private void AdvanceTouchTick(MockTouch touch, State state, Vector2D position, TouchFlickTrigger trigger) { touch.SetTouchState(0, state, position); AdvanceTimeAndUpdateEntities(); touch.Update(new[] { trigger }); }
public void SetUp() { touch = Resolve<Touch>() as MockTouch; if (touch != null) touch.SetTouchState(0, State.Released, Vector2D.Zero); AdvanceTimeAndUpdateEntities(); }
private void SetTouchState(MockTouch touch, State state, Vector2D position) { touch.SetTouchState(0, state, position); touch.SetTouchState(1, state, position); AdvanceTimeAndUpdateEntities(); }