예제 #1
0
        public void AddParticleP1(Particle.ParticleInfo info, ParticleList inList)
        {
            Particle useParticle = (ParticleSystemRoss.Instance()).GetNextFreeParticleP1(inList, "hmm");

            if (particle != null)
            {
                switch (info.type)
                {
                case ParticleType.kParticle_WaterSparkle:
                    useParticle.Launch_WaterSparkle(info);
                    break;

                case ParticleType.kParticle_WaterLine:
                    useParticle.Launch_WaterLine(info);
                    break;

                case ParticleType.kParticle_PondBlob:
                    useParticle.Launch_PondBlob(info);
                    break;

                default:
                    Globals.Assert(false);
                    break;
                }
            }
        }
예제 #2
0
        public void StartEffect_PowerSkid(ParticleSystemRoss.EffectInfo info)
        {
            Particle.ParticleInfo pInfo = new Particle.ParticleInfo();
            pInfo.type          = ParticleType.kParticle_PowerSkid;
            pInfo.hasGravity    = false;
            pInfo.isAnimated    = true;
            pInfo.numAnimFrames = 5;
            pInfo.rotationStart = info.rotation;
            pInfo.velocity      = Utilities.CGPointMake(info.velocity.x, info.velocity.y);
            for (int i = 0; i < 5; i++)
            {
                pInfo.texture[i] = (ParticleSystemRoss.Instance()).GetTexture(ParticleTextureType.kParticleTexture_PowerSkidDustPuff1
                                                                              + i);
            }

            pInfo.timeBetweenAnimFrames[0] = 0.04f;
            pInfo.timeBetweenAnimFrames[1] = 0.04f;
            pInfo.timeBetweenAnimFrames[2] = 0.07f;
            pInfo.timeBetweenAnimFrames[3] = 0.09f;
            pInfo.timeBetweenAnimFrames[4] = 0.11f;
            pInfo.startPosition            = info.startPosition;
            pInfo.alphaStart = 0.5f;
            pInfo.scaleStart = 1;
            pInfo.scaleSpeed = 0.01f;
            Particle particle = (ParticleSystemRoss.Instance()).GetNextFreeParticleP1(ParticleList.t_BeforePlayer, "powerskid");

            if (particle != null)
            {
                particle.Launch_AnimatedParticle(pInfo);
            }

            state = EffectState.e_Inactive;
        }
예제 #3
0
        public void StartEffect_DustCloudTrailWithoutPlayer(ParticleSystemRoss.EffectInfo inInfo)
        {
            Particle particle = (ParticleSystemRoss.Instance()).GetNextFreeParticleP1(ParticleList.t_BeforePlayer, "dust cloud trail wo pla");

            if (particle != null)
            {
                Particle.ParticleInfo info = new Particle.ParticleInfo();
                info.isAdditive    = false;
                info.type          = ParticleType.kParticle_Generic;
                info.texture[0]    = null;
                info.startPosition = inInfo.startPosition;
                info.velocity      = inInfo.velocity;
                info.rotationSpeed = 0.2f;
                info.alphaStart    = 0.75f;
                info.alphaSpeed    = 0.02f;
                info.scaleSpeed    = -0.05f;//Globals.g_world.GetRotationScaleForShorts(-1.0f);
                info.scaleStart    = 1.0f;
                particle.Launch_SingleParticle(info);
                particle.SetAtlasAndSubTextureId(Globals.g_world.GetAtlas(AtlasType.kAtlas_ParticlesScene), 0);
                particle.SetRotationScale(Globals.g_world.GetRotationScaleForShorts(45.1f));
                if (Globals.deviceIPad)
                {
                    float rotScale = (Globals.g_world.GetAtlas(AtlasType.kAtlas_ParticlesScene)).GetSubTextureRotationScale(particle.subTextureId);
                    particle.SetRotationScale(rotScale);
                }
                particle.SetIsAdditive(false);
            }

