/// <summary> /// 初始化构造 /// </summary> /// <param name="baseCreature"></param> public GuildEventArgs(BaseGuild <T> guildT) { m_Guild = guildT; }
/// <summary> /// 初始化构造 /// </summary> /// <param name="baseCreature"></param> public BeforeAddGuildMemberCallEventArgs(T addGuildMember, BaseGuild <T> guildT) : base(guildT) { m_AddGuildMember = addGuildMember; }
/// <summary> /// 初始化构造 /// </summary> /// <param name="baseCreature"></param> public AfterRemoveGuildMemberCallEventArgs(T removeGuildMember, BaseGuild <T> guildT) : base(guildT) { m_RemoveGuildMember = removeGuildMember; }