public override void Construct(BattleManager battleManager, Map map, BattleController currentBattleController) { this.battleManager = battleManager; this.map = map; this.currentBattleController = currentBattleController; mainUI = battleManager.mainUI; currentCharControl = (CharacterBattleController)currentBattleController; _currentCharacterDataComponent = currentCharControl.characterDataComponent; Tile curTile = _currentCharacterDataComponent.position; Vector3 curTilePoint = map.GetCoordByTileIndexes(curTile.x, curTile.z, curTile.y); Vector3 vect = curTilePoint + new Vector3(0, 0.7f, 0); Vector2 vect2 = Camera.main.WorldToScreenPoint(vect); confirmButtonGameObject = Instantiate(Resources.Load("UIElements/ConfirmBtn")) as GameObject; confirmButtonGameObject.transform.SetParent(mainUI.transform, false); confirmButton = confirmButtonGameObject.GetComponent <Button>(); confirmButton.onClick.AddListener(ConfirmTarget); confirmButtonGameObject.GetComponent <UIinSpace>() .Initiate(vect, new Vector2(20, 45)); }
public FrozenEffect(CharacterBattleController characterBattleController) { this.characterBattleController = characterBattleController; this.name = "Frozen"; this.description = "Skips turn"; this.baseDuration = 1; this.duration = 1; this.iconResourceURL = "AbilityIcons/CryoblastAbIcon"; this.despelable = true; this.positive = false; }
public StimulatorEffect(CharacterBattleController characterBattleController) { this.characterBattleController = characterBattleController; this.name = "Stimulator"; this.description = "Replenish 7 HP per turn. Increases speed by 1. Increases AP recovery per tern by 1"; this.baseDuration = 2; this.duration = 2; this.iconResourceURL = "AbilityIcons/StimulatorAbIcon"; this.despelable = false; this.positive = true; }
public BurnEffect(CharacterBattleController characterBattleController) { this.characterBattleController = characterBattleController; this.name = "Burn"; this.description = "-10 HP every turn"; this.baseDuration = 3; this.duration = 3; this.iconResourceURL = "AbilityIcons/FlareAbIcon"; this.despelable = true; this.positive = false; }
public ScannedEffect(CharacterBattleController characterBattleController) { this.characterBattleController = characterBattleController; this.name = "Scanned"; this.description = "Takes 50% more damage"; this.baseDuration = 2; this.duration = 2; this.iconResourceURL = "AbilityIcons/VulnerabilityScanAbIcon"; this.despelable = true; this.positive = false; }
public StunnedEffect(CharacterBattleController characterBattleController) { this.characterBattleController = characterBattleController; this.name = "Stunned"; this.description = "Skips turn"; this.baseDuration = 1; this.duration = 1; this.iconResourceURL = "AbilityIcons/OverloadAbIcon"; this.despelable = true; this.positive = false; }
public AdrenalineEffect(CharacterBattleController characterBattleController) { this.characterBattleController = characterBattleController; this.name = "Adrenaline"; this.description = "-2 EP recovery per turn"; this.baseDuration = 1; this.duration = 1; this.iconResourceURL = "AbilityIcons/AdrenalineAbIcon"; this.despelable = false; this.positive = false; }
public ShockEffect(CharacterBattleController characterBattleController) { this.characterBattleController = characterBattleController; this.name = "Shocked"; this.description = "-1 EP recovery per turn"; this.baseDuration = 2; this.duration = 2; this.iconResourceURL = "AbilityIcons/OverloadAbIcon"; this.despelable = true; this.positive = false; }
public override void Construct(BattleManager battleManager, Map map, BattleController currentBattleController) { this.battleManager = battleManager; this.map = map; this.currentBattleController = currentBattleController; mainUI = battleManager.mainUI; currentCharControl = (CharacterBattleController)currentBattleController; _currentCharacterDataComponent = currentCharControl.characterDataComponent; currentCharControl.DeltaAPRed(2); initiated = true; }