            state = EffectState.e_Inactive;
        }
예제 #4
0
        public void UpdateGreenAntScreen()
        {
            Particle.ParticleInfo info = new Particle.ParticleInfo();
            info.startPosition = Utilities.CGPointMake(160, 140);
            info.velocity      = Utilities.CGPointMake(0, 1);
            timer += Constants.kFrameRate;
            const float kSpinTime = 2.0f;

            if (timer >= kSpinTime)
            {
                timer -= kSpinTime;
            }

            float radians = Utilities.GetRatioP1P2(timer, 0, kSpinTime) * Constants.TWO_PI * 4.0f;
            float wx      = 3.0f;

            info.velocity = Utilities.CGPointMake((float)(Math.Cos(radians) * wx), (float)(Math.Sin(radians) * wx));
            const float kSideSideTime = 10.0f;

            timer2 += Constants.kFrameRate;
            if (timer2 >= kSideSideTime)
            {
                timer2 = 0.0f;
            }

            info.startPosition.x = 50.0f + (220.0f * Utilities.GetCosInterpolationP1P2(timer2, 0, kSideSideTime));
            for (int i = 0; i < 2; i++)
            {
                Particle particle;
                bool     isAdditive = false;
                if (Utilities.GetRand(9) == 0)
                {
                    particle   = (ParticleSystemRoss.Instance()).GetNextFreeParticleP1(ParticleList.t_AdditiveInFrontOfPlayer, "rainbowstars");
                    isAdditive = true;
                }
                else
                {
                    particle = (ParticleSystemRoss.Instance()).GetNextFreeParticleP1(ParticleList.t_AfterEverything, "rainbowstars");
                }

                if (particle != null)
                {
                    if (i == 1)
                    {
                        info.startPosition.x = 320.0f - info.startPosition.x;
                        info.velocity.x      = -info.velocity.x;
                    }

                    particle.Launch_GreenAntScreen(info);
                    particle.SetIsAdditive(isAdditive);
                }
            }

            if (timer >= 2)
            {
            }

            timer += 0.02f;
        }
예제 #5
0
        public void UpdateSpeedBoostStars()
        {
            int howOften;

            if (Globals.g_world.deviceType == (int)UIDevicePlatform.UIDevice3GiPhone)
            {
                howOften = 5;
            }
            else
            {
                howOften = 3;
            }

            if (Utilities.GetRand(howOften) == 0)
            {
                Particle particle = (ParticleSystemRoss.Instance()).GetNextFreeParticleP1(ParticleList.t_WhiteStars, "speedbooststars");
                if (particle != null)
                {
                    Particle.ParticleInfo info = new Particle.ParticleInfo();
                    info.isAdditive       = true;
                    info.type             = ParticleType.kParticle_Generic;
                    info.texture[0]       = (Globals.g_world.GetGame()).GetTexture(TextureType.kTexture_SpeedTrailWhiteStar);
                    info.startPosition    = player.GetPosition();
                    info.startPosition.x += ((float)(Utilities.GetRand(30))) - 15;
                    info.startPosition.y += ((float)(Utilities.GetRand(30))) - 15;
                    info.startPosition.y -= player.GetActualSpeed().y * 1.5f;
                    info.velocity         = Utilities.CGPointMake(player.GetActualSpeed().x * 0.5f, player.GetActualSpeed().y * 0.5f);
                    info.startPosition.y += Utilities.GetYOffsetFromHeight(player.positionZ);
                    info.rotationSpeed    = 0.2f;
                    info.alphaStart       = 0.5f;
                    info.alphaSpeed       = 0.025f;
                    info.scaleSpeed       = Globals.g_world.GetRotationScaleForShorts(-0.075f);
                    info.scaleStart       = 0.25f;
                    float scaleFactor = Utilities.GetScaleFromHeight(player.positionZ);
                    if (scaleFactor > 1.0f)
                    {
                        info.scaleSpeed *= (scaleFactor * 1.0f);
                        info.scaleStart *= (scaleFactor * 1.0f);
                    }

