private void SpawnEnemy(EnemySpawnInformation enemySpawnInformation)
 {
     switch (enemySpawnInformation.enemyAircraftType)
     {
     case EnemyAircraftType.Bomber:
         SpawnEnemyBomber(enemySpawnInformation);
         break;
     }
 }
        private void SpawnEnemyBomber(EnemySpawnInformation enemySpawnInformation)
        {
            Transform  tf = GetSpawner(enemySpawnInformation.SpawnerNumber);
            GameObject enemyAircraftObject =
                Instantiate(enemyBomberPrefab, tf.position, Quaternion.identity);
            EnemyAircraftScript enemyAircraftScript = enemyAircraftObject.GetComponent <EnemyAircraftScript>();

            enemyAircraftScript.gameManager        = gameManager;
            enemyAircraftScript.maxHealth          = enemySpawnInformation.MaxHealth;
            enemyAircraftScript.bombDamage         = enemySpawnInformation.bombDamage;
            enemyAircraftScript.enemyAim           = enemySpawnInformation.enemyAim;
            enemyAircraftScript.enemySpawnerScript = this;
            enemyAircraftScript.SetAircraftSpeedInMoveHandler(enemySpawnInformation.Speed);
            enemySpawnInformationsLocal.RemoveAt(enemySpawnInformationsLocal.IndexOf(enemySpawnInformation));
        }