public void CurveTo(Vector1D x2, Vector1D y2, Vector1D x3, Vector1D y3) { cb.CurveTo( (float)x2.Value(UnitsOfMeasure.Points), (float)y2.Value(UnitsOfMeasure.Points), (float)x3.Value(UnitsOfMeasure.Points), (float)y3.Value(UnitsOfMeasure.Points)); }
public void CurveFromTo(Vector1D x1, Vector1D y1, Vector1D x3, Vector1D y3) { cb.CurveFromTo( (float)x1.Value(UnitsOfMeasure.Points), (float)y1.Value(UnitsOfMeasure.Points), (float)x3.Value(UnitsOfMeasure.Points), (float)y3.Value(UnitsOfMeasure.Points)); }
public void Arc(Vector1D x1, Vector1D y1, Vector1D x2, Vector1D y2, float startAngle, float extentAngle) { cb.Arc( (float)x1.Value(UnitsOfMeasure.Points), (float)y1.Value(UnitsOfMeasure.Points), (float)x2.Value(UnitsOfMeasure.Points), (float)y2.Value(UnitsOfMeasure.Points), startAngle, extentAngle); }
public void Rectangle(Vector1D x, Vector1D y, Vector1D width, Vector1D height) { cb.Rectangle( (float)x.Value(UnitsOfMeasure.Points), (float)y.Value(UnitsOfMeasure.Points), (float)width.Value(UnitsOfMeasure.Points), (float)height.Value(UnitsOfMeasure.Points)); }
public void Ellipse(Vector1D x, Vector1D y, Vector1D width, Vector1D height) { cb.Ellipse( (float)x.Value(UnitsOfMeasure.Points), (float)y.Value(UnitsOfMeasure.Points), (float)(x + width).Value(UnitsOfMeasure.Points), (float)(y + height).Value(UnitsOfMeasure.Points)); }
public void MoveTo(Vector1D x, Vector1D y) { cb.MoveTo( (float)x.Value(UnitsOfMeasure.Points), (float)y.Value(UnitsOfMeasure.Points)); }