                    particle.Launch_SingleParticle(info);
                    particle.SetAtlasAndSubTextureId(Globals.g_world.GetAtlas(AtlasType.kAtlas_ParticlesScene), 16);
                    particle.SetRotationScale(Globals.g_world.GetRotationScaleForShorts(22.63f * scaleFactor));
                    if (Globals.deviceIPad)
                    {
                        float rotScale = (Globals.g_world.GetAtlas(AtlasType.kAtlas_ParticlesScene)).GetSubTextureRotationScale(particle.subTextureId);
                        particle.SetRotationScale(rotScale);
                    }
                    particle.SetIsAdditive(true);
                }
            }
        }
예제 #6
0
        public void StartEffect_SingleSparkle(ParticleSystemRoss.EffectInfo info)
        {
            Particle.ParticleInfo pInfo = new Particle.ParticleInfo();
            pInfo.startPosition = info.startPosition;
            pInfo.velocity.x    = 0;
            pInfo.velocity.y    = 0;
            Particle particle = (ParticleSystemRoss.Instance()).GetNextFreeParticleP1(ParticleList.t_AdditiveInFrontOfPlayer, "singlesparkle");

            if (particle != null)
            {
                particle.Launch_MenuSparkle(pInfo);
            }

            state = EffectState.e_Inactive;
        }
예제 #7
0
 public void StartEffect_RainbowBurst(ParticleSystemRoss.EffectInfo info)
 {
     Particle.ParticleInfo pInfo = new Particle.ParticleInfo();
     pInfo.startPosition = info.startPosition;
     pInfo.velocity.x    = 0;
     pInfo.velocity.y    = 5;
     {
         Particle particle = (ParticleSystemRoss.Instance()).GetNextFreeParticleP1(ParticleList.t_AdditiveInFrontOfPlayer, "rainbow burst");
         if (particle != null)
         {
             particle.Launch_StarBurst(pInfo);
             particle.SetAtlasAndSubTextureId(Globals.g_world.GetAtlas(AtlasType.kAtlas_ParticlesScene), 30);
         }
     }
     state = EffectState.e_Inactive;
 }
예제 #8
0
        public void UpdateBoostArrowStars()
        {
            for (int i = 0; i < 2; i++)
            {
                Particle particle = (ParticleSystemRoss.Instance()).GetNextFreeParticleP1(ParticleList.t_WhiteStars, "boost arrow stars");
                if (particle != null)
                {
                    Particle.ParticleInfo info = new Particle.ParticleInfo();
                    info.isAdditive       = true;
                    info.type             = ParticleType.kParticle_Generic;
                    info.texture[0]       = null;
                    info.startPosition    = player.GetPosition();
                    info.startPosition.x += ((float)(Utilities.GetRand(30))) - 15;
                    info.startPosition.y += ((float)(Utilities.GetRand(30))) - 15;
                    info.startPosition.y -= 15.0f;
                    info.startPosition.y += Utilities.GetYOffsetFromHeight(player.positionZ);
                    info.velocity         = Utilities.CGPointMake(player.GetActualSpeed().x * 0.5f, player.GetActualSpeed().y * 0.5f);
                    info.rotationSpeed    = 0.2f;
                    info.alphaStart       = 0.5f;
                    info.alphaSpeed       = 0.035f;
                    info.scaleSpeed       = Globals.g_world.GetRotationScaleForShorts(-0.05f * 3.56f);
                    info.scaleStart       = 0.25f * 3.56f;
                    float scaleFactor = Utilities.GetScaleFromHeight(player.positionZ);
                    if (scaleFactor > 1.0f)
                    {
                        info.scaleSpeed *= (scaleFactor * 1.0f);
                        info.scaleStart *= (scaleFactor * 1.0f);
                    }

                    if (Globals.deviceIPad)
                    {
                        info.scaleSpeed *= 2.0f;
                    }

                    particle.Launch_SingleParticle(info);
                    particle.SetAtlasAndSubTextureId(Globals.g_world.GetAtlas(AtlasType.kAtlas_ParticlesScene), 15);
                    particle.SetRotationScale(Globals.g_world.GetRotationScaleForShorts(Constants.ROT_SCALE_64 * scaleFactor));
                    if (Globals.deviceIPad)
                    {
                        particle.SetRotationScale(Globals.g_world.GetRotationScaleForShorts(Constants.ROT_SCALE_64 * scaleFactor * 2.0f));
                    }
                    particle.SetIsAdditive(true);
                }
            }
        }
예제 #9
0
        public void StartEffect_SparkBurst(ParticleSystemRoss.EffectInfo info)
        {
            const int kNumSplashesInRing = 3;

