static void Main(string[] args) { Console.WriteLine("装饰模式:动态的给一个对象增加一些额外的职责,就增加对象功能来说,装饰模式比生成子类实现更为灵活。装饰模式是一种对象结构型模式。"); Component c1, c2,C3; c1 = new ConcreteComponent1(); c2 = new ConcreteDecorator1(c1); c2.display(); C3 = new ConcreteDecorator2(c2); C3.display(); Console.ReadKey(); }
static void Main(string[] args) { Console.WriteLine("装饰模式:动态的给一个对象增加一些额外的职责,就增加对象功能来说,装饰模式比生成子类实现更为灵活。装饰模式是一种对象结构型模式。"); Component c1, c2, C3; c1 = new ConcreteComponent1(); c2 = new ConcreteDecorator1(c1); c2.display(); C3 = new ConcreteDecorator2(c2); C3.display(); Console.ReadKey(); }
private static void Main() { Component concreteComponentA = new ConcreteComponentA(); concreteComponentA.Operate(); concreteComponentA = new ConcreteDecorator1(concreteComponentA); concreteComponentA.Operate(); Component concreteDecorator3 = new ConcreteDecorator3(new ConcreteDecorator2(new ConcreteComponentB())); concreteDecorator3.Operate(); Console.ReadKey(); }