private void Awake() { pool = new GameObjectPool <Multiplier>(parent, prefab, 64, true); pool.Fill(); }
private void Awake() { pool = new GameObjectPool <HitEffect>(transform, prefab, 4, true); pool.Fill(); }
private void Awake() { pool = new GameObjectPool <Turret>(transform, prefab, 32, true); pool.Fill(); }