            Particle.ParticleInfo pInfo = new Particle.ParticleInfo();
            pInfo.type       = ParticleType.kParticle_SingleSpark;
            pInfo.hasGravity = false;
            pInfo.isAnimated = false;
            pInfo.alphaStart = info.rotation;
            pInfo.alphaSpeed = 0.07f;
            float circleSize     = Constants.PI_ + Constants.HALF_PI;
            float perThing       = circleSize / ((float)kNumSplashesInRing);
            float outSpeed       = 7.2f;
            float playerSpeedInf = 1.6f;

            pInfo.scaleStart = 2.0f;
            pInfo.scaleSpeed = 0.0f;
            pInfo.isAdditive = true;
            for (int i = 0; i < kNumSplashesInRing; i++)
            {
                float angle = (0.0f - Constants.HALF_PI) - (circleSize / 2) + (perThing * ((float)i));
                angle += Utilities.GetRandBetweenP1(-0.5f, 0.5f);
                pInfo.rotationStart = -angle + (Constants.HALF_PI);
                pInfo.velocity      = Utilities.GetVectorFromAngleP1(angle, outSpeed);
                pInfo.velocity.x   += (playerSpeedInf * info.velocity.x);
                pInfo.velocity.y   += (playerSpeedInf * info.velocity.y);
                pInfo.startPosition = info.startPosition;
                Particle particle = (ParticleSystemRoss.Instance()).GetNextFreeParticleP1(ParticleList.t_WhiteStars, "splashring");
                if (particle != null)
                {
                    particle.Launch_SingleParticle(pInfo);
                    particle.SetAtlasAndSubTextureId(Globals.g_world.GetAtlas(AtlasType.kAtlas_ParticlesScene), 25);
                    particle.SetRotationScale(Globals.g_world.GetRotationScaleForShorts(44.3274f));
                    if (Globals.deviceIPad)
                    {
                        float rotScale = (Globals.g_world.GetAtlas(AtlasType.kAtlas_ParticlesScene)).GetSubTextureRotationScale(particle.subTextureId);
                        particle.SetRotationScale(rotScale);
                    }
                }
            }

            state = EffectState.e_Inactive;
        }
예제 #10
0
        public void StartEffect_BoostGlow(ParticleSystemRoss.EffectInfo info)
        {
            Particle.ParticleInfo pInfo = new Particle.ParticleInfo();
            pInfo.type          = ParticleType.kParticle_BoostGlow;
            pInfo.isAdditive    = true;
            pInfo.alphaSpeed    = 0.04f;
            pInfo.scaleSpeed    = 0.2f;
            pInfo.alphaStart    = 1;
            pInfo.scaleStart    = 1;
            pInfo.texture[0]    = (ParticleSystemRoss.Instance()).GetTexture(ParticleTextureType.kParticleTexture_BoostGlowRed + ((int)info.velocity.x));
            pInfo.velocity      = Utilities.CGPointMake(0, 0);
            pInfo.startPosition = info.startPosition;
            Particle particle = (ParticleSystemRoss.Instance()).GetNextFreeParticleP1(ParticleList.t_BeforePlayer, "boost glow");

            if (particle != null)
            {
                particle.Launch_SingleParticle(pInfo);
            }
            particle.SetIsAdditive(true);
            state = EffectState.e_Inactive;
        }
예제 #11
0
        public void StartEffect_Sparks(ParticleSystemRoss.EffectInfo info)
        {
            Particle particle = (ParticleSystemRoss.Instance()).GetNextFreeParticleP1(ParticleList.t_BeforePlayer, "dustcloudf");

