public override PhysicsJoint CreateJoint(JointType jointType, PhysicsBody bodyA, PhysicsBody bodyB, object[] args) { if (IsJointSupported(jointType) == false) { Logger.Warning("Current module does not support " + "the type of joint " + jointType); return(null); } PhysicsJoint joint = new JitterJoint(this, jointType, bodyA, bodyB, args); joints.Add(joint); return(joint); }
public override PhysicsJoint CreateJoint(JointType jointType, PhysicsBody bodyA, PhysicsBody bodyB, object[] args) { if (IsJointSupported(jointType) == false) { Logger.Warning("Current module does not support " + "the type of joint " + jointType); return null; } PhysicsJoint joint = new JitterJoint(this, jointType, bodyA, bodyB, args); joints.Add(joint); return joint; }