private void AddFloatTextBoxToScene(float value) { var label = new Label(GetNextLabelDrawArea(), "Rotation"); var textbox = new TextBox(GetNextControlDrawArea(), value.ToInvariantString()); componentControls.Add(typeof(float), new List<Control> { label, textbox }); scene.Add(label); scene.Add(textbox); }
public void AddControlToScene(Control control, UIEditorScene scene) { Control newControl = null; if (control.GetType() == typeof(Picture)) newControl = new Picture(control.Get<Theme>(), control.Get<Material>(), control.DrawArea); else if (control.GetType() == typeof(Label)) { newControl = new Label(control.Get<Theme>(), control.DrawArea, (control as Label).Text); newControl.Set(control.Get<Material>()); } else if (control.GetType() == typeof(Button)) newControl = new Button(control.Get<Theme>(), control.DrawArea, (control as Button).Text); else if (control.GetType() == typeof(Slider)) newControl = new Slider(control.Get<Theme>(), control.DrawArea); newControl.AddTag(control.GetTags()[0]); newControl.RenderLayer = control.RenderLayer; scene.Scene.Add(newControl); }
public void AddControlToScene(Control control) { Control newControl = null; if (control.GetType() == typeof(Picture)) newControl = new Picture(control.Get<Theme>(), control.Get<Material>(), control.DrawArea); else if (control.GetType() == typeof(Label)) { newControl = new Label(control.Get<Theme>(), control.DrawArea, (control as Label).Text); newControl.Set(control.Get<BlendMode>()); newControl.Set(control.Get<Material>()); } else if (control.GetType() == typeof(Button)) newControl = new Button(control.Get<Theme>(), control.DrawArea, (control as Button).Text); else if (control.GetType() == typeof(InteractiveButton)) newControl = new InteractiveButton(control.Get<Theme>(), control.DrawArea, (control as Button).Text); else if (control.GetType() == typeof(Slider)) newControl = new Slider(control.Get<Theme>(), control.DrawArea); newControl.RenderLayer = control.RenderLayer; if (!newControl.Contains<AnchoringState>()) newControl.Add(new AnchoringState()); //ncrunch: no coverage CheckIfAnyMaterialIsCorrupt(newControl); Scene.Add(newControl); }
private void AddSoundOption() { var labelTheme = new Theme(); labelTheme.Label = new Material(ShaderFlags.Position2DColoredTextured, "SoundLabel"); var label = new Label(labelTheme, Rectangle.FromCenter(0.3f, ScreenSpace.Current.Viewport.Top + 0.6f, 0.2f, 0.1f)); Add(label); var soundSlider = new Slider(menuTheme, Rectangle.FromCenter(0.6f, ScreenSpace.Current.Viewport.Top + 0.6f, 0.4f, 0.05f)) { MaxValue = 100, MinValue = 0, Value = (int)(Settings.Current.SoundVolume * 100) }; soundSlider.ValueChanged += val => { Settings.Current.SoundVolume = val / 100.0f; if (!parent.EnterSound.IsAnyInstancePlaying) parent.EnterSound.Play(Settings.Current.SoundVolume); }; soundSlider.Start<SettingsUpdater>(); Add(soundSlider); }
private void AddGenericComponentToScene(object component) { var label = new Label(GetNextLabelDrawArea(), GetName(component)); var textbox = new TextBox(GetNextControlDrawArea(), component.ToString()); var controls = new List<Control> { label, textbox }; componentControls.Add(component.GetType(), controls); scene.Add(controls); }
private static void ChangeLabel(Label label, UIControl uiControl) { label.Size = new Size(uiControl.EntityWidth, uiControl.EntityHeight); label.Text = uiControl.contentText; }
public void SetUp() { label = new Label(Center, "Hello World"); }
public void AddControlToScene(Control control, Scene scene) { Control newControl = null; if (control.GetType() == typeof(Picture)) newControl = new Picture((control as Picture).Theme, control.Material, control.DrawArea); else if (control.GetType() == typeof(Label)) { newControl = new Label((control as Picture).Theme, control.DrawArea, (control as Label).Text); newControl.Set(control.Get<BlendMode>()); newControl.Set(control.Material); } else if (control.GetType() == typeof(Button)) newControl = new Button((control as Picture).Theme, control.DrawArea, (control as Button).Text); else if (control.GetType() == typeof(InteractiveButton)) newControl = new InteractiveButton((control as Picture).Theme, control.DrawArea, (control as Button).Text); else if (control.GetType() == typeof(Slider)) newControl = new Slider((control as Picture).Theme, control.DrawArea); newControl.Name = control.Name; if (newControl.Name == null && newControl.GetTags()[0] != null) newControl.Name = newControl.GetTags()[0]; newControl.RenderLayer = control.RenderLayer; if (!control.Contains<AnchoringState>()) newControl.Set(new AnchoringState()); //ncrunch: no coverage else newControl.Set(control.Get<AnchoringState>()); scene.Add(newControl); }
private static void SetDefaultNameOfLable(Label newLabel, UIEditorScene uiEditorScene) { uiEditorScene.UIImagesInList.Add(newLabel.Name); if (uiEditorScene.UIImagesInList[0] == null) uiEditorScene.UIImagesInList[0] = newLabel.Name; }
private static Label AddNewLabelToList(Vector2D position, UIEditorScene uiEditorScene) { var newLabel = new Label(new Theme(), Rectangle.FromCenter(position, new Size(0.2f, 0.1f)), "DefaultLabel"); uiEditorScene.Scene.Add(newLabel); SetDefaultNameOfLable(newLabel, uiEditorScene); newLabel.Set(BlendMode.Normal); return newLabel; }
private static Control LoadControl(BinaryReader reader, bool doNotNullRead, byte[] versionBytes) { var controlType = reader.ReadString(); Control control; if (controlType == "Button") control = new Button(); else if (controlType == "InteractiveButton") control = new InteractiveButton(); else if (controlType == "Picture") control = new Picture(); else if (controlType == "Label") control = new Label(); else if (controlType == "Slider") control = new Slider(); else throw new ControlTypeNotImplemented(controlType); if (doNotNullRead) reader.ReadBoolean(); LoadControl(control, reader, versionBytes); return control; }
public void SetUp() { label = new Label(Rectangle.FromCenter(0.5f, 0.5f, 0.3f, 0.1f), "Hello World"); }
private static void SetDefaultNameOfLable(Label newLabel, UIEditorScene uiEditorScene) { bool freeName = false; int numberOfNames = 0; while (freeName == false) if (uiEditorScene.UIImagesInList.Contains("NewLabel" + numberOfNames)) numberOfNames++; else freeName = true; uiEditorScene.UIImagesInList.Add("NewLabel" + numberOfNames); if (uiEditorScene.UIImagesInList[0] == null) uiEditorScene.UIImagesInList[0] = "NewLabel" + numberOfNames; newLabel.AddTag("NewLabel" + numberOfNames); }
public void AddNewLabelToScene() { var label = new Label(Rectangle.One); CheckTypeOfNewControl(label, "Label1"); }