            if (particle != null)
            {
                Particle.ParticleInfo pInfo = new Particle.ParticleInfo();
                pInfo.type          = ParticleType.kParticle_Sparks;
                pInfo.isAnimated    = true;
                pInfo.numAnimFrames = 3;
                pInfo.hasGravity    = false;
                pInfo.alphaStart    = 1.0f;
                pInfo.scaleStart    = 4.0f;
                pInfo.rotationStart = 0.0f;
                pInfo.rotationSpeed = 0.0f;
                pInfo.velocity      = Utilities.CGPointMake(info.velocity.x * 0.5f, info.velocity.y * 0.8f);
                for (int i = 0; i < 3; i++)
                {
                    pInfo.texture[i]            = null;
                    pInfo.animatedSubtexture[i] = i + 22;
                }

                pInfo.timeBetweenAnimFrames[0] = 0.04f;
                pInfo.timeBetweenAnimFrames[1] = 0.04f;
                pInfo.timeBetweenAnimFrames[2] = 0.03f;
                pInfo.timeBetweenAnimFrames[3] = 0.09f;
                pInfo.timeBetweenAnimFrames[4] = 0.11f;
                pInfo.startPosition            = info.startPosition;
                particle.Launch_AnimatedParticle(pInfo);
                particle.SetAtlasAndSubTextureId(Globals.g_world.GetAtlas(AtlasType.kAtlas_ParticlesScene), pInfo.animatedSubtexture[0]);
                particle.SetRotationScale(Globals.g_world.GetRotationScaleForShorts(Constants.ROT_SCALE_64));
                if (Globals.deviceIPad)
                {
                    float rotScale = (Globals.g_world.GetAtlas(AtlasType.kAtlas_ParticlesScene)).GetSubTextureRotationScale(particle.subTextureId);
                    particle.SetRotationScale(rotScale);
                }
            }

            state = EffectState.e_Inactive;
        }
예제 #12
0
        public void StartEffect_Grass(ParticleSystemRoss.EffectInfo info)
        {
            Particle particle = (ParticleSystemRoss.Instance()).GetNextFreeParticleP1(ParticleList.t_BeforePlayer, "grass");

            if (particle != null)
            {
                Particle.ParticleInfo pInfo = new Particle.ParticleInfo();
                pInfo.type          = ParticleType.kParticle_Grass;
                pInfo.isAnimated    = true;
                pInfo.numAnimFrames = 4;
                pInfo.hasGravity    = false;
                pInfo.alphaStart    = 1;
                pInfo.velocity      = Utilities.CGPointMake(0, 0);
                pInfo.rotationStart = 0;
                pInfo.rotationSpeed = 0;
                pInfo.scaleStart    = 2.0f;
                pInfo.scaleSpeed    = 0;
                for (int i = 0; i < pInfo.numAnimFrames; i++)
                {
                    pInfo.texture[i] = (ParticleSystemRoss.Instance()).GetTexture(ParticleTextureType.kParticleTexture_Grass1 + i);
                }

                pInfo.timeBetweenAnimFrames[0] = 0.07f;
                pInfo.timeBetweenAnimFrames[1] = 0.07f;
                pInfo.timeBetweenAnimFrames[2] = 0.07f;
                pInfo.timeBetweenAnimFrames[3] = 0.07f;
                pInfo.startPosition            = info.startPosition;
                pInfo.animatedSubtexture[0]    = 18;
                pInfo.animatedSubtexture[1]    = 19;
                pInfo.animatedSubtexture[2]    = 20;
                pInfo.animatedSubtexture[3]    = 21;
                particle.Launch_AnimatedParticle(pInfo);
                particle.SetAtlasAndSubTextureId(Globals.g_world.GetAtlas(AtlasType.kAtlas_ParticlesScene), 18);
            }

            state = EffectState.e_Inactive;
        }
예제 #13
0
        public void StartEffect_DustCloudTrail(ParticleSystemRoss.EffectInfo info)
        {
            Particle.ParticleInfo pInfo = new Particle.ParticleInfo();
            float minDustSpeed;

