public void Remove(Point3d point) { points.Remove(point); }
static Point3d PointDistance(Point3d point1, Point3d point2) { return new Point3d(point1.X - point2.X, point1.Y - point2.Y, point1.Z - point2.Z); }
public void Add(Point3d point) { points.Add(point); }
static Point3d PointDistance(Point3d point1, Point3d point2) { return(new Point3d(point1.X - point2.X, point1.Y - point2.Y, point1.Z - point2.Z)); }