe_Mage_LevelInfo ); } // Classe_Paladin { WowCharacterLevelInfo[] Race_Gnome_Classe_Paladin_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Gnome_Classe_Paladin_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Gnome_Classe_Paladin_LevelInfo[iIndex].Race = (uint)WowRace.Gnome; Race_Gnome_Classe_Paladin_LevelInfo[iIndex].Class = (uint)WowClasse.Paladin; Race_Gnome_Classe_Paladin_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceGnome.LevelUp( Race_Gnome_Classe_Paladin_LevelInfo ); ClassePaladin.LevelUp( Race_Gnome_Classe_Paladin_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Gnome_Classe_Paladin_LevelInfo[iIndex].Race = (uint)WowRace.Gnome; Race_Gnome_Classe_Paladin_LevelInfo[iIndex].Class = (uint)WowClasse.Paladin; Race_Gnome_Classe_Paladin_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Gnome, (uint)WowClasse.Paladin, Race_Gnome_Classe_Paladin_LevelInfo ); } // Classe_Priest { WowCharacterLevelInfo[] Race_Gnome_Classe_Priest_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Gnome_Classe_Priest_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Gnome_Classe_Priest_LevelInfo[iIndex].Race = (uint)WowRace.Gnome; Race_Gnome_Classe_Priest_LevelInfo[iIndex].Class = (uint)WowClasse.Priest; Race_Gnome_Classe_Priest_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceGnome.LevelUp( Race_Gnome_Classe_Priest_LevelInfo ); ClassePriest.LevelUp( Race_Gnome_Classe_Priest_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Gnome_Classe_Priest_LevelInfo[iIndex].Race = (uint)WowRace.Gnome; Race_Gnome_Classe_Priest_LevelInfo[iIndex].Class = (uint)WowClasse.Priest; Race_Gnome_Classe_Priest_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Gnome, (uint)WowClasse.Priest, Race_Gnome_Classe_Priest_LevelInfo ); } // Classe_Rogue { WowCharacterLevelInfo[] Race_Gnome_Classe_Rogue_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Gnome_Classe_Rogue_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Gnome_Classe_Rogue_LevelInfo[iIndex].Race = (uint)WowRace.Gnome; Race_Gnome_Classe_Rogue_LevelInfo[iIndex].Class = (uint)WowClasse.Rogue; Race_Gnome_Classe_Rogue_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceGnome.LevelUp( Race_Gnome_Classe_Rogue_LevelInfo ); ClasseRogue.LevelUp( Race_Gnome_Classe_Rogue_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Gnome_Classe_Rogue_LevelInfo[iIndex].Race = (uint)WowRace.Gnome; Race_Gnome_Classe_Rogue_LevelInfo[iIndex].Class = (uint)WowClasse.Rogue; Race_Gnome_Classe_Rogue_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Gnome, (uint)WowClasse.Rogue, Race_Gnome_Classe_Rogue_LevelInfo ); } // Classe_Shaman { WowCharacterLevelInfo[] Race_Gnome_Classe_Shaman_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Gnome_Classe_Shaman_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Gnome_Classe_Shaman_LevelInfo[iIndex].Race = (uint)WowRace.Gnome; Race_Gnome_Classe_Shaman_LevelInfo[iIndex].Class = (uint)WowClasse.Shaman; Race_Gnome_Classe_Shaman_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceGnome.LevelUp( Race_Gnome_Classe_Shaman_LevelInfo ); ClasseShaman.LevelUp( Race_Gnome_Classe_Shaman_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Gnome_Classe_Shaman_LevelInfo[iIndex].Race = (uint)WowRace.Gnome; Race_Gnome_Classe_Shaman_LevelInfo[iIndex].Class = (uint)WowClasse.Shaman; Race_Gnome_Classe_Shaman_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Gnome, (uint)WowClasse.Shaman, Race_Gnome_Classe_Shaman_LevelInfo ); } // Classe_Warlock { WowCharacterLevelInfo[] Race_Gnome_Classe_Warlock_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Gnome_Classe_Warlock_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Gnome_Classe_Warlock_LevelInfo[iIndex].Race = (uint)WowRace.Gnome; Race_Gnome_Classe_Warlock_LevelInfo[iIndex].Class = (uint)WowClasse.Warlock; Race_Gnome_Classe_Warlock_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceGnome.LevelUp( Race_Gnome_Classe_Warlock_LevelInfo ); ClasseWarlock.LevelUp( Race_Gnome_Classe_Warlock_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Gnome_Classe_Warlock_LevelInfo[iIndex].Race = (uint)WowRace.Gnome; Race_Gnome_Classe_Warlock_LevelInfo[iIndex].Class = (uint)WowClasse.Warlock; Race_Gnome_Classe_Warlock_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Gnome, (uint)WowClasse.Warlock, Race_Gnome_Classe_Warlock_LevelInfo ); } // Classe_Warrior { WowCharacterLevelInfo[] Race_Gnome_Classe_Warrior_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Gnome_Classe_Warrior_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Gnome_Classe_Warrior_LevelInfo[iIndex].Race = (uint)WowRace.Gnome; Race_Gnome_Classe_Warrior_LevelInfo[iIndex].Class = (uint)WowClasse.Warrior; Race_Gnome_Classe_Warrior_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceGnome.LevelUp( Race_Gnome_Classe_Warrior_LevelInfo ); ClasseWarrior.LevelUp( Race_Gnome_Classe_Warrior_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Gnome_Classe_Warrior_LevelInfo[iIndex].Race = (uint)WowRace.Gnome; Race_Gnome_Classe_Warrior_LevelInfo[iIndex].Class = (uint)WowClasse.Warrior; Race_Gnome_Classe_Warrior_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Gnome, (uint)WowClasse.Warrior, Race_Gnome_Classe_Warrior_LevelInfo ); } } #endregion #region zh-CHS 种族 人类 类 | en Race_Human Class // Race_Human { // Classe_Druid { WowCharacterLevelInfo[] Race_Human_Classe_Druid_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Human_Classe_Druid_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Human_Classe_Druid_LevelInfo[iIndex].Race = (uint)WowRace.Human; Race_Human_Classe_Druid_LevelInfo[iIndex].Class = (uint)WowClasse.Druid; Race_Human_Classe_Druid_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceHuman.LevelUp( Race_Human_Classe_Druid_LevelInfo ); ClasseDruid.LevelUp( Race_Human_Classe_Druid_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Human_Classe_Druid_LevelInfo[iIndex].Race = (uint)WowRace.Human; Race_Human_Classe_Druid_LevelInfo[iIndex].Class = (uint)WowClasse.Druid; Race_Human_Classe_Druid_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Human, (uint)WowClasse.Druid, Race_Human_Classe_Druid_LevelInfo ); } // Classe_Hunter { WowCharacterLevelInfo[] Race_Human_Classe_Hunter_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Human_Classe_Hunter_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Human_Classe_Hunter_LevelInfo[iIndex].Race = (uint)WowRace.Human; Race_Human_Classe_Hunter_LevelInfo[iIndex].Class = (uint)WowClasse.Hunter; Race_Human_Classe_Hunter_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceHuman.LevelUp( Race_Human_Classe_Hunter_LevelInfo ); ClasseHunter.LevelUp( Race_Human_Classe_Hunter_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Human_Classe_Hunter_LevelInfo[iIndex].Race = (uint)WowRace.Human; Race_Human_Classe_Hunter_LevelInfo[iIndex].Class = (uint)WowClasse.Hunter; Race_Human_Classe_Hunter_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Human, (uint)WowClasse.Hunter, Race_Human_Classe_Hunter_LevelInfo ); } // Classe_Mage { WowCharacterLevelInfo[] Race_Human_Classe_Mage_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Human_Classe_Mage_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Human_Classe_Mage_LevelInfo[iIndex].Race = (uint)WowRace.Human; Race_Human_Classe_Mage_LevelInfo[iIndex].Class = (uint)WowClasse.Mage; Race_Human_Classe_Mage_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceHuman.LevelUp( Race_Human_Classe_Mage_LevelInfo ); ClasseMage.LevelUp( Race_Human_Classe_Mage_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Human_Classe_Mage_LevelInfo[iIndex].Race = (uint)WowRace.Human; Race_Human_Classe_Mage_LevelInfo[iIndex].Class = (uint)WowClasse.Mage; Race_Human_Classe_Mage_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Human, (uint)WowClasse.Mage, Race_Human_Classe_Mage_LevelInfo ); } // Classe_Paladin { WowCharacterLevelInfo[] Race_Human_Classe_Paladin_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Human_Classe_Paladin_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Human_Classe_Paladin_LevelInfo[iIndex].Race = (uint)WowRace.Human; Race_Human_Classe_Paladin_LevelInfo[iIndex].Class = (uint)WowClasse.Paladin; Race_Human_Classe_Paladin_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceHuman.LevelUp( Race_Human_Classe_Paladin_LevelInfo ); ClassePaladin.LevelUp( Race_Human_Classe_Paladin_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Human_Classe_Paladin_LevelInfo[iIndex].Race = (uint)WowRace.Human; Race_Human_Classe_Paladin_LevelInfo[iIndex].Class = (uint)WowClasse.Paladin; Race_Human_Classe_Paladin_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Human, (uint)WowClasse.Paladin, Race_Human_Classe_Paladin_LevelInfo ); } // Classe_Priest { WowCharacterLevelInfo[] Race_Human_Classe_Priest_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Human_Classe_Priest_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Human_Classe_Priest_LevelInfo[iIndex].Race = (uint)WowRace.Human; Race_Human_Classe_Priest_LevelInfo[iIndex].Class = (uint)WowClasse.Priest; Race_Human_Classe_Priest_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceHuman.LevelUp( Race_Human_Classe_Priest_LevelInfo ); ClassePriest.LevelUp( Race_Human_Classe_Priest_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Human_Classe_Priest_LevelInfo[iIndex].Race = (uint)WowRace.Human; Race_Human_Classe_Priest_LevelInfo[iIndex].Class = (uint)WowClasse.Priest; Race_Human_Classe_Priest_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Human, (uint)WowClasse.Priest, Race_Human_Classe_Priest_LevelInfo ); } // Classe_Rogue { WowCharacterLevelInfo[] Race_Human_Classe_Rogue_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Human_Classe_Rogue_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Human_Classe_Rogue_LevelInfo[iIndex].Race = (uint)WowRace.Human; Race_Human_Classe_Rogue_LevelInfo[iIndex].Class = (uint)WowClasse.Rogue; Race_Human_Classe_Rogue_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceHuman.LevelUp( Race_Human_Classe_Rogue_LevelInfo ); ClasseRogue.LevelUp( Race_Human_Classe_Rogue_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Human_Classe_Rogue_LevelInfo[iIndex].Race = (uint)WowRace.Human; Race_Human_Classe_Rogue_LevelInfo[iIndex].Class = (uint)WowClasse.Rogue; Race_Human_Classe_Rogue_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Human, (uint)WowClasse.Rogue, Race_Human_Classe_Rogue_LevelInfo ); } // Classe_Shaman { WowCharacterLevelInfo[] Race_Human_Classe_Shaman_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Human_Classe_Shaman_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Human_Classe_Shaman_LevelInfo[iIndex].Race = (uint)WowRace.Human; Race_Human_Classe_Shaman_LevelInfo[iIndex].Class = (uint)WowClasse.Shaman; Race_Human_Classe_Shaman_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceHuman.LevelUp( Race_Human_Classe_Shaman_LevelInfo ); ClasseShaman.LevelUp( Race_Human_Classe_Shaman_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Human_Classe_Shaman_LevelInfo[iIndex].Race = (uint)WowRace.Human; Race_Human_Classe_Shaman_LevelInfo[iIndex].Class = (uint)WowClasse.Shaman; Race_Human_Classe_Shaman_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Human, (uint)WowClasse.Shaman, Race_Human_Classe_Shaman_LevelInfo ); } // Classe_Warlock { WowCharacterLevelInfo[] Race_Human_Classe_Warlock_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Human_Classe_Warlock_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Human_Classe_Warlock_LevelInfo[iIndex].Race = (uint)WowRace.Human; Race_Human_Classe_Warlock_LevelInfo[iIndex].Class = (uint)WowClasse.Warlock; Race_Human_Classe_Warlock_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceHuman.LevelUp( Race_Human_Classe_Warlock_LevelInfo ); ClasseWarlock.LevelUp( Race_Human_Classe_Warlock_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Human_Classe_Warlock_LevelInfo[iIndex].Race = (uint)WowRace.Human; Race_Human_Classe_Warlock_LevelInfo[iIndex].Class = (uint)WowClasse.Warlock; Race_Human_Classe_Warlock_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Human, (uint)WowClasse.Warlock, Race_Human_Classe_Warlock_LevelInfo ); } // Classe_Warrior { WowCharacterLevelInfo[] Race_Human_Classe_Warrior_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Human_Classe_Warrior_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Human_Classe_Warrior_LevelInfo[iIndex].Race = (uint)WowRace.Human; Race_Human_Classe_Warrior_LevelInfo[iIndex].Class = (uint)WowClasse.Warrior; Race_Human_Classe_Warrior_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceHuman.LevelUp( Race_Human_Classe_Warrior_LevelInfo ); ClasseWarrior.LevelUp( Race_Human_Classe_Warrior_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Human_Classe_Warrior_LevelInfo[iIndex].Race = (uint)WowRace.Human; Race_Human_Classe_Warrior_LevelInfo[iIndex].Class = (uint)WowClasse.Warrior; Race_Human_Classe_Warrior_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Human, (uint)WowClasse.Warrior, Race_Human_Classe_Warrior_LevelInfo ); } } #endregion #region zh-CHS 种族 暗夜精灵 类 | en Race_Nightelf Class // Race_Nightelf { // Classe_Druid { WowCharacterLevelInfo[] Race_Nightelf_Classe_Druid_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Nightelf_Classe_Druid_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Nightelf_Classe_Druid_LevelInfo[iIndex].Race = (uint)WowRace.Nightelf; Race_Nightelf_Classe_Druid_LevelInfo[iIndex].Class = (uint)WowClasse.Druid; Race_Nightelf_Classe_Druid_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceNightelf.LevelUp( Race_Nightelf_Classe_Druid_LevelInfo ); ClasseDruid.LevelUp( Race_Nightelf_Classe_Druid_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Nightelf_Classe_Druid_LevelInfo[iIndex].Race = (uint)WowRace.Nightelf; Race_Nightelf_Classe_Druid_LevelInfo[iIndex].Class = (uint)WowClasse.Druid; Race_Nightelf_Classe_Druid_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Nightelf, (uint)WowClasse.Druid, Race_Nightelf_Classe_Druid_LevelInfo ); } // Classe_Hunter { WowCharacterLevelInfo[] Race_Nightelf_Classe_Hunter_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Nightelf_Classe_Hunter_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Nightelf_Classe_Hunter_LevelInfo[iIndex].Race = (uint)WowRace.Nightelf; Race_Nightelf_Classe_Hunter_LevelInfo[iIndex].Class = (uint)WowClasse.Hunter; Race_Nightelf_Classe_Hunter_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceNightelf.LevelUp( Race_Nightelf_Classe_Hunter_LevelInfo ); ClasseHunter.LevelUp( Race_Nightelf_Classe_Hunter_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Nightelf_Classe_Hunter_LevelInfo[iIndex].Race = (uint)WowRace.Nightelf; Race_Nightelf_Classe_Hunter_LevelInfo[iIndex].Class = (uint)WowClasse.Hunter; Race_Nightelf_Classe_Hunter_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Nightelf, (uint)WowClasse.Hunter, Race_Nightelf_Classe_Hunter_LevelInfo ); } // Classe_Mage { WowCharacterLevelInfo[] Race_Nightelf_Classe_Mage_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Nightelf_Classe_Mage_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Nightelf_Classe_Mage_LevelInfo[iIndex].Race = (uint)WowRace.Nightelf; Race_Nightelf_Classe_Mage_LevelInfo[iIndex].Class = (uint)WowClasse.Mage; Race_Nightelf_Classe_Mage_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceNightelf.LevelUp( Race_Nightelf_Classe_Mage_LevelInfo ); ClasseMage.LevelUp( Race_Nightelf_Classe_Mage_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Nightelf_Classe_Mage_LevelInfo[iIndex].Race = (uint)WowRace.Nightelf; Race_Nightelf_Classe_Mage_LevelInfo[iIndex].Class = (uint)WowClasse.Mage; Race_Nightelf_Classe_Mage_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Nightelf, (uint)WowClasse.Mage, Race_Nightelf_Classe_Mage_LevelInfo ); } // Classe_Paladin { WowCharacterLevelInfo[] Race_Nightelf_Classe_Paladin_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Nightelf_Classe_Paladin_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Nightelf_Classe_Paladin_LevelInfo[iIndex].Race = (uint)WowRace.Nightelf; Race_Nightelf_Classe_Paladin_LevelInfo[iIndex].Class = (uint)WowClasse.Paladin; Race_Nightelf_Classe_Paladin_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceNightelf.LevelUp( Race_Nightelf_Classe_Paladin_LevelInfo ); ClassePaladin.LevelUp( Race_Nightelf_Classe_Paladin_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Nightelf_Classe_Paladin_LevelInfo[iIndex].Race = (uint)WowRace.Nightelf; Race_Nightelf_Classe_Paladin_LevelInfo[iIndex].Class = (uint)WowClasse.Paladin; Race_Nightelf_Classe_Paladin_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Nightelf, (uint)WowClasse.Paladin, Race_Nightelf_Classe_Paladin_LevelInfo ); } // Classe_Priest { WowCharacterLevelInfo[] Race_Nightelf_Classe_Priest_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Nightelf_Classe_Priest_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Nightelf_Classe_Priest_LevelInfo[iIndex].Race = (uint)WowRace.Nightelf; Race_Nightelf_Classe_Priest_LevelInfo[iIndex].Class = (uint)WowClasse.Priest; Race_Nightelf_Classe_Priest_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceNightelf.LevelUp( Race_Nightelf_Classe_Priest_LevelInfo ); ClassePriest.LevelUp( Race_Nightelf_Classe_Priest_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Nightelf_Classe_Priest_LevelInfo[iIndex].Race = (uint)WowRace.Nightelf; Race_Nightelf_Classe_Priest_LevelInfo[iIndex].Class = (uint)WowClasse.Priest; Race_Nightelf_Classe_Priest_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Nightelf, (uint)WowClasse.Priest, Race_Nightelf_Classe_Priest_LevelInfo ); } // Classe_Rogue { WowCharacterLevelInfo[] Race_Nightelf_Classe_Rogue_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Nightelf_Classe_Rogue_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Nightelf_Classe_Rogue_LevelInfo[iIndex].Race = (uint)WowRace.Nightelf; Race_Nightelf_Classe_Rogue_LevelInfo[iIndex].Class = (uint)WowClasse.Rogue; Race_Nightelf_Classe_Rogue_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceNightelf.LevelUp( Race_Nightelf_Classe_Rogue_LevelInfo ); ClasseRogue.LevelUp( Race_Nightelf_Classe_Rogue_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Nightelf_Classe_Rogue_LevelInfo[iIndex].Race = (uint)WowRace.Nightelf; Race_Nightelf_Classe_Rogue_LevelInfo[iIndex].Class = (uint)WowClasse.Rogue; Race_Nightelf_Classe_Rogue_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Nightelf, (uint)WowClasse.Rogue, Race_Nightelf_Classe_Rogue_LevelInfo ); } // Classe_Shaman { WowCharacterLevelInfo[] Race_Nightelf_Classe_Shaman_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Nightelf_Classe_Shaman_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Nightelf_Classe_Shaman_LevelInfo[iIndex].Race = (uint)WowRace.Nightelf; Race_Nightelf_Classe_Shaman_LevelInfo[iIndex].Class = (uint)WowClasse.Shaman; Race_Nightelf_Classe_Shaman_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceNightelf.LevelUp( Race_Nightelf_Classe_Shaman_LevelInfo ); ClasseShaman.LevelUp( Race_Nightelf_Classe_Shaman_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Nightelf_Classe_Shaman_LevelInfo[iIndex].Race = (uint)WowRace.Nightelf; Race_Nightelf_Classe_Shaman_LevelInfo[iIndex].Class = (uint)WowClasse.Shaman; Race_Nightelf_Classe_Shaman_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Nightelf, (uint)WowClasse.Shaman, Race_Nightelf_Classe_Shaman_LevelInfo ); } // Classe_Warlock { WowCharacterLevelInfo[] Race_Nightelf_Classe_Warlock_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Nightelf_Classe_Warlock_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Nightelf_Classe_Warlock_LevelInfo[iIndex].Race = (uint)WowRace.Nightelf; Race_Nightelf_Classe_Warlock_LevelInfo[iIndex].Class = (uint)WowClasse.Warlock; Race_Nightelf_Classe_Warlock_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceNightelf.LevelUp( Race_Nightelf_Classe_Warlock_LevelInfo ); ClasseWarlock.LevelUp( Race_Nightelf_Classe_Warlock_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Nightelf_Classe_Warlock_LevelInfo[iIndex].Race = (uint)WowRace.Nightelf; Race_Nightelf_Classe_Warlock_LevelInfo[iIndex].Class = (uint)WowClasse.Warlock; Race_Nightelf_Classe_Warlock_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Nightelf, (uint)WowClasse.Warlock, Race_Nightelf_Classe_Warlock_LevelInfo ); } // Classe_Warrior { WowCharacterLevelInfo[] Race_Nightelf_Classe_Warrior_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Nightelf_Classe_Warrior_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Nightelf_Classe_Warrior_LevelInfo[iIndex].Race = (uint)WowRace.Nightelf; Race_Nightelf_Classe_Warrior_LevelInfo[iIndex].Class = (uint)WowClasse.Warrior; Race_Nightelf_Classe_Warrior_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceNightelf.LevelUp( Race_Nightelf_Classe_Warrior_LevelInfo ); ClasseWarrior.LevelUp( Race_Nightelf_Classe_Warrior_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Nightelf_Classe_Warrior_LevelInfo[iIndex].Race = (uint)WowRace.Nightelf; Race_Nightelf_Classe_Warrior_LevelInfo[iIndex].Class = (uint)WowClasse.Warrior; Race_Nightelf_Classe_Warrior_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Nightelf, (uint)WowClasse.Warrior, Race_Nightelf_Classe_Warrior_LevelInfo ); } } #endregion #region zh-CHS 种族 兽人 类 | en Race_Orc Class // Race_Orc { // Classe_Druid { WowCharacterLevelInfo[] Race_Orc_Classe_Druid_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Orc_Classe_Druid_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Orc_Classe_Druid_LevelInfo[iIndex].Race = (uint)WowRace.Orc; Race_Orc_Classe_Druid_LevelInfo[iIndex].Class = (uint)WowClasse.Druid; Race_Orc_Classe_Druid_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceOrc.LevelUp( Race_Orc_Classe_Druid_LevelInfo ); ClasseDruid.LevelUp( Race_Orc_Classe_Druid_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Orc_Classe_Druid_LevelInfo[iIndex].Race = (uint)WowRace.Orc; Race_Orc_Classe_Druid_LevelInfo[iIndex].Class = (uint)WowClasse.Druid; Race_Orc_Classe_Druid_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Orc, (uint)WowClasse.Druid, Race_Orc_Classe_Druid_LevelInfo ); } // Classe_Hunter { WowCharacterLevelInfo[] Race_Orc_Classe_Hunter_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Orc_Classe_Hunter_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Orc_Classe_Hunter_LevelInfo[iIndex].Race = (uint)WowRace.Orc; Race_Orc_Classe_Hunter_LevelInfo[iIndex].Class = (uint)WowClasse.Hunter; Race_Orc_Classe_Hunter_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceOrc.LevelUp( Race_Orc_Classe_Hunter_LevelInfo ); ClasseHunter.LevelUp( Race_Orc_Classe_Hunter_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Orc_Classe_Hunter_LevelInfo[iIndex].Race = (uint)WowRace.Orc; Race_Orc_Classe_Hunter_LevelInfo[iIndex].Class = (uint)WowClasse.Hunter; Race_Orc_Classe_Hunter_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Orc, (uint)WowClasse.Hunter, Race_Orc_Classe_Hunter_LevelInfo ); } // Classe_Mage { WowCharacterLevelInfo[] Race_Orc_Classe_Mage_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Orc_Classe_Mage_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Orc_Classe_Mage_LevelInfo[iIndex].Race = (uint)WowRace.Orc; Race_Orc_Classe_Mage_LevelInfo[iIndex].Class = (uint)WowClasse.Mage; Race_Orc_Classe_Mage_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceOrc.LevelUp( Race_Orc_Classe_Mage_LevelInfo ); ClasseMage.LevelUp( Race_Orc_Classe_Mage_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Orc_Classe_Mage_LevelInfo[iIndex].Race = (uint)WowRace.Orc; Race_Orc_Classe_Mage_LevelInfo[iIndex].Class = (uint)WowClasse.Mage; Race_Orc_Classe_Mage_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Orc, (uint)WowClasse.Mage, Race_Orc_Classe_Mage_LevelInfo ); } // Classe_Paladin { WowCharacterLevelInfo[] Race_Orc_Classe_Paladin_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Orc_Classe_Paladin_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Orc_Classe_Paladin_LevelInfo[iIndex].Race = (uint)WowRace.Orc; Race_Orc_Classe_Paladin_LevelInfo[iIndex].Class = (uint)WowClasse.Paladin; Race_Orc_Classe_Paladin_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceOrc.LevelUp( Race_Orc_Classe_Paladin_LevelInfo ); ClassePaladin.LevelUp( Race_Orc_Classe_Paladin_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Orc_Classe_Paladin_LevelInfo[iIndex].Race = (uint)WowRace.Orc; Race_Orc_Classe_Paladin_LevelInfo[iIndex].Class = (uint)WowClasse.Paladin; Race_Orc_Classe_Paladin_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Orc, (uint)WowClasse.Paladin, Race_Orc_Classe_Paladin_LevelInfo ); } // Classe_Priest { WowCharacterLevelInfo[] Race_Orc_Classe_Priest_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Orc_Classe_Priest_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Orc_Classe_Priest_LevelInfo[iIndex].Race = (uint)WowRace.Orc; Race_Orc_Classe_Priest_LevelInfo[iIndex].Class = (uint)WowClasse.Priest; Race_Orc_Classe_Priest_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceOrc.LevelUp( Race_Orc_Classe_Priest_LevelInfo ); ClassePriest.LevelUp( Race_Orc_Classe_Priest_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Orc_Classe_Priest_LevelInfo[iIndex].Race = (uint)WowRace.Orc; Race_Orc_Classe_Priest_LevelInfo[iIndex].Class = (uint)WowClasse.Priest; Race_Orc_Classe_Priest_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Orc, (uint)WowClasse.Priest, Race_Orc_Classe_Priest_LevelInfo ); } // Classe_Rogue { WowCharacterLevelInfo[] Race_Orc_Classe_Rogue_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Orc_Classe_Rogue_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Orc_Classe_Rogue_LevelInfo[iIndex].Race = (uint)WowRace.Orc; Race_Orc_Classe_Rogue_LevelInfo[iIndex].Class = (uint)WowClasse.Rogue; Race_Orc_Classe_Rogue_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceOrc.LevelUp( Race_Orc_Classe_Rogue_LevelInfo ); ClasseRogue.LevelUp( Race_Orc_Classe_Rogue_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Orc_Classe_Rogue_LevelInfo[iIndex].Race = (uint)WowRace.Orc; Race_Orc_Classe_Rogue_LevelInfo[iIndex].Class = (uint)WowClasse.Rogue; Race_Orc_Classe_Rogue_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Orc, (uint)WowClasse.Rogue, Race_Orc_Classe_Rogue_LevelInfo ); } // Classe_Shaman { WowCharacterLevelInfo[] Race_Orc_Classe_Shaman_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Orc_Classe_Shaman_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Orc_Classe_Shaman_LevelInfo[iIndex].Race = (uint)WowRace.Orc; Race_Orc_Classe_Shaman_LevelInfo[iIndex].Class = (uint)WowClasse.Shaman; Race_Orc_Classe_Shaman_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceOrc.LevelUp( Race_Orc_Classe_Shaman_LevelInfo ); ClasseShaman.LevelUp( Race_Orc_Classe_Shaman_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Orc_Classe_Shaman_LevelInfo[iIndex].Race = (uint)WowRace.Orc; Race_Orc_Classe_Shaman_LevelInfo[iIndex].Class = (uint)WowClasse.Shaman; Race_Orc_Classe_Shaman_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Orc, (uint)WowClasse.Shaman, Race_Orc_Classe_Shaman_LevelInfo ); } // Classe_Warlock { WowCharacterLevelInfo[] Race_Orc_Classe_Warlock_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Orc_Classe_Warlock_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Orc_Classe_Warlock_LevelInfo[iIndex].Race = (uint)WowRace.Orc; Race_Orc_Classe_Warlock_LevelInfo[iIndex].Class = (uint)WowClasse.Warlock; Race_Orc_Classe_Warlock_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceOrc.LevelUp( Race_Orc_Classe_Warlock_LevelInfo ); ClasseWarlock.LevelUp( Race_Orc_Classe_Warlock_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Orc_Classe_Warlock_LevelInfo[iIndex].Race = (uint)WowRace.Orc; Race_Orc_Classe_Warlock_LevelInfo[iIndex].Class = (uint)WowClasse.Warlock; Race_Orc_Classe_Warlock_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Orc, (uint)WowClasse.Warlock, Race_Orc_Classe_Warlock_LevelInfo ); } // Classe_Warrior { WowCharacterLevelInfo[] Race_Orc_Classe_Warrior_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Orc_Classe_Warrior_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Orc_Classe_Warrior_LevelInfo[iIndex].Race = (uint)WowRace.Orc; Race_Orc_Classe_Warrior_LevelInfo[iIndex].Class = (uint)WowClasse.Warrior; Race_Orc_Classe_Warrior_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceOrc.LevelUp( Race_Orc_Classe_Warrior_LevelInfo ); ClasseWarrior.LevelUp( Race_Orc_Classe_Warrior_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Orc_Classe_Warrior_LevelInfo[iIndex].Race = (uint)WowRace.Orc; Race_Orc_Classe_Warrior_LevelInfo[iIndex].Class = (uint)WowClasse.Warrior; Race_Orc_Classe_Warrior_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Orc, (uint)WowClasse.Warrior, Race_Orc_Classe_Warrior_LevelInfo ); } } #endregion #region zh-CHS 种族 牛头 类 | en Race_Tauren Class // Race_Tauren { // Classe_Druid { WowCharacterLevelInfo[] Race_Tauren_Classe_Druid_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Tauren_Classe_Druid_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Tauren_Classe_Druid_LevelInfo[iIndex].Race = (uint)WowRace.Tauren; Race_Tauren_Classe_Druid_LevelInfo[iIndex].Class = (uint)WowClasse.Druid; Race_Tauren_Classe_Druid_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceTauren.LevelUp( Race_Tauren_Classe_Druid_LevelInfo ); ClasseDruid.LevelUp( Race_Tauren_Classe_Druid_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Tauren_Classe_Druid_LevelInfo[iIndex].Race = (uint)WowRace.Tauren; Race_Tauren_Classe_Druid_LevelInfo[iIndex].Class = (uint)WowClasse.Druid; Race_Tauren_Classe_Druid_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Tauren, (uint)WowClasse.Druid, Race_Tauren_Classe_Druid_LevelInfo ); } // Classe_Hunter { WowCharacterLevelInfo[] Race_Tauren_Classe_Hunter_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Tauren_Classe_Hunter_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Tauren_Classe_Hunter_LevelInfo[iIndex].Race = (uint)WowRace.Tauren; Race_Tauren_Classe_Hunter_LevelInfo[iIndex].Class = (uint)WowClasse.Hunter; Race_Tauren_Classe_Hunter_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceTauren.LevelUp( Race_Tauren_Classe_Hunter_LevelInfo ); ClasseHunter.LevelUp( Race_Tauren_Classe_Hunter_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Tauren_Classe_Hunter_LevelInfo[iIndex].Race = (uint)WowRace.Tauren; Race_Tauren_Classe_Hunter_LevelInfo[iIndex].Class = (uint)WowClasse.Hunter; Race_Tauren_Classe_Hunter_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Tauren, (uint)WowClasse.Hunter, Race_Tauren_Classe_Hunter_LevelInfo ); } // Classe_Mage { WowCharacterLevelInfo[] Race_Tauren_Classe_Mage_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Tauren_Classe_Mage_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Tauren_Classe_Mage_LevelInfo[iIndex].Race = (uint)WowRace.Tauren; Race_Tauren_Classe_Mage_LevelInfo[iIndex].Class = (uint)WowClasse.Mage; Race_Tauren_Classe_Mage_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceTauren.LevelUp( Race_Tauren_Classe_Mage_LevelInfo ); ClasseMage.LevelUp( Race_Tauren_Classe_Mage_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Tauren_Classe_Mage_LevelInfo[iIndex].Race = (uint)WowRace.Tauren; Race_Tauren_Classe_Mage_LevelInfo[iIndex].Class = (uint)WowClasse.Mage; Race_Tauren_Classe_Mage_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Tauren, (uint)WowClasse.Mage, Race_Tauren_Classe_Mage_LevelInfo ); } // Classe_Paladin { WowCharacterLevelInfo[] Race_Tauren_Classe_Paladin_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Tauren_Classe_Paladin_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Tauren_Classe_Paladin_LevelInfo[iIndex].Race = (uint)WowRace.Tauren; Race_Tauren_Classe_Paladin_LevelInfo[iIndex].Class = (uint)WowClasse.Paladin; Race_Tauren_Classe_Paladin_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceTauren.LevelUp( Race_Tauren_Classe_Paladin_LevelInfo ); ClassePaladin.LevelUp( Race_Tauren_Classe_Paladin_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Tauren_Classe_Paladin_LevelInfo[iIndex].Race = (uint)WowRace.Tauren; Race_Tauren_Classe_Paladin_LevelInfo[iIndex].Class = (uint)WowClasse.Paladin; Race_Tauren_Classe_Paladin_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Tauren, (uint)WowClasse.Paladin, Race_Tauren_Classe_Paladin_LevelInfo ); } // Classe_Priest { WowCharacterLevelInfo[] Race_Tauren_Classe_Priest_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Tauren_Classe_Priest_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Tauren_Classe_Priest_LevelInfo[iIndex].Race = (uint)WowRace.Tauren; Race_Tauren_Classe_Priest_LevelInfo[iIndex].Class = (uint)WowClasse.Priest; Race_Tauren_Classe_Priest_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceTauren.LevelUp( Race_Tauren_Classe_Priest_LevelInfo ); ClassePriest.LevelUp( Race_Tauren_Classe_Priest_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Tauren_Classe_Priest_LevelInfo[iIndex].Race = (uint)WowRace.Tauren; Race_Tauren_Classe_Priest_LevelInfo[iIndex].Class = (uint)WowClasse.Priest; Race_Tauren_Classe_Priest_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Tauren, (uint)WowClasse.Priest, Race_Tauren_Classe_Priest_LevelInfo ); } // Classe_Rogue { WowCharacterLevelInfo[] Race_Tauren_Classe_Rogue_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Tauren_Classe_Rogue_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Tauren_Classe_Rogue_LevelInfo[iIndex].Race = (uint)WowRace.Tauren; Race_Tauren_Classe_Rogue_LevelInfo[iIndex].Class = (uint)WowClasse.Rogue; Race_Tauren_Classe_Rogue_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceTauren.LevelUp( Race_Tauren_Classe_Rogue_LevelInfo ); ClasseRogue.LevelUp( Race_Tauren_Classe_Rogue_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Tauren_Classe_Rogue_LevelInfo[iIndex].Race = (uint)WowRace.Tauren; Race_Tauren_Classe_Rogue_LevelInfo[iIndex].Class = (uint)WowClasse.Rogue; Race_Tauren_Classe_Rogue_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Tauren, (uint)WowClasse.Rogue, Race_Tauren_Classe_Rogue_LevelInfo ); } // Classe_Shaman { WowCharacterLevelInfo[] Race_Tauren_Classe_Shaman_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Tauren_Classe_Shaman_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Tauren_Classe_Shaman_LevelInfo[iIndex].Race = (uint)WowRace.Tauren; Race_Tauren_Classe_Shaman_LevelInfo[iIndex].Class = (uint)WowClasse.Shaman; Race_Tauren_Classe_Shaman_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceTauren.LevelUp( Race_Tauren_Classe_Shaman_LevelInfo ); ClasseShaman.LevelUp( Race_Tauren_Classe_Shaman_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Tauren_Classe_Shaman_LevelInfo[iIndex].Race = (uint)WowRace.Tauren; Race_Tauren_Classe_Shaman_LevelInfo[iIndex].Class = (uint)WowClasse.Shaman; Race_Tauren_Classe_Shaman_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Tauren, (uint)WowClasse.Shaman, Race_Tauren_Classe_Shaman_LevelInfo ); } // Classe_Warlock { WowCharacterLevelInfo[] Race_Tauren_Classe_Warlock_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Tauren_Classe_Warlock_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Tauren_Classe_Warlock_LevelInfo[iIndex].Race = (uint)WowRace.Tauren; Race_Tauren_Classe_Warlock_LevelInfo[iIndex].Class = (uint)WowClasse.Warlock; Race_Tauren_Classe_Warlock_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceTauren.LevelUp( Race_Tauren_Classe_Warlock_LevelInfo ); ClasseWarlock.LevelUp( Race_Tauren_Classe_Warlock_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Tauren_Classe_Warlock_LevelInfo[iIndex].Race = (uint)WowRace.Tauren; Race_Tauren_Classe_Warlock_LevelInfo[iIndex].Class = (uint)WowClasse.Warlock; Race_Tauren_Classe_Warlock_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Tauren, (uint)WowClasse.Warlock, Race_Tauren_Classe_Warlock_LevelInfo ); } // Classe_Warrior { WowCharacterLevelInfo[] Race_Tauren_Classe_Warrior_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Tauren_Classe_Warrior_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Tauren_Classe_Warrior_LevelInfo[iIndex].Race = (uint)WowRace.Tauren; Race_Tauren_Classe_Warrior_LevelInfo[iIndex].Class = (uint)WowClasse.Warrior; Race_Tauren_Classe_Warrior_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceTauren.LevelUp( Race_Tauren_Classe_Warrior_LevelInfo ); ClasseWarrior.LevelUp( Race_Tauren_Classe_Warrior_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Tauren_Classe_Warrior_LevelInfo[iIndex].Race = (uint)WowRace.Tauren; Race_Tauren_Classe_Warrior_LevelInfo[iIndex].Class = (uint)WowClasse.Warrior; Race_Tauren_Classe_Warrior_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Tauren, (uint)WowClasse.Warrior, Race_Tauren_Classe_Warrior_LevelInfo ); } } #endregion #region zh-CHS 种族 巨魔 类 | en Race_Troll Class // Race_Troll { // Classe_Druid { WowCharacterLevelInfo[] Race_Troll_Classe_Druid_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Troll_Classe_Druid_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Troll_Classe_Druid_LevelInfo[iIndex].Race = (uint)WowRace.Troll; Race_Troll_Classe_Druid_LevelInfo[iIndex].Class = (uint)WowClasse.Druid; Race_Troll_Classe_Druid_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceTroll.LevelUp( Race_Troll_Classe_Druid_LevelInfo ); ClasseDruid.LevelUp( Race_Troll_Classe_Druid_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Troll_Classe_Druid_LevelInfo[iIndex].Race = (uint)WowRace.Troll; Race_Troll_Classe_Druid_LevelInfo[iIndex].Class = (uint)WowClasse.Druid; Race_Troll_Classe_Druid_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Troll, (uint)WowClasse.Druid, Race_Troll_Classe_Druid_LevelInfo ); } // Classe_Hunter { WowCharacterLevelInfo[] Race_Troll_Classe_Hunter_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Troll_Classe_Hunter_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Troll_Classe_Hunter_LevelInfo[iIndex].Race = (uint)WowRace.Troll; Race_Troll_Classe_Hunter_LevelInfo[iIndex].Class = (uint)WowClasse.Hunter; Race_Troll_Classe_Hunter_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceTroll.LevelUp( Race_Troll_Classe_Hunter_LevelInfo ); ClasseHunter.LevelUp( Race_Troll_Classe_Hunter_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Troll_Classe_Hunter_LevelInfo[iIndex].Race = (uint)WowRace.Troll; Race_Troll_Classe_Hunter_LevelInfo[iIndex].Class = (uint)WowClasse.Hunter; Race_Troll_Classe_Hunter_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Troll, (uint)WowClasse.Hunter, Race_Troll_Classe_Hunter_LevelInfo ); } // Classe_Mage { WowCharacterLevelInfo[] Race_Troll_Classe_Mage_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Troll_Classe_Mage_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Troll_Classe_Mage_LevelInfo[iIndex].Race = (uint)WowRace.Troll; Race_Troll_Classe_Mage_LevelInfo[iIndex].Class = (uint)WowClasse.Mage; Race_Troll_Classe_Mage_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceTroll.LevelUp( Race_Troll_Classe_Mage_LevelInfo ); ClasseMage.LevelUp( Race_Troll_Classe_Mage_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Troll_Classe_Mage_LevelInfo[iIndex].Race = (uint)WowRace.Troll; Race_Troll_Classe_Mage_LevelInfo[iIndex].Class = (uint)WowClasse.Mage; Race_Troll_Classe_Mage_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Troll, (uint)WowClasse.Mage, Race_Troll_Classe_Mage_LevelInfo ); } // Classe_Paladin { WowCharacterLevelInfo[] Race_Troll_Classe_Paladin_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Troll_Classe_Paladin_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Troll_Classe_Paladin_LevelInfo[iIndex].Race = (uint)WowRace.Troll; Race_Troll_Classe_Paladin_LevelInfo[iIndex].Class = (uint)WowClasse.Paladin; Race_Troll_Classe_Paladin_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceTroll.LevelUp( Race_Troll_Classe_Paladin_LevelInfo ); ClassePaladin.LevelUp( Race_Troll_Classe_Paladin_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Troll_Classe_Paladin_LevelInfo[iIndex].Race = (uint)WowRace.Troll; Race_Troll_Classe_Paladin_LevelInfo[iIndex].Class = (uint)WowClasse.Paladin; Race_Troll_Classe_Paladin_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Troll, (uint)WowClasse.Paladin, Race_Troll_Classe_Paladin_LevelInfo ); } // Classe_Priest { WowCharacterLevelInfo[] Race_Troll_Classe_Priest_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Troll_Classe_Priest_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Troll_Classe_Priest_LevelInfo[iIndex].Race = (uint)WowRace.Troll; Race_Troll_Classe_Priest_LevelInfo[iIndex].Class = (uint)WowClasse.Priest; Race_Troll_Classe_Priest_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceTroll.LevelUp( Race_Troll_Classe_Priest_LevelInfo ); ClassePriest.LevelUp( Race_Troll_Classe_Priest_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Troll_Classe_Priest_LevelInfo[iIndex].Race = (uint)WowRace.Troll; Race_Troll_Classe_Priest_LevelInfo[iIndex].Class = (uint)WowClasse.Priest; Race_Troll_Classe_Priest_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Troll, (uint)WowClasse.Priest, Race_Troll_Classe_Priest_LevelInfo ); } // Classe_Rogue { WowCharacterLevelInfo[] Race_Troll_Classe_Rogue_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Troll_Classe_Rogue_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Troll_Classe_Rogue_LevelInfo[iIndex].Race = (uint)WowRace.Troll; Race_Troll_Classe_Rogue_LevelInfo[iIndex].Class = (uint)WowClasse.Rogue; Race_Troll_Classe_Rogue_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceTroll.LevelUp( Race_Troll_Classe_Rogue_LevelInfo ); ClasseRogue.LevelUp( Race_Troll_Classe_Rogue_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Troll_Classe_Rogue_LevelInfo[iIndex].Race = (uint)WowRace.Troll; Race_Troll_Classe_Rogue_LevelInfo[iIndex].Class = (uint)WowClasse.Rogue; Race_Troll_Classe_Rogue_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Troll, (uint)WowClasse.Rogue, Race_Troll_Classe_Rogue_LevelInfo ); } // Classe_Shaman { WowCharacterLevelInfo[] Race_Troll_Classe_Shaman_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Troll_Classe_Shaman_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Troll_Classe_Shaman_LevelInfo[iIndex].Race = (uint)WowRace.Troll; Race_Troll_Classe_Shaman_LevelInfo[iIndex].Class = (uint)WowClasse.Shaman; Race_Troll_Classe_Shaman_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceTroll.LevelUp( Race_Troll_Classe_Shaman_LevelInfo ); ClasseShaman.LevelUp( Race_Troll_Classe_Shaman_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Troll_Classe_Shaman_LevelInfo[iIndex].Race = (uint)WowRace.Troll; Race_Troll_Classe_Shaman_LevelInfo[iIndex].Class = (uint)WowClasse.Shaman; Race_Troll_Classe_Shaman_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Troll, (uint)WowClasse.Shaman, Race_Troll_Classe_Shaman_LevelInfo ); } // Classe_Warlock { WowCharacterLevelInfo[] Race_Troll_Classe_Warlock_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Troll_Classe_Warlock_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Troll_Classe_Warlock_LevelInfo[iIndex].Race = (uint)WowRace.Troll; Race_Troll_Classe_Warlock_LevelInfo[iIndex].Class = (uint)WowClasse.Warlock; Race_Troll_Classe_Warlock_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceTroll.LevelUp( Race_Troll_Classe_Warlock_LevelInfo ); ClasseWarlock.LevelUp( Race_Troll_Classe_Warlock_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Troll_Classe_Warlock_LevelInfo[iIndex].Race = (uint)WowRace.Troll; Race_Troll_Classe_Warlock_LevelInfo[iIndex].Class = (uint)WowClasse.Warlock; Race_Troll_Classe_Warlock_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Troll, (uint)WowClasse.Warlock, Race_Troll_Classe_Warlock_LevelInfo ); } // Classe_Warrior { WowCharacterLevelInfo[] Race_Troll_Classe_Warrior_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Troll_Classe_Warrior_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Troll_Classe_Warrior_LevelInfo[iIndex].Race = (uint)WowRace.Troll; Race_Troll_Classe_Warrior_LevelInfo[iIndex].Class = (uint)WowClasse.Warrior; Race_Troll_Classe_Warrior_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceTroll.LevelUp( Race_Troll_Classe_Warrior_LevelInfo ); ClasseWarrior.LevelUp( Race_Troll_Classe_Warrior_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Troll_Classe_Warrior_LevelInfo[iIndex].Race = (uint)WowRace.Troll; Race_Troll_Classe_Warrior_LevelInfo[iIndex].Class = (uint)WowClasse.Warrior; Race_Troll_Classe_Warrior_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Troll, (uint)WowClasse.Warrior, Race_Troll_Classe_Warrior_LevelInfo ); } } #endregion #region zh-CHS 种族 亡灵 类 | en Race_Undead Class // Race_Undead { // Classe_Druid { WowCharacterLevelInfo[] Race_Undead_Classe_Druid_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Undead_Classe_Druid_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Undead_Classe_Druid_LevelInfo[iIndex].Race = (uint)WowRace.Undead; Race_Undead_Classe_Druid_LevelInfo[iIndex].Class = (uint)WowClasse.Druid; Race_Undead_Classe_Druid_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceUndead.LevelUp( Race_Undead_Classe_Druid_LevelInfo ); ClasseDruid.LevelUp( Race_Undead_Classe_Druid_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Undead_Classe_Druid_LevelInfo[iIndex].Race = (uint)WowRace.Undead; Race_Undead_Classe_Druid_LevelInfo[iIndex].Class = (uint)WowClasse.Druid; Race_Undead_Classe_Druid_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Undead, (uint)WowClasse.Druid, Race_Undead_Classe_Druid_LevelInfo ); } // Classe_Hunter { WowCharacterLevelInfo[] Race_Undead_Classe_Hunter_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Undead_Classe_Hunter_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Undead_Classe_Hunter_LevelInfo[iIndex].Race = (uint)WowRace.Undead; Race_Undead_Classe_Hunter_LevelInfo[iIndex].Class = (uint)WowClasse.Hunter; Race_Undead_Classe_Hunter_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceUndead.LevelUp( Race_Undead_Classe_Hunter_LevelInfo ); ClasseHunter.LevelUp( Race_Undead_Classe_Hunter_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Undead_Classe_Hunter_LevelInfo[iIndex].Race = (uint)WowRace.Undead; Race_Undead_Classe_Hunter_LevelInfo[iIndex].Class = (uint)WowClasse.Hunter; Race_Undead_Classe_Hunter_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Undead, (uint)WowClasse.Hunter, Race_Undead_Classe_Hunter_LevelInfo ); } // Classe_Mage { WowCharacterLevelInfo[] Race_Undead_Classe_Mage_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Undead_Classe_Mage_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Undead_Classe_Mage_LevelInfo[iIndex].Race = (uint)WowRace.Undead; Race_Undead_Classe_Mage_LevelInfo[iIndex].Class = (uint)WowClasse.Mage; Race_Undead_Classe_Mage_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceUndead.LevelUp( Race_Undead_Classe_Mage_LevelInfo ); ClasseMage.LevelUp( Race_Undead_Classe_Mage_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Undead_Classe_Mage_LevelInfo[iIndex].Race = (uint)WowRace.Undead; Race_Undead_Classe_Mage_LevelInfo[iIndex].Class = (uint)WowClasse.Mage; Race_Undead_Classe_Mage_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Undead, (uint)WowClasse.Mage, Race_Undead_Classe_Mage_LevelInfo ); } // Classe_Paladin { WowCharacterLevelInfo[] Race_Undead_Classe_Paladin_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Undead_Classe_Paladin_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Undead_Classe_Paladin_LevelInfo[iIndex].Race = (uint)WowRace.Undead; Race_Undead_Classe_Paladin_LevelInfo[iIndex].Class = (uint)WowClasse.Paladin; Race_Undead_Classe_Paladin_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceUndead.LevelUp( Race_Undead_Classe_Paladin_LevelInfo ); ClassePaladin.LevelUp( Race_Undead_Classe_Paladin_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Undead_Classe_Paladin_LevelInfo[iIndex].Race = (uint)WowRace.Undead; Race_Undead_Classe_Paladin_LevelInfo[iIndex].Class = (uint)WowClasse.Paladin; Race_Undead_Classe_Paladin_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Undead, (uint)WowClasse.Paladin, Race_Undead_Classe_Paladin_LevelInfo ); } // Classe_Priest { WowCharacterLevelInfo[] Race_Undead_Classe_Priest_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Undead_Classe_Priest_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Undead_Classe_Priest_LevelInfo[iIndex].Race = (uint)WowRace.Undead; Race_Undead_Classe_Priest_LevelInfo[iIndex].Class = (uint)WowClasse.Priest; Race_Undead_Classe_Priest_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceUndead.LevelUp( Race_Undead_Classe_Priest_LevelInfo ); ClassePriest.LevelUp( Race_Undead_Classe_Priest_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Undead_Classe_Priest_LevelInfo[iIndex].Race = (uint)WowRace.Undead; Race_Undead_Classe_Priest_LevelInfo[iIndex].Class = (uint)WowClasse.Priest; Race_Undead_Classe_Priest_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Undead, (uint)WowClasse.Priest, Race_Undead_Classe_Priest_LevelInfo ); } // Classe_Rogue { WowCharacterLevelInfo[] Race_Undead_Classe_Rogue_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Undead_Classe_Rogue_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Undead_Classe_Rogue_LevelInfo[iIndex].Race = (uint)WowRace.Undead; Race_Undead_Classe_Rogue_LevelInfo[iIndex].Class = (uint)WowClasse.Rogue; Race_Undead_Classe_Rogue_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceUndead.LevelUp( Race_Undead_Classe_Rogue_LevelInfo ); ClasseRogue.LevelUp( Race_Undead_Classe_Rogue_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Undead_Classe_Rogue_LevelInfo[iIndex].Race = (uint)WowRace.Undead; Race_Undead_Classe_Rogue_LevelInfo[iIndex].Class = (uint)WowClasse.Rogue; Race_Undead_Classe_Rogue_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Undead, (uint)WowClasse.Rogue, Race_Undead_Classe_Rogue_LevelInfo ); } // Classe_Shaman { WowCharacterLevelInfo[] Race_Undead_Classe_Shaman_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Undead_Classe_Shaman_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Undead_Classe_Shaman_LevelInfo[iIndex].Race = (uint)WowRace.Undead; Race_Undead_Classe_Shaman_LevelInfo[iIndex].Class = (uint)WowClasse.Shaman; Race_Undead_Classe_Shaman_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceUndead.LevelUp( Race_Undead_Classe_Shaman_LevelInfo ); ClasseShaman.LevelUp( Race_Undead_Classe_Shaman_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Undead_Classe_Shaman_LevelInfo[iIndex].Race = (uint)WowRace.Undead; Race_Undead_Classe_Shaman_LevelInfo[iIndex].Class = (uint)WowClasse.Shaman; Race_Undead_Classe_Shaman_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Undead, (uint)WowClasse.Shaman, Race_Undead_Classe_Shaman_LevelInfo ); } // Classe_Warlock { WowCharacterLevelInfo[] Race_Undead_Classe_Warlock_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Undead_Classe_Warlock_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Undead_Classe_Warlock_LevelInfo[iIndex].Race = (uint)WowRace.Undead; Race_Undead_Classe_Warlock_LevelInfo[iIndex].Class = (uint)WowClasse.Warlock; Race_Undead_Classe_Warlock_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceUndead.LevelUp( Race_Undead_Classe_Warlock_LevelInfo ); ClasseWarlock.LevelUp( Race_Undead_Classe_Warlock_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Undead_Classe_Warlock_LevelInfo[iIndex].Race = (uint)WowRace.Undead; Race_Undead_Classe_Warlock_LevelInfo[iIndex].Class = (uint)WowClasse.Warlock; Race_Undead_Classe_Warlock_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Undead, (uint)WowClasse.Warlock, Race_Undead_Classe_Warlock_LevelInfo ); } // Classe_Warrior { WowCharacterLevelInfo[] Race_Undead_Classe_Warrior_LevelInfo = new WowCharacterLevelInfo[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Undead_Classe_Warrior_LevelInfo[iIndex] = new WowCharacterLevelInfo(); Race_Undead_Classe_Warrior_LevelInfo[iIndex].Race = (uint)WowRace.Undead; Race_Undead_Classe_Warrior_LevelInfo[iIndex].Class = (uint)WowClasse.Warrior; Race_Undead_Classe_Warrior_LevelInfo[iIndex].Level = (uint)iIndex + 1; } RaceUndead.LevelUp( Race_Undead_Classe_Warrior_LevelInfo ); ClasseWarrior.LevelUp( Race_Undead_Classe_Warrior_LevelInfo ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { Race_Undead_Classe_Warrior_LevelInfo[iIndex].Race = (uint)WowRace.Undead; Race_Undead_Classe_Warrior_LevelInfo[iIndex].Class = (uint)WowClasse.Warrior; Race_Undead_Classe_Warrior_LevelInfo[iIndex].Level = (uint)iIndex + 1; } playerLevelStatsHandler.AddLevelInfo( (uint)WowRace.Undead, (uint)WowClasse.Warrior, Race_Undead_Classe_Warrior_LevelInfo ); } } #endregion }