예제 #1
0
파일: GUIDraw.cs 프로젝트: jonbla/Chess
        public static void DrawAdvancedKey(AdvancedKeyEditor advancedKey, string keyText)
        {
            int specialKeysValue = advancedKey.specialKeys.intValue;

            bool shift   = (specialKeysValue & SpecialKeyFlags.shift) != 0;
            bool control = (specialKeysValue & SpecialKeyFlags.control) != 0;
            bool alt     = (specialKeysValue & SpecialKeyFlags.alt) != 0;

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.PrefixLabel(keyText);

            EditorGUILayout.LabelField("Shift", GUILayout.Width(30));
            shift = EditorGUILayout.Toggle(shift, GUILayout.Width(20));
            EditorGUILayout.LabelField("Ctrl", GUILayout.Width(30));
            control = EditorGUILayout.Toggle(control, GUILayout.Width(20));
            EditorGUILayout.LabelField("Alt", GUILayout.Width(30));
            alt = EditorGUILayout.Toggle(alt, GUILayout.Width(20));

            EditorGUILayout.PropertyField(advancedKey.key, GUIContent.none);

            EditorGUILayout.EndHorizontal();

            advancedKey.specialKeys.intValue = (shift ? SpecialKeyFlags.shift : 0) | (control ? SpecialKeyFlags.control : 0) | (alt ? SpecialKeyFlags.alt : 0);
        }
예제 #2
0
파일: GUIDraw.cs 프로젝트: jonbla/Chess
 public static void DrawShowKey(SerializedProperty useSameEditorAsBuildShowKey, AdvancedKeyEditor showToggleKeyEditor, AdvancedKeyEditor showToggleKeyBuild)
 {
     EditorGUILayout.PropertyField(useSameEditorAsBuildShowKey, Helper.GetGUIContent("Same Show Key Editor and Build", "Use the same Show Key in the Editor and in the Build"));
     if (useSameEditorAsBuildShowKey.boolValue)
     {
         DrawAdvancedKey(showToggleKeyEditor, "Show Toggle Key");
     }
     else
     {
         DrawAdvancedKey(showToggleKeyEditor, "Show Toggle Key Editor");
         DrawAdvancedKey(showToggleKeyBuild, "Show Toggle Key Build");
     }
 }