static void Main(string[] args) { Beverage beverage = new DarkTea(); beverage = new Sugar(beverage); beverage = new Milk(beverage); beverage = new Discount(beverage); Console.WriteLine(beverage.Cost()); Console.WriteLine(beverage.GetDescription()); Console.ReadKey(); }
static void Main(string[] args) { Client client = new Client(); Coffee coffee = new Coffee(); Console.WriteLine("Client: I get a simple drink:"); client.ClientCode(coffee); Console.WriteLine(); Milk milk = new Milk(coffee); Sugar sugar = new Sugar(milk); Console.WriteLine("Client: Now I've got a decorated drink:"); client.ClientCode(sugar); Console.ReadLine(); }
static void Main() { Console.WriteLine("Observer pattern \r\n"); Console.WriteLine("I order a DarkRoast"); Beverage beverage1 = new DarkRoast(); TicketUpdate(beverage1); Console.WriteLine("I want a double sugar"); beverage1 = new Sugar(beverage1); beverage1 = new Sugar(beverage1); TicketUpdate(beverage1); Console.WriteLine("And also some booze in it"); beverage1 = new Whiskey(beverage1); TicketUpdate(beverage1); Console.ReadLine(); }