public Bucket(Zombie zombie) : base(zombie)
 {
     type            = "B";
     accessoryHealth = 100;
     isMetal         = true;
 }
 public void DoDamage(int damage, Zombie zombie)
 {
     Console.WriteLine($"  [!] - {gameObjectManager.Zombies[0].Type} attacked.");
     zombie.TakeDamage(damage);
 }
 public Cone(Zombie zombie) : base(zombie)
 {
     type            = "C";
     accessoryHealth = 25;
     isMetal         = false;
 }
 public Accessory(Zombie zombie)
 {
     this.zombie = zombie;
     isAlive     = true;
 }
 public ScreenDoor(Zombie zombie) : base(zombie)
 {
     type            = "S";
     accessoryHealth = 25;
     isMetal         = true;
 }
 public void RemoveZombie(Zombie zombie)
 {
     Console.WriteLine($"  [!] - {zombie.Type} died.");
     zombies.Remove(zombie);
 }
 public void AddZombie(Zombie zombie)
 {
     zombies.Add(zombie);
 }