bool TryGetFrameSkipper() { if (_frameSkipper) { return(true); } else { _frameSkipper = GetComponent <UpdateFrameSkipper>(); return(_frameSkipper); } }
void ConfigureFrameSkipper() { _frameSkipper = gameObject.AddComponent <UpdateFrameSkipper>(); _frameSkipper.Config(UpdateFrameSkipper.UpdateType.Normal); }