public void NewTreasureTest() { OneTreasure[] treasure = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 UpdatingGoldLootsEventArgs target = new UpdatingGoldLootsEventArgs( treasure, creature ); // TODO: 初始化为适当的值 OneTreasure[] actual; actual = target.NewTreasure; Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public void IsCancelTest() { OneTreasure[] treasure = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 UpdatingGoldLootsEventArgs target = new UpdatingGoldLootsEventArgs( treasure, creature ); // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; target.IsCancel = expected; actual = target.IsCancel; Assert.AreEqual( expected, actual ); Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public void UpdatingGoldLootsEventArgsConstructorTest() { OneTreasure[] treasure = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 UpdatingGoldLootsEventArgs target = new UpdatingGoldLootsEventArgs( treasure, creature ); Assert.Inconclusive( "TODO: 实现用来验证目标的代码" ); }
/// <summary> /// /// </summary> internal bool OnUpdatingGoldLoots( OneTreasure[] goldLoots, BaseCreature creature ) { EventHandler<UpdatingGoldLootsEventArgs> tempBeforeEventArgs = m_EventUpdatingGoldLoots; if ( tempBeforeEventArgs != null ) { UpdatingGoldLootsEventArgs eventArgs = new UpdatingGoldLootsEventArgs( goldLoots, creature ); tempBeforeEventArgs( this, eventArgs ); return eventArgs.IsCancel; } return false; }