internal CommandData(string command, Channel channel, PlayerIdentity playerIdentity, ChatIdentity chatIdentity) { this.command = command; this.channel = channel; PlayerIdentity = playerIdentity; ChatIdentity = chatIdentity; }
internal CommandData(string command, Channel channel, ChatIdentity chatIdentity, bool isFriend, string playerName, PlayerIdentity playerIdentity) { Command = command; Channel = channel; ChatIdentity = chatIdentity; IsFriend = isFriend; PlayerName = playerName; PlayerIdentity = playerIdentity; }
/// <summary> /// Compares chat identity. /// </summary> /// <param name="other">The other ChatIdentity to compare to.</param> /// <returns>Returns true if the chat identities are equal.</returns> public bool CompareIdentities(ChatIdentity other) { return(CompareIdentities(this, other)); }
// Checks if an executed command should be added to the list of commands, then adds it. private string AddExecutedCommand(int y, int namelength, int[] seed, string command #if DEBUG , List <LetterResult> letterInfos #endif ) { #region Command Cleanup ListenTo ltd = null; int nameSeperator = command.IndexOf(']') + 2; if (nameSeperator == 1 || nameSeperator > command.Length) { return(command); } command = command.Substring(nameSeperator) .Trim(); string firstWord = command.Split(' ')[0]; #if DEBUG letterInfos.RemoveRange(0, nameSeperator); cg.DebugMenu?.ShowScan(letterInfos); #endif lock (ListenToAccessLock) foreach (ListenTo listenData in ListenTo) { if (listenData.Command == firstWord) { ltd = listenData; break; } } if (ltd == null || !ltd.Listen) { return(command); } #endregion #region Chat Identity // Store executor noise data in a bitmap. var executorscan = new Rectangle(0, y - 4, namelength, 6); DirectBitmap executor = Capture.Clone(executorscan); // Set name pixels to black and everything else to white for (int xi = 0; xi < executor.Width; xi++) { for (int yi = 0; yi < executor.Height; yi++) { if (executor.CompareColor(xi, yi, seed, Chat.ChatFade)) { executor.SetPixel(xi, yi, Color.Black); } else { executor.SetPixel(xi, yi, Color.White); } } } ChatIdentity ci = new ChatIdentity(executor); #endregion #region Profile and Friend Check bool isFriend = false; string name = null; PlayerIdentity pi = null; // If it was not found, pi is still null. Register the profile if _registerPlayerProfiles is true. if (ltd.GetNameAndProfile || ltd.CheckIfFriend) { Point openMenuAt = new Point(56, y); // Open the chat cg.Chat.OpenChat(); // Open the career profile cg.RightClick(openMenuAt, Timing.OPTION_MENU); // If the Send Friend Request option exists, they are not a friend. isFriend = !(bool)cg.Interact.MenuOptionScan(openMenuAt, OptionScanFlags.ReturnFound, null, Markups.SEND_FRIEND_REQUEST); if (ltd.GetNameAndProfile) { using (cg.LockHandler.Interactive) { // By default, the career profile option is selected and we can just press enter to open it. cg.KeyPress(Keys.Enter); // Wait for the career profile to load. WaitForCareerProfileToLoad(); // Get the player name name = cg.GetPlayerName(); // Take a screenshot of the career profile. DirectBitmap careerProfileSnapshot = Capture.Clone(Rectangles.LOBBY_CAREER_PROFILE); // Register the player identity. pi = new PlayerIdentity(careerProfileSnapshot); // Go back to the lobby. cg.GoBack(1); //cg.//ResetMouse(); // If opening the career profile failed, the state of the chat could be incorrect, // like being wrongly opened or wrongly closed because of when enter was pressed earlier. // This will fix it. cg.Chat.OpenChat(); if (!cg.OpenChatIsDefault) { cg.KeyPress(Keys.Enter); } } } else { cg.Interact.CloseOptionMenu(); } } #endregion CommandData commandData = new CommandData(command, GetChannelFromSeed(seed), ci, isFriend, name, pi); if (ltd.Callback != null) { ltd.Callback.Invoke(commandData); } else { commandData.ChatIdentity.Dispose(); commandData.PlayerIdentity?.Dispose(); } return(command); }
/// <summary> /// Returns true if the 2 player identities are identicle. /// </summary> /// <param name="ci1">First player identity</param> /// <param name="ci2">Second player identity</param> /// <returns>Returns true if the player identities are identicle.</returns> public static bool CompareChatIdentities(ChatIdentity ci1, ChatIdentity ci2) { return(CompareIdentities(ci1, ci2)); }
// Checks if an executed command should be added to the list of commands, then adds it. void AddExecutedCommand(Bitmap bmp, int y, int namelength, int[] seed, int seedfade, string word) { // Clean up the word. makes something like "] $APPLE " into "$APPLE" var wordtemp = word.Split(new char[] { ']' }, 2); if (wordtemp.Length > 1) { word = wordtemp[1]; } word = word.Trim(); string commandFirstWord = word.Split(' ')[0]; ListenTo ltd = ListenTo.FirstOrDefault(v => v.Command == commandFirstWord); // See if command is being listened to. If it is, continue. if (word.Length > 0 && ltd != null && ltd.Listen) { lock (CommandLock) { PlayerIdentity pi = null; // If it was not found, pi is still null. Register the profile if _registerPlayerProfiles is true. if (ltd.RegisterProfile) { Point openMenuAt = new Point(54, Rectangles.LOBBY_CHATBOX.Y + y); // Open the chat cg.Chat.OpenChat(); // Open the career profile cg.RightClick(openMenuAt, 500); // By default, the career profile option is selected and we can just press enter to open it. cg.KeyPress(Keys.Enter); // Wait for the career profile to load. WaitForCareerProfileToLoad(); // Take a screenshot of the career profile. cg.updateScreen(); Bitmap careerProfileSnapshot = cg.BmpClone(Rectangles.LOBBY_CAREER_PROFILE); // Register the player identity. pi = new PlayerIdentity(careerProfileSnapshot); // Go back to the lobby. cg.GoBack(1); cg.ResetMouse(); // If opening the career profile failed, the state of the chat could be incorrect, // like being wrongly opened or wrongly closed because of when enter was pressed earlier. // This will fix it. cg.Chat.OpenChat(); if (!cg.OpenChatIsDefault) { cg.KeyPress(Keys.Enter); } } // Store executor noise data in a bitmap. var executorscan = new Rectangle(0, y - 4, namelength, 6); Bitmap executor = bmp.Clone(executorscan, bmp.PixelFormat); // Set name pixels to black and everything else to white for (int xi = 0; xi < executor.Width; xi++) { for (int yi = 0; yi < executor.Height; yi++) { if (executor.CompareColor(xi, yi, seed, seedfade)) { executor.SetPixel(xi, yi, Color.Black); } else { executor.SetPixel(xi, yi, Color.White); } } } ChatIdentity ci = new ChatIdentity(executor); CommandData commandData = new CommandData(word, GetChannelFromSeed(seed), pi, ci); if (ltd?.Callback != null) { ltd.Callback.Invoke(commandData); } System.Threading.Thread.Sleep(50); } // lock } // if command is being listened to }