// Called when player connects with their phone void InitializeNetPlayer(SpawnInfo spawnInfo) { Init(); m_netPlayer = spawnInfo.netPlayer; m_netPlayer.OnDisconnect += Remove; // Setup events for the different messages. m_netPlayer.RegisterCmdHandler <MessageMove>("move", OnMove); m_netPlayer.RegisterCmdHandler <MessageJump>("jump", OnJump); m_playerNameManager = new HFTPlayerNameManager(m_netPlayer); m_playerNameManager.OnNameChange += HandleNameChange; // We always get a `data` so check if it has one key from our expected message Dictionary <string, object> dict = spawnInfo.data as Dictionary <string, object>; if (dict != null && dict.ContainsKey("dir")) { // This player was transferred from another game. // Turn the data back into our structure DeJson.Deserializer deserializer = new DeJson.Deserializer(); HFTMessageSwitchGame data = deserializer.Deserialize <HFTMessageSwitchGame>(spawnInfo.data); // Choose a starting position based on the old position float x = (data.pos.x < MultiMachineLevelSettings.settings.leftEdgeOfLevel.position.x) ? MultiMachineLevelSettings.settings.rightEdgeOfLevel.position.x - 1 : MultiMachineLevelSettings.settings.leftEdgeOfLevel.position.x + 1; transform.localPosition = new Vector3(x, data.pos.y, 0f); // Set the initial velocity m_rigidbody2d.velocity = data.vel; // And the direction m_direction = data.dir; SetName(data.name); SetColor(data.color); } else { // This player just joined. MoveToRandomSpawnPoint(); SetName(m_playerNameManager.Name); float hue = Random.value; float sat = (float)Random.Range(0, 3) * -0.25f; MessageSetColor color = new MessageSetColor( hue, sat, 0.0f, m_material.GetFloat("_HSVRangeMin"), m_material.GetFloat("_HSVRangeMax")); SetColor(color); // Send it to the phone m_netPlayer.SendCmd("setColor", color); } }
public static void ShowSerializedMessage() { List <gm.sendIDMessageTP> sendIDMessageTPs = new List <gm.sendIDMessageTP>(); Texture2D texture = Resources.Load <Texture2D>("Placeholders/test"); Debug.Log(texture.GetPixel(0, 0)); for (int i = 0; i < 10; i++) { sendIDMessageTPs.Add(new gm.sendIDMessageTP(i.ToString(), texture)); } gm.listMessageTP listMessageTP = new gm.listMessageTP(sendIDMessageTPs); Debug.Log(DeJson.Serializer.Serialize(sendIDMessageTPs[0])); string output = DeJson.Serializer.Serialize(listMessageTP); Debug.Log(output); DeJson.Deserializer deserializer = new DeJson.Deserializer(); listMessageTP = deserializer.Deserialize <gm.listMessageTP>(output); //Debug.Log(((Texture2D)listMessageTP._messages[0].playerPhoto).GetPixel(0, 0)); }
private void StartPlayer(MessageToClient msg) { if (m_players.ContainsKey(msg.id)) { return; } string name = ""; RealNetPlayer.Options options = new RealNetPlayer.Options(); if (msg.data != null) { DeJson.Deserializer deserializer = new DeJson.Deserializer(); HFTPlayerStartData startData = deserializer.Deserialize <HFTPlayerStartData>(msg.data); if (startData != null) { options.sessionId = startData.__hft_session_id__; name = startData.__hft_name__; } } if (System.String.IsNullOrEmpty(name)) { name = "Player" + (++m_totalPlayerCount); } NetPlayer player = new RealNetPlayer(this, msg.id, name, options); m_players[msg.id] = player; QueueEvent(() => { var handler = OnPlayerConnect; if (handler != null) { handler(new PlayerConnectMessageArgs(player, name, msg.data)); } }); }