public WetEffect(CharacterBattleController characterBattleController) { this.characterBattleController = characterBattleController; this.name = "Wet"; this.description = "Just wet, beware of electricity!"; this.baseDuration = 1; this.duration = 1; // TODO: need to change icon! this.iconResourceURL = "AbilityIcons/ConfirmIcon"; this.despelable = true; this.positive = false; }
public override void Construct(BattleManager battleManager, Map map, BattleController currentBattleController) { this.battleManager = battleManager; this.map = map; this.currentBattleController = currentBattleController; mainUI = battleManager.mainUI; currentCharControl = (CharacterBattleController)currentBattleController; _currentCharacterDataComponent = currentCharControl.characterDataComponent; maxPathLength = _currentCharacterDataComponent.ap * (_currentCharacterDataComponent.speed + _currentCharacterDataComponent.speedModifier); initiated = true; }
private void Update() { if (initiated) { int mask = (1 << 9) | (1 << 13); //mask = ~mask; RaycastHit hitInfo = new RaycastHit(); bool hit = Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hitInfo, Single.PositiveInfinity, mask); if (hit) { //check on traversability courser.transform.position = map.GetCourserPosition(hitInfo.point); } if (targetSelected) { if (Input.GetMouseButton(1)) { timeHoldingBtn += Time.deltaTime; } if (Input.GetMouseButtonUp(1)) { if (timeHoldingBtn <= 0.3f) { Deselect(); } timeHoldingBtn = 0; } } else { if (Input.GetMouseButtonUp(0)) { if (EventSystem.current.IsPointerOverGameObject()) { return; } RaycastHit hitLMBInfo = new RaycastHit(); bool hitLMB = Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hitLMBInfo, Single.PositiveInfinity, mask); if (hitLMB) { Component bc; if (hitLMBInfo.collider.TryGetComponent(typeof(BattleController), out bc)) { targetForAttack = hitLMBInfo.collider.gameObject.GetComponent <CharacterBattleController>(); if (currentCharControl.characterDataComponent.ap > 1) { Vector3 attackAlignment = hitLMBInfo.collider.gameObject.transform.position - gameObject.transform.position; float angle = Vector3.SignedAngle(attackAlignment, Vector3.forward, Vector3.up); int adjIndex = TargetingUtils.GetAdjIndexByAngle(angle); int opponentAdjIndex = (adjIndex + 2) % 4; List <Vector3> attackOrigin = TargetingUtils.GetPointsOrigin(map, _currentCharacterDataComponent.position, adjIndex); List <Vector3> attackDestination = TargetingUtils.GetPointsOrigin(map, targetForAttack.characterDataComponent.position, opponentAdjIndex); foreach (Vector3 origin in attackOrigin) { foreach (Vector3 destination in attackDestination) { // int maskForAttack = ~(1 << 9); RaycastHit hitAtckInfo = new RaycastHit(); bool hitAtck = Physics.Raycast(origin, destination - origin, out hitAtckInfo, (destination - origin).magnitude); Debug.DrawLine(origin, destination, Color.white, 5); if (!hitAtck || hitAtckInfo.collider.gameObject .GetComponent <CharacterBattleController>() == targetForAttack) { originForAttack = origin; destinationForAttcak = destination; Tile curTile = targetForAttack.characterDataComponent.position; Vector3 curTilePoint = map.GetCoordByTileIndexes(curTile.x, curTile.z, curTile.y); Vector3 vect = curTilePoint + new Vector3(0, 0.7f, 0); Vector2 vect2 = Camera.main.WorldToScreenPoint(vect); confirmButtonGameObject = Instantiate(Resources.Load("UIElements/ConfirmBtn")) as GameObject; confirmButtonGameObject.transform.SetParent(mainUI.transform, false); confirmButton = confirmButtonGameObject.GetComponent <Button>(); confirmButton.onClick.AddListener(ConfirmTarget); confirmButtonGameObject.GetComponent <UIinSpace>() .Initiate(vect, new Vector2(20, 45)); targetSelected = true; return; } else { //Debug.Log("Attack is unavailable!"); } } } } } } } if (Input.GetMouseButton(1)) { timeHoldingBtn += Time.deltaTime; } if (Input.GetMouseButtonUp(1)) { if (timeHoldingBtn <= 0.3f) { // SwapTargetingController // EndTargeting(); currentCharControl.SwapTargeting(0); } timeHoldingBtn = 0; } } } }
