/// <summary> /// /// </summary> internal void OnMovedToWorld(Point3D oldLocation, BaseMap oldMap, WorldEntity gameEntity) { EventHandler <MovedToWorldEventArgs> tempAfterEventArgs = m_EventMovedToWorld; if (tempAfterEventArgs != null) { MovedToWorldEventArgs eventArgs = new MovedToWorldEventArgs(oldLocation, oldMap, gameEntity); tempAfterEventArgs(this, eventArgs); } }
public void OldLocationTest() { Point3D oldLocation = new Point3D(); // TODO: 初始化为适当的值 BaseMap oldMap = null; // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 MovedToWorldEventArgs target = new MovedToWorldEventArgs( oldLocation, oldMap, gameEntity ); // TODO: 初始化为适当的值 Point3D actual; actual = target.OldLocation; Assert.Inconclusive( "验证此测试方法的正确性。" ); }
/// <summary> /// /// </summary> internal void OnMovedToWorld( Point3D oldLocation, BaseMap oldMap, WorldEntity gameEntity ) { EventHandler<MovedToWorldEventArgs> tempAfterEventArgs = m_EventMovedToWorld; if ( tempAfterEventArgs != null ) { MovedToWorldEventArgs eventArgs = new MovedToWorldEventArgs( oldLocation, oldMap, gameEntity ); tempAfterEventArgs( this, eventArgs ); } }
public void MovedToWorldEventArgsConstructorTest() { Point3D oldLocation = new Point3D(); // TODO: 初始化为适当的值 BaseMap oldMap = null; // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 MovedToWorldEventArgs target = new MovedToWorldEventArgs( oldLocation, oldMap, gameEntity ); Assert.Inconclusive( "TODO: 实现用来验证目标的代码" ); }