public static Create ( int count, double radius, bool uniform ) : |
||
count | int | Number of vertices to generate |
radius | double | Radius of the vertices |
uniform | bool | |
리턴 |
void Create() { if (triangulation != null) { viewport.Children.Remove(triangulation); } int count; if (!int.TryParse(numPoints.Text, out count) && count < 10) { count = 100; } triangulation = RandomTriangulation.Create(count, 10); viewport.Children.Add(triangulation); infoText.Text = string.Format("{0} tetrahedrons", triangulation.Count); }
void Create(bool uniform = false) { if (triangulation != null) { viewport.Children.Remove(triangulation); } // add file's path string path = @"C:\Users\DEVMF\Desktop\File\VS\MIConvexHull-master\MIConvexHull-master\Examples\7DelaunayWPF\input.txt"; string[] textValue = System.IO.File.ReadAllLines(path); int count; if (!int.TryParse(numPoints.Text, out count) && count < 10) { count = 4097; } triangulation = RandomTriangulation.Create(count, 10, uniform, textValue); viewport.Children.Add(triangulation); infoText.Text = string.Format("{0} tetrahedrons", triangulation.Count); }