public void Add(Guid id, InteractionType type, InteractionState state = InteractionState.Regular) { lock (_queueLocker) { _queue.Add(InteractionItem.GetItem(id, type, state)); } }
public void Remove(Guid id) { lock (_queueLocker) { var item = _queue.FirstOrDefault(i => i.Id == id); _queue.Remove(InteractionItem.PutItem(item)); } }
public static InteractionItem PutItem(InteractionItem item) { lock (_itemsPoolLocker) { _itemsPool.Push(item); return(item); } }