public EnhancedBoard(GamesBoard gb) { for (int c = 0; c < Constants.BOARDCOLSIZE; c++) { eBoard.Add(new List <EnhancedSquare>()); for (int r = 0; r < Constants.BOARDROWSIZE; r++) { EnhancedSquare tempESquare = new EnhancedSquare(); eBoard[c].Add(tempESquare); board[c][r].boardSpace = gb.board[c][r].boardSpace; board[c][r].northWall = gb.board[c][r].northWall; board[c][r].southWall = gb.board[c][r].southWall; board[c][r].westWall = gb.board[c][r].westWall; board[c][r].eastWall = gb.board[c][r].eastWall; eBoard[c][r].boardSpace = gb.board[c][r].boardSpace; eBoard[c][r].northWall = gb.board[c][r].northWall; eBoard[c][r].southWall = gb.board[c][r].southWall; eBoard[c][r].westWall = gb.board[c][r].westWall; eBoard[c][r].eastWall = gb.board[c][r].eastWall; } } this.prevDeco = gb; }
public InnerWallBoard(GamesBoard gb, int colPosition, int rowPosition, CompassPoints wallSide) { for (int c = 0; c < Constants.BOARDCOLSIZE; c++) { for (int r = 0; r < Constants.BOARDROWSIZE; r++) { board[c][r].boardSpace = gb.board[c][r].boardSpace; board[c][r].northWall = gb.board[c][r].northWall; board[c][r].southWall = gb.board[c][r].southWall; board[c][r].westWall = gb.board[c][r].westWall; board[c][r].eastWall = gb.board[c][r].eastWall; } } this.prevDeco = gb; switch (wallSide) { case CompassPoints.NORTH: gb.board[colPosition][rowPosition].northWall = true; board[colPosition][rowPosition].northWall = true; prevDeco.board[colPosition][rowPosition].northWall = true; break; case CompassPoints.SOUTH: gb.board[colPosition][rowPosition].southWall = true; board[colPosition][rowPosition].southWall = true; prevDeco.board[colPosition][rowPosition].southWall = true; break; case CompassPoints.WEST: gb.board[colPosition][rowPosition].westWall = true; board[colPosition][rowPosition].westWall = true; prevDeco.board[colPosition][rowPosition].westWall = true; break; case CompassPoints.EAST: gb.board[colPosition][rowPosition].eastWall = true; board[colPosition][rowPosition].eastWall = true; prevDeco.board[colPosition][rowPosition].eastWall = true; break; default: break; } }
public BoardDecoration(GamesBoard gamesBoard) { this.prevDeco = gamesBoard; }