private void Update() { if (initiated) { // TODO: Correct mask! int mask = (1 << 9) | (1 << 13); //mask = ~mask; RaycastHit hitInfo = new RaycastHit(); bool hit = Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hitInfo, Single.PositiveInfinity, mask); if (hit) { //check on traversability if (map.GetTileByVectorPoint(hitInfo.point) != null && map.GetTileByVectorPoint(hitInfo.point).traversable) { courser.transform.position = map.GetCourserPosition(hitInfo.point); } } if (moveConfirm) { if (Input.GetMouseButtonUp(0)) { if (EventSystem.current.IsPointerOverGameObject()) { return; } if (path.Count < maxPathLength) { RaycastHit hitLMBInfo = new RaycastHit(); bool hitLMB = Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hitLMBInfo, Single.PositiveInfinity, mask); if (hitLMB) { if (hitLMBInfo.collider.gameObject.tag.Equals("Floor")) { curPath = MapUtils.FindPath(map, path.Last(), map.GetTileByVectorPoint(hitLMBInfo.point)); if (curPath.Count + path.Count > maxPathLength) { curPath = curPath.GetRange(0, maxPathLength - path.Count); } curTile = curPath.Last(); Vector3 pathPoint = map.GetCoordByTileIndexes(curTile.x, curTile.z, curTile.y); additionalRingCoursers.Add(Instantiate(middlePointMapCourserPrefab, pathPoint, Quaternion.identity)); Vector3 vect = pathPoint + new Vector3(0, 0.7f, 0); Vector2 vect2 = Camera.main.WorldToScreenPoint(vect); GameObject text = Instantiate(Resources.Load("UIElements/MoveStep")) as GameObject; text.transform.SetParent(mainUI.transform, false); text.GetComponent <UIinSpace>().Initiate(vect); text.GetComponent <UIinSpace>().ChangeText(additionalRingCoursers.Count.ToString()); additionalNumberCoursers.Add(text); confirmButtonGameObject.GetComponent <UIinSpace>() .Initiate(vect, new Vector2(20, 45)); path.AddRange(curPath); APcostForMovement = (int)Math.Ceiling((double)path.Count / (double)(_currentCharacterDataComponent.speed + _currentCharacterDataComponent.speedModifier)); currentCharControl.DeltaAPRed(APcostForMovement); } } } else { // TODO: Make notification here! } } } else if (attackConfirm) { } else if (state) { if (Input.GetMouseButtonUp(0)) { //need this shit to prevent clicking Under UI if (EventSystem.current.IsPointerOverGameObject()) { return; } RaycastHit hitLMBInfo = new RaycastHit(); bool hitLMB = Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hitLMBInfo, Single.PositiveInfinity, mask); if (hitLMB) { if (hitLMBInfo.collider.gameObject.tag.Equals("Floor")) { // !!! // TODO: Check if tile can be found in Dictionary, otherwise there will be error here! // !!! curPath = MapUtils.FindPath(map, _currentCharacterDataComponent.position, map.GetTileByVectorPoint(hitLMBInfo.point)); if (curPath.Count > maxPathLength) { curPath = curPath.GetRange(0, maxPathLength); } curTile = curPath.Last(); Vector3 pathPoint = map.GetCoordByTileIndexes(curTile.x, curTile.z, curTile.y); additionalRingCoursers.Add(Instantiate(middlePointMapCourserPrefab, pathPoint, Quaternion.identity)); Vector3 vect = pathPoint + new Vector3(0, 0.7f, 0); Vector2 vect2 = Camera.main.WorldToScreenPoint(vect); GameObject text = Instantiate(Resources.Load("UIElements/MoveStep")) as GameObject; text.transform.SetParent(mainUI.transform, false); text.GetComponent <UIinSpace>().Initiate(vect); text.GetComponent <UIinSpace>().ChangeText("1"); additionalNumberCoursers.Add(text); confirmButtonGameObject = Instantiate(Resources.Load("UIElements/MoveBtn")) as GameObject; confirmButtonGameObject.transform.SetParent(mainUI.transform, false); confirmButton = confirmButtonGameObject.GetComponent <Button>(); confirmButton.onClick.AddListener(ConfirmTarget); confirmButtonGameObject.GetComponent <UIinSpace>() .Initiate(vect, new Vector2(20, 45)); path.AddRange(curPath); APcostForMovement = (int)Math.Ceiling((double)path.Count / (double)_currentCharacterDataComponent.speed); currentCharControl.DeltaAPRed(APcostForMovement); moveConfirm = true; // Button button = Instantiate() as Button; // button.onClick.AddListener(ConfirmTarget); } Component bc; if (hitLMBInfo.collider.TryGetComponent(typeof(BattleController), out bc)) { //Debug.Log("WOW! " + hitLMBInfo.collider.TryGetComponent(typeof(BattleController), out bc)); targetForAttack = hitLMBInfo.collider.gameObject.GetComponent <CharacterBattleController>(); if (currentCharControl.characterDataComponent.ap > 1) { Vector3 attackAlignment = hitLMBInfo.collider.gameObject.transform.position - gameObject.transform.position; float angle = Vector3.SignedAngle(attackAlignment, Vector3.forward, Vector3.up); Debug.DrawLine(gameObject.transform.position, gameObject.transform.position + attackAlignment, Color.red, 3.5f); Debug.DrawLine(targetForAttack.gameObject.transform.position, targetForAttack.gameObject.transform.position + Vector3.forward, Color.blue, 3.5f); Debug.DrawLine(targetForAttack.gameObject.transform.position, targetForAttack.gameObject.transform.position + Vector3.right, Color.yellow, 3.5f); Debug.DrawLine(targetForAttack.gameObject.transform.position, targetForAttack.gameObject.transform.position + Vector3.back, Color.red, 3.5f); Debug.DrawLine(targetForAttack.gameObject.transform.position, targetForAttack.gameObject.transform.position + Vector3.left, Color.black, 3.5f); int adjIndex = TargetingUtils.GetAdjIndexByAngle(angle); int opponentAdjIndex = (adjIndex + 2) % 4; //Debug.Log("Angle = " + angle + " - " + adjIndex + ", " + opponentAdjIndex); List <Vector3> attackOrigin = TargetingUtils.GetPointsOrigin(map, _currentCharacterDataComponent.position, adjIndex); List <Vector3> attackDestination = TargetingUtils.GetPointsOrigin(map, targetForAttack.characterDataComponent.position, opponentAdjIndex); foreach (Vector3 origin in attackOrigin) { foreach (Vector3 destination in attackDestination) { // int maskForAttack = ~(1 << 9); RaycastHit hitAtckInfo = new RaycastHit(); bool hitAtck = Physics.Raycast(origin, destination - origin, out hitAtckInfo, (destination - origin).magnitude); Debug.DrawLine(origin, destination, Color.white, 5); if (!hitAtck || hitAtckInfo.collider.gameObject .GetComponent <CharacterBattleController>() == targetForAttack) { originForAttack = origin; destinationForAttcak = destination; curTile = targetForAttack.characterDataComponent.position; Vector3 pathPoint = map.GetCoordByTileIndexes(curTile.x, curTile.z, curTile.y); Vector3 vect = pathPoint + new Vector3(0, 0.7f, 0); Vector2 vect2 = Camera.main.WorldToScreenPoint(vect); confirmButtonGameObject = Instantiate(Resources.Load("UIElements/AttackBtn")) as GameObject; confirmButtonGameObject.transform.SetParent(mainUI.transform, false); confirmButton = confirmButtonGameObject.GetComponent <Button>(); confirmButton.onClick.AddListener(ConfirmTarget); confirmButtonGameObject.GetComponent <UIinSpace>() .Initiate(vect, new Vector2(20, 45)); currentCharControl.DeltaAPRed(2); attackConfirm = true; return; } else { //Debug.Log("Attack is unavailable!"); } } } } } } } } if (Input.GetMouseButton(1)) { timeHoldingBtn += Time.deltaTime; } if (Input.GetMouseButtonUp(1)) { if (timeHoldingBtn <= 0.3f) { Deselect(); } timeHoldingBtn = 0; } } // throw new NotImplementedException(); }