public virtual void ResetDataInfo(NodeManager.NodeData dataInfo) { _data.startTime = dataInfo.startTime; _data.startProgress = dataInfo.startProgress; _data.length = (float)dataInfo.length; _data.index = dataInfo.index; _data.subIndex = dataInfo.subIndex; _data.triggleChanging = dataInfo.triggleChanging; _data.posProgrss = dataInfo.posProgrss; }
public override void ResetDataInfo(NodeManager.NodeData dataInfo) { base.ResetDataInfo(dataInfo); if (dataInfo.subIndex > 0) { voiceable = false; } else { voiceable = true; } }