            if (Globals.g_world.artLevel == 0)
            {
                minDustSpeed = 6.5f;
            }
            else
            {
                minDustSpeed = 4.5f;
            }

            if (player.playerType != (int)PlayerType.kPlayerSheep)
            {
                pInfo.alphaStart = 0.05f + (0.4f * Utilities.GetRatioP1P2(player.GetDistanceLastFrame(),
                                                                          minDustSpeed, 12.0f));
            }
            else
            {
                pInfo.alphaStart = 0.1f + (0.52f * Utilities.GetRatioP1P2(player.GetDistanceLastFrame(), minDustSpeed, 12.0f));
            }

            if (pInfo.alphaStart < 0.3f)
            {
                state = EffectState.e_Inactive;
                return;
            }

            Particle particle = (ParticleSystemRoss.Instance()).GetNextFreeParticleP1(ParticleList.t_BeforePlayer, "dust cloud trail");

            if (particle != null)
            {
                Particle.ParticleInfo info2 = new Particle.ParticleInfo();
                info2.isAdditive       = false;
                info2.type             = ParticleType.kParticle_Generic;
                info2.texture[0]       = (Globals.g_world.game).GetTexture(TextureType.kTexture_BoostExplosion);
                info2.startPosition    = player.GetPosition();
                info2.startPosition.x += ((float)(Utilities.GetRand(30))) - 15;
                info2.startPosition.y += ((float)(Utilities.GetRand(30))) - 15;
                info2.startPosition.x -= player.GetActualSpeed().x;
                info2.startPosition.y -= player.GetActualSpeed().y;
                info2.velocity         = Utilities.CGPointMake(player.GetActualSpeed().x * 0.5f, player.GetActualSpeed().y * 0.5f);
                info2.rotationSpeed    = 0.2f;
                info2.alphaStart       = pInfo.alphaStart;
                if (Globals.g_world.artLevel == 2)
                {
                    if (((Globals.g_world.game).lBuilder).currentScene == (int)SceneType.kSceneMud)
                    {
                        info2.alphaSpeed = 0.014f;
                    }
                    else
                    {
                        info2.alphaSpeed = 0.012f;
                    }
                }
                else if (Globals.g_world.artLevel == 1)
                {
                    info2.alphaSpeed = 0.015f;
                }
                else
                {
                    if ((Globals.g_world.game).numPlayersOnScreen >= 3)
                    {
                        info2.alphaSpeed = 0.04f;
                    }
                    else
                    {
                        info2.alphaSpeed = 0.0225f;
                    }
                }

                if (((Globals.g_world.game).lBuilder).currentScene == (int)SceneType.kSceneIce)
                {
                    if (Globals.g_world.artLevel == 2)
                    {
                        info2.alphaSpeed = 0.007f;
                    }
                }

                if (((Globals.g_world.game).lBuilder).currentScene == (int)SceneType.kSceneMud)
                {
                    if (Globals.g_world.artLevel != 0)
                    {
                        info2.alphaStart *= 1.65f;
                        info2.alphaSpeed *= 1.65f;
                    }
                }

                info2.scaleSpeed = -0.05f; //-1.0f * 0.05 ... //Globals.g_world.GetRotationScaleForShorts(-1.0f);
                info2.scaleStart = 1.0f;
                particle.Launch_SingleParticle(info2);
                particle.SetAtlasAndSubTextureId(Globals.g_world.GetAtlas(AtlasType.kAtlas_ParticlesScene), 0);
                particle.SetRotationScale(Globals.g_world.GetRotationScaleForShorts(45.1f));
                if (Globals.deviceIPad)
                {
                    float rotScale = (Globals.g_world.GetAtlas(AtlasType.kAtlas_ParticlesScene)).GetSubTextureRotationScale(particle.subTextureId);
                    particle.SetRotationScale(rotScale);
                }
                particle.SetIsAdditive(false);
            }

            state = EffectState.e_Inactive;
        }
예제 #14
0
        public void StartEffect_SplashRingP1(ParticleSystemRoss.EffectInfo info, bool isMud)
        {
            const int kNumSplashesInRing = 10;

