//------------------------------------------------------ // lifecycle //------------------------------------------------------ public DefineSymbolData() { targets = new List <BuildTargetGroup>(); context = new DefineSymbolContext(); commonSymbols = string.Empty; presets = new List <DefineSymbolPreset>(); }
public DefineSymbolContext(DefineSymbolContext src) { toggles = new List <Toggle>(); dropdowns = new List <Dropdown>(); src.toggles.ForEach(i => toggles.Add(new Toggle(i))); src.dropdowns.ForEach(i => dropdowns.Add(new Dropdown(i))); }
void OnRevert() { if (m_mode == DrawContextMode) { m_context = new DefineSymbolContext(m_data.context); SetSymbolMode(); } else { Close(); } }
public void Split(out DefineSymbolContext common, out DefineSymbolContext indivisual) { common = new DefineSymbolContext(); indivisual = new DefineSymbolContext(); foreach (var toggle in toggles) { (toggle.individual ? indivisual : common).toggles.Add(toggle); } foreach (var dropdown in dropdowns) { (dropdown.individual ? indivisual : common).dropdowns.Add(dropdown); } }
//------------------------------------------------------ // unity system function //------------------------------------------------------ void OnEnable() { s_instane = this; titleContent = new GUIContent("DefineSymbol Editor"); minSize = new Vector2(570f, 380f); m_platforms = Array.ConvertAll(kTargets, i => new DefineSymbolPlatformData(i)); m_current = Array.Find(m_platforms, i => i.target == EditorUserBuildSettings.selectedBuildTargetGroup) ?? m_platforms[0]; m_data = DefineSymbolData.Load(); m_context = new DefineSymbolContext(m_data.context); InitGUI(); UpdatePresetLabels(); SetSymbolMode(); }
//------------------------------------------------------ // factory //------------------------------------------------------ public DefineSymbolStatus(BuildTargetGroup target, DefineSymbolStatus common, DefineSymbolContext context, string symbol) { this.target = target; this.common = common; var symbols = symbol.Split(';'); toggles = context.toggles.ConvertAll(i => new Toggle(i, symbols)); dropdowns = context.dropdowns.ConvertAll(i => new Dropdown(i, symbols)); }
public DefineSymbolContext(DefineSymbolContext src) { toggles = src.toggles.ConvertAll(i => new ToggleContext(i)); dropdowns = src.dropdowns.ConvertAll(i => new DropdownContext(i)); }