예제 #1
0
        public PlayAudio(VoiceService voices, int frameSize, RemoteVoice user)
        {
            Voices = voices;
            User   = user;

            CallbackHandler = new WinMM.WaveDelegate(WaveCallback);

            FrameSize = frameSize;
            int sampleRate = 0;

            // if 20ms, at high quality (16khz) is 320 samples at 2 bytes each
            if (FrameSize == 320)
            {
                sampleRate = 16000;
                BufferSize = 320 * 2 * 2; // 2 bytes each frame, 2 channels
                SpeexMode  = Speex.SPEEX_MODEID_WB;
            }
            else if (FrameSize == 160)
            {
                sampleRate = 8000;
                BufferSize = 160 * 2 * 2;
                SpeexMode  = Speex.SPEEX_MODEID_NB;
            }
            else
            {
                Dispose();
                return;
            }


            try
            {
                // init speex
                Speex.speex_bits_init(ref DecodeBits);
                IntPtr modePtr = Speex.speex_lib_get_mode(SpeexMode);
                SpeexDecoder = Speex.speex_decoder_init(modePtr);

                int tmp = 1;
                Speex.speex_decoder_ctl(SpeexDecoder, Speex.SPEEX_SET_ENH, ref tmp);

                // init wave
                Format = new WinMM.WaveFormat(sampleRate, 16, 2);
                WinMM.ErrorCheck(WinMM.waveOutOpen(out WaveHandle, Voices.PlaybackDevice, Format, CallbackHandler, 0, WinMM.CALLBACK_FUNCTION));

                for (int i = 0; i < BufferCount; i++)
                {
                    Buffers[i] = new PlayBuffer(i, WaveHandle, BufferSize);
                }
            }
            catch (Exception ex)
            {
                Dispose();
                Voices.Core.Network.UpdateLog("Voice", "Error starting playing: " + ex.Message);
            }
        }
예제 #2
0
        public void ProcessBuffers()
        {
            try
            {
                while (FilledBuffers < BufferCount)
                {
                    byte[] data = null;
                    lock (AudioQueue) // either gets called from core, or system thread
                    {
                        if (AudioQueue.Count == 0)
                        {
                            return;
                        }

                        data = AudioQueue.Dequeue();
                    }

                    // keep a log of received audio that user can back track through
                    lock (History)
                    {
                        History.Enqueue(data);

                        while (History.Count > HistoryLength)
                        {
                            History.Dequeue();
                        }
                    }

                    // decode
                    Speex.speex_bits_reset(ref DecodeBits);

                    Speex.speex_bits_read_from(ref DecodeBits, data, data.Length);

                    byte[] mono    = new byte[FrameSize * 2];
                    int    success = Speex.speex_decode_int(SpeexDecoder, ref DecodeBits, mono);

                    if (success != 0)
                    {
                        continue;
                    }

                    // cancel echo
                    //if (Voices.Recorder != null && FrameSize == Voices.Recorder.FrameSize)
                    //   Speex.speex_echo_playback(Voices.Recorder.EchoState, mono);

                    // get volume
                    short maxVolume = 0;
                    for (int i = 0; i < mono.Length / 2; i++)
                    {
                        short val = BitConverter.ToInt16(mono, i * 2);
                        if (val > maxVolume)
                        {
                            maxVolume = val;
                        }
                    }

                    if (maxVolume > User.VolumeIn)
                    {
                        User.VolumeIn = maxVolume;
                    }


                    // find out where audio should come out from, if at all
                    // return down here so that even if user not listening, window shows volume bar
                    AudioDirection direction = User.GetDirection();

                    if (direction == AudioDirection.None)
                    {
                        continue;
                    }


                    // shifting to one side
                    PlayBuffer buffer = Buffers[NextBuffer];

                    for (int i = 0; i < mono.Length / 2; i++)
                    {
                        switch (direction)
                        {
                        case AudioDirection.Both:
                            Buffer.BlockCopy(mono, i * 2, buffer.Data, i * 4, 2);     // left
                            Buffer.BlockCopy(mono, i * 2, buffer.Data, i * 4 + 2, 2); // right
                            break;

                        case AudioDirection.Left:
                            Buffer.BlockCopy(mono, i * 2, buffer.Data, i * 4, 2);     // left
                            break;

                        case AudioDirection.Right:
                            Buffer.BlockCopy(mono, i * 2, buffer.Data, i * 4 + 2, 2);     // right
                            break;
                        }
                    }


                    WinMM.ErrorCheck(WinMM.waveOutWrite(WaveHandle, ref buffer.Header, Marshal.SizeOf(buffer.Header)));

                    FilledBuffers++;

                    NextBuffer++;
                    if (NextBuffer >= BufferCount)
                    {
                        NextBuffer = 0;
                    }
                }
            }
            catch (Exception ex)
            {
                Voices.Core.RunInCoreAsync(() =>
                {
                    Dispose();
                    Voices.Core.Network.UpdateLog("Voice", "Error filling buffers: " + ex.Message);
                });
            }
        }
예제 #3
0
        public PlayAudio(VoiceService voices, int frameSize, RemoteVoice user)
        {
            Voices = voices;
            User = user;

            CallbackHandler = new WinMM.WaveDelegate(WaveCallback);

            FrameSize = frameSize;
            int sampleRate = 0;

            // if 20ms, at high quality (16khz) is 320 samples at 2 bytes each
            if (FrameSize == 320)
            {
                sampleRate = 16000;
                BufferSize = 320 * 2 * 2; // 2 bytes each frame, 2 channels
                SpeexMode = Speex.SPEEX_MODEID_WB;
            }
            else if(FrameSize == 160)
            {
                sampleRate = 8000;
                BufferSize = 160 * 2 * 2;
                SpeexMode = Speex.SPEEX_MODEID_NB;
            }
            else
            {
                Dispose();
                return;
            }

            try
            {
                // init speex
                Speex.speex_bits_init(ref DecodeBits);
                IntPtr modePtr = Speex.speex_lib_get_mode(SpeexMode);
                SpeexDecoder = Speex.speex_decoder_init(modePtr);

                int tmp = 1;
                Speex.speex_decoder_ctl(SpeexDecoder, Speex.SPEEX_SET_ENH, ref tmp);

                // init wave
                Format = new WinMM.WaveFormat(sampleRate, 16, 2);
                WinMM.ErrorCheck(WinMM.waveOutOpen(out WaveHandle, Voices.PlaybackDevice, Format, CallbackHandler, 0, WinMM.CALLBACK_FUNCTION));

                for (int i = 0; i < BufferCount; i++)
                    Buffers[i] = new PlayBuffer(i, WaveHandle, BufferSize);
            }
            catch (Exception ex)
            {
                Dispose();
                Voices.Core.Network.UpdateLog("Voice", "Error starting playing: " + ex.Message);
            }
        }