            Particle.ParticleInfo pInfo = new Particle.ParticleInfo();
            pInfo.type                  = ParticleType.kParticle_SingleSplash;
            pInfo.hasGravity            = false;
            pInfo.isAnimated            = true;
            pInfo.numAnimFrames         = 4;
            pInfo.texture[0]            = (ParticleSystemRoss.Instance()).GetTexture(ParticleTextureType.kParticleTexture_Splash1);
            pInfo.texture[1]            = (ParticleSystemRoss.Instance()).GetTexture(ParticleTextureType.kParticleTexture_Splash2);
            pInfo.texture[2]            = (ParticleSystemRoss.Instance()).GetTexture(ParticleTextureType.kParticleTexture_Splash3);
            pInfo.texture[3]            = (ParticleSystemRoss.Instance()).GetTexture(ParticleTextureType.kParticleTexture_Splash4);
            pInfo.animatedSubtexture[0] = 5;
            pInfo.animatedSubtexture[1] = 6;
            pInfo.animatedSubtexture[2] = 7;
            pInfo.animatedSubtexture[3] = 8;
            if (isMud)
            {
                pInfo.animatedSubtexture[0] = 18;
                pInfo.animatedSubtexture[1] = 19;
                pInfo.animatedSubtexture[2] = 20;
                pInfo.animatedSubtexture[3] = 21;
            }

            pInfo.timeBetweenAnimFrames[0] = 0.1f;
            pInfo.timeBetweenAnimFrames[1] = 0.1f;
            pInfo.timeBetweenAnimFrames[2] = 0.1f;
            pInfo.timeBetweenAnimFrames[3] = 0.1f;
            pInfo.alphaStart = 1;
            int   randSplash     = 1 + Utilities.GetRand(8);
            float circleSize     = Constants.PI_ + Constants.HALF_PI;
            float perThing       = circleSize / ((float)kNumSplashesInRing);
            float outSpeed       = 3.2f;
            float playerSpeedInf = 0.8f;
            float dirMultip      = 1.0f;

            if (isMud)
            {
                outSpeed       = 2.6f;
                playerSpeedInf = 0.9f;
                dirMultip      = 0.8f;
            }

            pInfo.scaleStart = 1;
            for (int i = 0; i < kNumSplashesInRing; i++)
            {
                if (isMud)
                {
                    if (i != randSplash)
                    {
                        continue;
                    }
                }

                float directionMulti = Utilities.GetABS(4.5f - ((float)i));
                float angle          = (info.rotation - Constants.HALF_PI) - (circleSize / 2) + (perThing * ((float)i));
                pInfo.rotationStart = -angle + (Constants.HALF_PI);
                pInfo.velocity      = Utilities.GetVectorFromAngleP1(angle, outSpeed);
                pInfo.velocity.x   += (playerSpeedInf * info.velocity.x);
                pInfo.velocity.y   += (playerSpeedInf * info.velocity.y);
                pInfo.startPosition = Utilities.CGPointMake(info.startPosition.x + (pInfo.velocity.x * (directionMulti * dirMultip)), info.startPosition.y + (pInfo.
                                                                                                                                                              velocity.y * (directionMulti * dirMultip)));
                Particle particle = (ParticleSystemRoss.Instance()).GetNextFreeParticleP1(info.inList, "splashring");
                if (particle != null)
                {
                    particle.Launch_AnimatedParticle(pInfo);
                    particle.SetAtlasAndSubTextureId(Globals.g_world.GetAtlas(AtlasType.kAtlas_ParticlesScene), pInfo.animatedSubtexture[0]);
                    particle.SetRotationScale(Globals.g_world.GetRotationScaleForShorts(22.6274f));
                    if (Globals.deviceIPad)
                    {
                        float rotScale = (Globals.g_world.GetAtlas(AtlasType.kAtlas_ParticlesScene)).GetSubTextureRotationScale(particle.subTextureId);
                        particle.SetRotationScale(rotScale);
                    }
                }
            }

            state = EffectState.e_Inactive;
        }